Somebodyxxx

Newbie
Sep 5, 2018
21
7
why i keep getting Game Over (ENDGAME-Tomomitsu influance) screen at day 81 with tomomitsu influence 61% and authority suspicion 73% and 20,000 gold and zero district opportunities available?

previous random days i was getting this ending randomly too and i could avoid it by load again, this time it always ends in it

[ events on that day walk around city and kiss Nikomi, then Nishi Morotomo request for Fudeyo. I tried bribe officials and got 25% authority suspicions didnt work. Also after the date with Nikomi i get quest "blossoming hearts" complete but i dont have that quest in my quest log. I repeated the day without the request for Fudeyo, also didnt work. tired of skipping all those scenes again and again]
 
Last edited:

fidless

Engaged Member
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Game Developer
Oct 22, 2018
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Hey everyone!

I'm really sorry I made you wait for a demo of upcoming features I've been working on these past few weeks. Exploration mode and combat rework was more work than I have thought it'll be, things started getting complicated and lots of bugs were needed to be fixed before I could officially share the demo of the said features.

It always troubled me that I couldn't offer players a proper interactive way to engage with the world during more action-based content like Tomomitsu palace raiding, so I came up with a simple solution that would be easily manageable for a single dev like me to work with and implement into the game which is exploration mode.

Players will be able to travel between different map points taking different routes while unlocking various events.

As you can see in the it's already using a quick event system which adds an interesting way for storytelling. It's a window that lets me add quick and simple events with choices.



This feature will be added to the district maps too. Each district will have its own map with different events. Combat difficulty will range from easy to hard, players will be unlocking new districts with higher-level enemies and new enemy types as the story will go.

I think I managed to create something great which will improve the overall story and enjoyment of the game.

That also allows me to add one of the last major future features I'm planning to work on in the summer.

Collectible Ordinary Yujo's which players could hire or steal from Tomomitsu's pleasure houses or various other places to work for them instead of him.



Pleasure house requires workers to function and one of the main objectives of exploration mode is to allow players to explore different districts unlocking the lower class courtesans. They'll have very minor significance on the game's plot but will help significantly during night services servicing the customers besides the main four courtesans.

Exploration mode also allows me to add another key feature into the game. Heroines kidnapping.



Our antagonist, Tomimitsu, will also be able to make trouble for us by kidnapping our heroines during various phases of the main story. Players will be given a limited time to rescue them, but if they fail or ignore the timer, a bad chain of events will unfold.

So, better get good and rescue your bellowed girls as soon as possible if you don't want anyone else touching them!

The combat was reworked. Each class (Ronin, Wanderer, Pedler) has a total of 8 active and 2 passive skills. 4 active and 1 passive skill are unique to each class and offer a different gameplay style.

Max level was increased to 20 for now.

Ronin is supposed to be the most straightforward class. Good at taking and dealing damage. One of his unique abilities "Rally" allows players to even out the HP % of all alive allies and add minor healing. It's a pretty useful skill to keep everyone alive. His other ability "Howling Scythe" combined with "Overdrive" makes him a formidable foe as each strike hitting enemy weakness has a 40% chance to add an action for the current turn and "Howling Scythe" can strike the enemies for 3-5 times. You can notice in the demo video me striking an enemy 3-4 times in a row thanks to luck and this mechanic.

Ronins finishing move is straightforward damage, but with an extra ability leaving the enemy susceptible to extra damage. Once the main skill deals damage it adds a state during which the enemy will receive extra damage accumulated during the state's duration after it expires.

Wanderer is a trickster who can steal items from enemies and replace them with bombs to damage the enemy after a certain amount of turns passes using his "Steal" skill. His other ability "Foul Play" confuses the enemy to attack himself with a chance of 50% instead of the player. "Steal life" restores the player's health by attacking his enemies (classical RPG skill, but useful nonetheless), and his other ability "Gamble Strike" strikes the enemy exposing him to attacks, but if it's a miss, it has a negative effect on the player.

Peddler is the weakest of all the classes when it comes to dealing and taking damage, but he's far from useless. His unique skills make him helpful to his allies as he can improve allies abilities by collecting gold during combat. His finishing skill literally slams a treasure chest into the enemy generating money equivalent to the damage dealt by tenfold and it also buffs everyone with powerful random effects.

His other ability "charity" is also very useful. This makes an item to change its target destination from "single enemy/ally" to "all enemy/ally".

So basically you can heal everyone with a single healing item or damage all enemies with a single bomb brought from the item shop, etc. It's a very powerful ability.

The general shop also was expanded. I've added over 50 new items to equip your character and that includes upgrades to improve the existing weapon or clothes.

Overall, I worked on every single skill to make them unique and interesting even for the enemies.

One of the features of combat is stances.



I think the video shows enough and I don't need to mention that much in the post. Each stance makes the user vulnerable to adverse stance. Using them smartly can increase players damage output by 60% (boost damage+strike enemy weakness).

It also makes combat more engaged where you have to count every attack if you want to maximize efficiency. The smart play is rewarded.

Enemies also react to players and their allies stances.

It adds a little bit of multitasking, but I found it be rewarding when you hear your hit hitting enemy weakness with a nice "crack" sound.

Turn-based combats can get a little boring, I hope it'll add interesting gameplay mechanics to each encounter.

I think it's working pretty well.

Further, I have to apologize as I have to delay the update a little bit more to the next month at least. I'm very sorry for this as I keep underestimate the work I need to do before everything is completed. I still need to work on some bugs, complete 2 exploration maps and add regular brothel events, sex scenes and work further on the main story.

I work very hard on this but I'm still don't have enough time to wrap this up for this month's release. I want to release a whole package of new 2 explorable maps, overhauled combat, and stories within a single update which should be one of the most exciting updates so far.

I hope my work will be appreciated and this won't disappoint anyone as everything is coming together to offer the best experience I can make for you.



Thankfully, with this new exploration done, I won't have to make new features from scratch and I think I'll be able to return to a more stable schedule as creating new mechanics from 0 is always the hardest part of the development process. I think I'm about 90% of what I wanted to achieve with my game (feature-wise) using the RPGM engine at my best abilities and I'll be able to roll on a new phase of Wicked Rouge development which includes mainly storytelling and improving on existent mechanics soon.

I hope this mixture of things will offer an enjoyable and engaging experience.

That's it for today,

I hope you had fun watching the new gameplay video and reading my lengthy post.

-fidless
 

yltohawk

Well-Known Member
Mar 19, 2019
1,087
1,697
why i keep getting Game Over (ENDGAME-Tomomitsu influance) screen at day 81 with tomomitsu influence 61% and authority suspicion 73% and 20,000 gold and zero district opportunities available?

previous random days i was getting this ending randomly too and i could avoid it by load again, this time it always ends in it

[ events on that day walk around city and kiss Nikomi, then Nishi Morotomo request for Fudeyo. I tried bribe officials and got 25% authority suspicions didnt work. Also after the date with Nikomi i get quest "blossoming hearts" complete but i dont have that quest in my quest log. I repeated the day without the request for Fudeyo, also didnt work. tired of skipping all those scenes again and again]
Suspicion at 73 percent that will do it right there game over
 
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fidless

Engaged Member
Donor
Game Developer
Oct 22, 2018
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If you keep Influence or Suspicion over 60%+ for a long time, the endgame will happen atm. Lower it so "danger" warning dissapear.
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,065
930
Also this game really needs a proofreader. There are many small English grammatical mistakes scattered around. (Way too many to list)
I noticed the same, including obvious errors on the Red Petal UI like for 'efficiency' which is not spelled with a 'T'---in English at any rate. I kept that out of my review as hopefully it will be fixed and such details don't erase all the positive aspects of this game, but they are ubiquitous and somewhat distracting. Quite frankly the spelling and grammar is pretty much the only thing that reminds you that you're not playing a game released by an established professional game company.

I know another game, "Love of Magic," has a whole team on Discord led by a guy who may well have a graduate degree in English grammar noting typos and spelling mistakes and they are regularly fixed. They use a system where a whole channel is dedicated to just typos and spelling/grammar and mistakes are listed like this:

On Red Petal UI: 'efficienty' sb (should be) efficiency

When choosing a class: 'Pedler' sb Peddler ('Merchant' or 'Trader' works better though)

When remarking on Yura's swimsuit at the beach: 'Nop' sb Nope (or No).

etc
 

Jash83

Active Member
Jun 8, 2019
540
1,016


I don't have time to watch that entire video, but CHRIST am I glad to see you're reworking combat. Been playing the game some more lately, and got a bit stuck on the bit where you have to bring down Tomomitsu's 3 generals because the combat is just so badly balanced and very, VERY annoying. You have to start off every fight by whacking away with basic attacks to generate enough resource to use a single ability, which are so expensive they use up almost all your points with one cast, which is PARTICULARLY annoying to characters like Nekomi and Asayo who rely on chaining combos of skills.

The extremely limited supplies of healing are frustrating as well; healing items are disproportionately expensive, there are no healing abilities, characters can't heal each other with items, only themselves, and if you order a character to use a healing item and then they get KO'd before their turn comes around the item is pointlessly consumed anyway.

Also, control just straight-up sucks. Normally I play RPGmaker games with my controller, but in the case of Wicked Rouge obviously I use the mouse. Except in combat, the mouse doesn't work; you can't choose target enemies properly. I can't switch to my controller for combat either because it doesn't work; I have to switch to the keyboard to be able to choose targets properly.

Oh, and it's BS that when you bring down a general's first round of bodyguards (which you have to because you can't target him while they're alive) he IMMEDIATELY summons a fresh set of three, ALL of whom instantly get to attack.

v0.8.2
Mei's grandfather calls her his niece instead of granddaughter.

There may be a repeated line when Mei talks about the Red Petal to Fudeyo? (Or I just accidently clicked and dismissed the log or something)
And in the same conversation Fudeyo says tabu instead of taboo.

Also this game really needs a proofreader. There are many small English grammatical mistakes scattered around. (Way too many to list)
E.g.: comma between subject and verb on "That reminds me, Yura, complained about how bored she was the other day."
Or when Umezou says "That comes without questions." That doesn't quite make sense, is it meant to be "That goes without saying"?

edit:
Also another thing: on the event with Fudeyo taking a client's virginity, she asks "what shall I call you?", he answers "Tokiuchi...", and then she immediatly says "Well it's a pleasure to meet you Reiji"

And it seems like there's a problem with Saka's and Mei's "how she feels about me" dialogue, when the button is clicked nothing happens (this is with the Yura rest fix)
I've pointed out a lot of these errors earlier in the thread. Eventually I had to just give up on reporting them because there were just too many; you can't go three lines without seeing some kind of error. Fidless hasn't responded to any of my reports, so I'm assuming the script isn't a priority at the moment. Considering how often they do significant rewrites of large portions of the script (e.g Kisayo used to be your sister rather than your childhood friend) it's understandable that they'd leave cleaning up it for the last thing in the game, once they know there won't be any more changes, but it is still annoying to read. They're going to need to hire a professional script editor to clean it up. I'd offer to do it myself (I do have prior porn game English script editing experience), but I think Fidless is going to wait on it.
 

fidless

Engaged Member
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Game Developer
Oct 22, 2018
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Fidless hasn't responded to any of my reports, so I'm assuming the script isn't a priority at the moment.
I'm well aware of grammatical errors and I didn't respond because
Honestly, I just was so busy and didn't know how to respond as I knew the amount of work required. I think I was delaying the response until I forgot about it. Sorry for that.
I wasn't in a position to hire someone to proofread the entire game. (I was already/or planning to hire someone to help me fix java bugs and it's very expensive)
Thankfully, someone volunteered to proofread the game recently for a reasonable price (well, for free but I'm still paying once I review it cause it wouldn't feel right otherwise), I'm yet to check on the result, but I'm hopeful it'll please everyone.
And probably each update will be proofread from now on.
 
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gokaiger81

Newbie
Jun 27, 2017
19
1
For the gallery, does anyone know how to get scene #2 on page 2 and scene #2 on page 3? There are the only ones that I am missing.
 

brichouse

Member
Oct 31, 2020
268
417
Playing this on Mac and having issues w/ saving (as in, it doesn't save) + the option menu throws an error. Hopefully there's a save fix soon because this game NEEDS to be saved lol. I always enjoy management games though so, from what I've played so far, it's pretty good!
 

fidless

Engaged Member
Donor
Game Developer
Oct 22, 2018
2,561
4,556
Playing this on Mac and having issues w/ saving (as in, it doesn't save) + the option menu throws an error. Hopefully there's a save fix soon because this game NEEDS to be saved lol. I always enjoy management games though so, from what I've played so far, it's pretty good!
Make sure you read the OP. Most likely it's a permission issue.
 
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