Xarvi

Member
Jul 14, 2017
117
130
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Well of course it's up to you at the end of the day, just giving my thoughts, but there are other ways of doing that, you know like how games like cookie clicker etc work (minus the clicking ofc)?
I agree that you shouldn't be able to finish it in one week etc, but I'd rather see some really expensive cool stuff instead of just oh you gained 10% profit on something that generates 326 gold/day. I mean that's fine but it's kind of boring. Like currently all the shop items are really freaking expensive and feels like you cant afford it at any time (imo). Honestly I quit at like day 48 cause I got worn out. I really like the gameplay, but I feel like it could be so much more. Increase the rate you gain money somewhat and add some really expensive upgrades you have to save up for and will increase your profits more, that would be some fun endgame, and lock some awesome scenes behind those upgrades = endgame candy.
I mean like add levels to the buildings, level 1 basic hot spring, level 2 moderate hotspring, level 3 high end, level 4 luxury etc. Personally I think that would be cool.

I do like the game though, it was fun but the grinding didn't really feel "worth it", at the point you unlock the combat, he start to attack your base, you lose stuff you cant finish missions cause you cant afford stuff, you need to upgrade the base. It's just too much at the same time, the reginal map is really expensive, the base is expensive to upgrade and you gain very little money upgrading the base.

Another thing, when the girls get tired at 50% energy feels kind of weird as well, like you increase your energy but it's still game over at 50% energy. Maybe fix the point where they get tired at like 10 and the base is 15 and you gain a few points of energy when they level up (1-2 points perhaps) and the "tired" point stays at 10. It doesn't really change anything other than how we view the threshold but it would feel more correct.

Just stuff that I would like, but you do you :)
 

razor2

Newbie
Mar 15, 2019
36
23
Been seeing a ton of posts about the economy, but honestly, as long as you manage well, you should have no problems with money. Just try to make sure 2 girls are working and 1 girl is dancing every night (I basically only used Mei as a dancer for a while) and you should get at least $3k per night and $5k+ when you start getting more reputation easily. I can buy 4 perfumes a week for the girls and still have plenty of money to sink into upgrades. Also make sure to take the recovery speed talents for girls and Saka's red talent asap so you can service the max number of clients.
 

Hroft777

New Member
Jun 1, 2017
11
4
I have a bug. Yura doesn't work, doesn't rest. I change her duties and nothing. When skip day her portrait doesn't show up. Saka, Mei, Fudeyo work fine. Someone know how to fix this? I start a new game, not use an old save.
 

Jash83

Active Member
Jun 8, 2019
566
1,112
I have a bug. Yura doesn't work, doesn't rest. I change her duties and nothing. When skip day her portrait doesn't show up. Saka, Mei, Fudeyo work fine. Someone know how to fix this? I start a new game, not use an old save.
Did you get the patch on the first page?
 
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resgar

Member
Mar 15, 2020
117
302
Why so many people begged here for cheats? Game is definetly not THAT difficult, and if someone want skip gaming process to check out gallery, there are already posted saves couple times. Right in this thread. No offence.
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So where is troubles?

to dev:

Thx, i already fixed that problem for myself. Just to be noted. Textboxes can be adjusted in setting menu in many other VN. Fine asset.

I played more in WR and can suggest more features to consider:

1 - Levels of dojo/stage/hotsprings/garden - they are just coin consumers without noticable effect above 1 lvl in general. Boost their effects. Or remove lvls, and boost numbers accordingly. Make noticeable quality effect, not a bit crunchy numbers. Mb new minor scenes/lvl there.
2 - Chemistry, aside heal tonics and rejuvenation potion. - all not worth in state as is, just boost some way (mb with adding some fun side effects) or remove.
3 - Add weekly count to day counter - To more comfortable catching weekends
4 - Add CD active regionmap actions somewhere near day counter. - Or near existng Tomomitsu activity notes (!), even better. Something like button with Letter "A" (agressive) with popup tootip:

A:1 - free to go
2 - 3day left
3 - free

M, to "Misc" Corresponding activity on regionmap.)

Just to collect notifications in one place.

Thank you.
 

Deleted member 964092

Engaged Member
Donor
Game Developer
Oct 22, 2018
2,624
4,666
Please recommend a program for auto translation into another language
Just like with any nonbasic rpgm mv game, auto translating won't work. Translator++ can help in translating, but you'll still need to manually check what it translates. It'll find and translate snippets of code, commands and it'll break a game.
 

Samknowsall

Member
Jan 12, 2021
276
291
Is there a way to see the animations you did for each girl for the sex training? Not asking to put them back in cause what we're doing now is a massive time saver with just a single photo of it. Dont want all that work you did for this go to scrap.
 

Monkey Boy

Newbie
Jun 15, 2017
33
19
Should Patrons be playing 8.2 or 8.1? Does the Public Release contain everything in the Patron Release, just arriving a few days later with less bugs and possibly more content?
 
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Tsugumi

Well-Known Member
Oct 16, 2018
1,512
1,289
I feel like I missed more than one memo.

1. How do I hire guards? And how do I check security level? Expected to see it .
2. I beat General #3, Tomomitsu influence at 77% afterwards, next day I get - is that simply a "you reached the end of the current version"?
 

Deleted member 964092

Engaged Member
Donor
Game Developer
Oct 22, 2018
2,624
4,666
I feel like I missed more than one memo.

1. How do I hire guards? And how do I check security level? Expected to see it .
2. I beat General #3, Tomomitsu influence at 77% afterwards, next day I get - is that simply a "you reached the end of the current version"?
Guards are removed in this version.
You kept Tomomitsu's influence for over ~12+ days. It's random, but after 12-30+ days it's gameover. You have a message below the "Day" display. I'll add a better indicator in the next updates.
 
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Tsugumi

Well-Known Member
Oct 16, 2018
1,512
1,289
fidless Oh, I did see the influence warning under the day counter thingy, no worries. And the exclamation icon thingy, too. From what I understand, my bane was expecting it to be "you need to hit 100% to get the influence gameover" rather than "keeping it high enough for some time is enough for the gameover".

I missed the unlocking of the Regional Map feature, and by the time I figured out where it was (and what it was exactly I needed to do to reduce Tomomitsu influence) I was at ~70% influence. Things just snowballed from there: I already spent alot of money on upgrades so I could not afford the 15k option, things like assassinations and assaults were too few and far between (with the latter needing a party, which means mercenaries, which means even more gold needed) and at that point I was the proverbial snowball in hell with ~85% influence.
 

Shanni

Member
Jul 6, 2019
124
95
Hey fidless thanks for the new version (v 0.8.2).

It was really fun to play Wicked Rouge again and the scene where Kisayo send Nekomi to you in the evening was great. I noticed you seperated the event with Kisayo and Nekomi and you no longer have to decide between those two - great job!

- In that regard you might want to review the text in the intoduction event as it still says that you will have to decide with which of these two girls you want to spent the evening.
- In the quest "Spread the love" you sould take a look at the text from Meis' event as well.
- After Nekomis event the Gallery picture (No. 41) ingame is not unlocked (No Data).
- Gallery picture 20 (ingame) is missing:
Picture 20.jpg
- I guess gallery picture 14 & 15 depend on if either Meis virginity is taken by Yaichi or sold to a customer - as you can only have either one of them, perhaps remove the other one, so that you actually can get to 100 % completion. It's evil from you to dangle that carrot infront of perfectionists when you can never get there :)
- I'm still voting for a week system so you can plan your next moves to get your girls ready for the weekend. Maybe write the weekday below the gameday. It might not make much of a difference later in the game, but at the beginning where money is scarce, it might help.
- I'm still missing a scene in the gallery of the main menu: Page 3, top line, the scene in the middle. As I have everything else in the in-game gallery except for the above mentioned things, I'm pretty sure it should be unlocked.
- The quest "Spread the love" is great, but you should continue it, add a few more scenes to every girl and make them repeatable. You're the proud owner of a pleasure house, you should alway be able to have fun with your girls!
- In addition, you could add some repeatable events to make the game more lively. You could use some previous events where the girls are hired by customers and slightly alter the text to simulate addition visits. Perhaps add an option to toggle this option on or off and mark the events that are repeats.

Regarding the regional map in Kisayos room - I think the system could use some balancing:

- I loaded my previous save from v0.7.3 before attacking the 3rd general and had a high influence of Tomomitsu. I had to invest a good deal of money to get to lower percentages and at that time I already took every mission on the board for quite a while to level up my mercenaries.
- The events occuring on the map - even if you use the spy boost - are too little to effectively keep Tomomitsus influence in check. Even with the boost I occasionally get up to 3 days without a single new mission.
- It seems to me that the successrates of the Mugging and Assassination Missions depend on Yaichis lvl? That might be great, but with so few missions I would perfer the option to fight it out to level up my mercenaries.

- I would love to see some more BDSM in your game (not just the few occasionally glimpses here and there). Some training in this direction would be great :D

Keep up the good work and I'm already looking forward to the next version of the game!
 

khumak

Engaged Member
Oct 2, 2017
3,979
4,084
I usually hate RPGM but so far I'm pleasantly surprised. I like the art style. I like brothell management games. I usually hate the UI for RPGM games but you seem to have taken the time to customize the UI such that it's intuitive and pleasant to look at. I've only messed around with it a little so far since I'm kind of messing with it while I work but so far I like it. Looking forward to checking it out a bit more.
 
4.40 star(s) 55 Votes