- May 12, 2019
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The Quest description gives you hint for the reason of that behavior though...Red petal revival is stuck on debt payment. After 60 days when the lady showed up the quest changed to "gather 12000 gold" with a 30 day timer, but the timer doesn't go down. Tried to play through 30 days to see if anything happens and nothing, currently on day 95, still no debt collector.
You can start right now, changes will work with the newest update.Should I wait for next update? I see that there gonna be some gameplay rework.
What are you talking about? You already can whore out Saka.Hope it will be possible to whore out the actual love interests of the game in the future
By love interests i mean the girls who are not whores beforehands, like the childhood friend and her squire (don't remember the names)What are you talking about? You already can whore out Saka.
And don't you try and tell me that Saka isn't a love interest, or I shall be forced to smite you mightily.
Kisayo and Nekomi. I confess that having only 4 working girls in your entire brothel is still a bit limited for a game that's primarily about, well, managing courtesans in a brothel, but from a story perspective it's unlkely that those two will join the roster- neither would be willing to volunteer or do it "for fun" (Kisayo in particular, plus her father would literally kill you if word got out) and you'd have no grounds to be able to argue them into it unless the brothel was in such financial trouble that there was literally no other choice- and since how well or poorly the brothel does is dependant on your gameplay skills, that would require a really contrived story development. Plus training up completely untrained workers in the mid-game would be rather frustrating, actually- Mei is already hard enough to bring up to scratch because she's lagging so far behind the others, so it'd be better that any other new girls you get are brought in from elsewhere.By love interests i mean the girls who are not whores beforehands, like the childhood friend and her squire (don't remember the names)
DAMN FIDLESS! Nobody can say you've been slacking off since your last major patch! And after you release this one, you should go on a well-deserved trip if your health codes allow it; this is all pretty impressive!You must be registered to see the links
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Wow, you're doing insane work out there! A few questions, though:You must be registered to see the links
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Normal == Balanced.Wow, you're doing insane work out there! A few questions, though:
Fast Stance decrease defence against "Normal" damage. Is this supposed to be "Balanced" or there's some difference between "Normal" and "Balanced" damage?
Am I right to assume that Flash Strike and Overhead one deal "Fast" and "Heavy" damage respectively?
Is there inherent difference between types of damage or are they just tags?
Thank you, but there's no time to restDAMN FIDLESS! Nobody can say you've been slacking off since your last major patch! And after you release this one, you should go on a well-deserved trip if your health codes allow it; this is all pretty impressive!
What does hit rate means? Number of attacks or chances to hit enemy? It seems counter intuitive to for fast to have lower hit rate.Heavy - High dmg/low crit/mid hit rate
Fast - lower dmg/high crit/lowe hit rate
Balanced - mid dmg/mid crit/higher hit rate.
Accuracy.What does hit rate means? Number of attacks or chances to hit enemy? It seems counter intuitive to for fast to have lower hit rate.
The principle like playing tennis. Hitting faster can catch your opponent off-guard but overdoing it can result in missing your shot or landing your hit off the target as you prioritize speed over aiming precision calculation.Shouldnt fast stance have a higher hit rate. And balance have normal everything
I did Collegiate Fencing for 3 years in the mid 80's (Sabre); you are not wrong.The principle like playing tennis. Hitting faster can catch your opponent off-guard but overdoing it can result in missing your shot or landing your hit off the target as you prioritize speed over aiming precision calculation.
Balanced is balanced. You don't take risks and aim for the target.
Heavy is just putting more force into it. Doesn't mean precision is a lot worse, you just take more time focusing your body into a harder hit, but this allows your opponent to react faster. I think I also read in "kendo" descriptions about it that it allows user to land a harder hit by sacrificing defense. Overhead hit I think takes a tiny bit longer to swing compared to simple thrust for example.
Faster means you open your guard to someone who knows what they're doing and ready to strike exploiting your weakness.
Balanced can be overwhelmed with superior strength.
Heavy opens you to unexpected attacks as you lose reaction time.
But I'm no expert at tennis or sword fighting. I thought this sounds logical and I had to somehow balance things and add a unique touch to different stances.
Overall it just a minuscule bonuses that no one will notice during playtime if they're not aware of this.
Swinging a stick during my childhood and drinking a beer while playing tennis with friends in my 20s wasn't a waste I see...I did Collegiate Fencing for 3 years in the mid 80's (Sabre); you are not wrong.