Wow, you're doing insane work out there! A few questions, though:
Fast Stance decrease defence against "Normal" damage. Is this supposed to be "Balanced" or there's some difference between "Normal" and "Balanced" damage?
Am I right to assume that Flash Strike and Overhead one deal "Fast" and "Heavy" damage respectively?
Is there inherent difference between types of damage or are they just tags?
Normal == Balanced.
Need to fix the text
As an example, Fast stance changes the basic attack element to "Fast" so hitting an enemy with a "Heavy" stance that is weak against "Fast" will hit for an extra +30% dmg. If using a skill with the "Fast" element and Fast stance, the total bonus to dmg is 60% (30%+30%).
If using a skill with the "Fast" element, but Heavy or Balanced stance, the total bonus to dmg is 30% (0%+30%).
There's also a Multi-Style element that deals extra 30% damage no matter the stance.
Basically, it's a "holy trinity".
Heavy>Balanced>Fast>
Additionally, all stances and skills have hidden bonuses.
Heavy - High dmg/low crit/mid hit rate
Fast - lower dmg/high crit/lowe hit rate
Balanced - mid dmg/mid crit/higher hit rate.
With some practice, it shouldn't be a big issue to keep with the bonuses. You can hover over the enemy and it'll show "This enemy is weak to X stance".
Enemies rotate their stances, some prefer certain stances since their skills are oriented around "Heavy".
They also change their stances to maximize the damage output as well (reacts to player stances). But with a reduced AI priority. We don't want enemies dominating players.
![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
They also heal allies when needed, uses skills to protect themselves or others if needed, etc. Use attacks with their stances to maximize dmg. Multiple conditions running while they battle.
Woohoo, we reached 100 pages!
DAMN
FIDLESS! Nobody can say you've been slacking off since your last major patch! And after you release this one, you should go on a well-deserved trip if your health codes allow it; this is all pretty impressive!
![Cool :cool: :cool:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Thank you, but there's no time to rest
![Thumbs up (y) (y)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)