Purple_Heart

Engaged Member
Oct 15, 2021
2,223
3,694
I'm sure you'll agree that this game IS still in early development despite how many years it has been, I mean that's essentially what you bring up in almost all of your posts right? my point still stands that this game is STILL an early development for optimization purposes for dev builds. nothing to argue there. You can be upset if you want but whining about JUST the optimization is pretty silly considering the actual product is a ways off and optimization comes later on.
You are saying this as if it is my fault. I am not the one who spent 7+ years to do nothing more than a glorified animation viewer. Literally not my fault. At this point it shouldn't be in "early development" and I will shit on it because it deserves to be shit on.

Do you wanna know what normal developers do in 7th year of their game? They either develop their final dlc for it or announce sequel is in development. What do we have here? A half assed glorified animation viewer that is NOT EVEN HALFWAY FINISHED.
 

Tfh5y

Newbie
Sep 19, 2018
81
50
wait a min... the last time I decided 6 years ago that I needed to give this game some time. And is it still a sandbox game?
for real? supporters should revolt.
There was build with Demo campain. They had voiced dialogues mocapped every animation. models expecially how well they bend and library of assets for sandbox is also huge.

Their demo worked, was bug free, and they proven to me that they can put out cool product.

sadly now its sandbox and they sometimes remove assets like skin textures with dirt and wounds.
 

JakeTapper

Member
May 17, 2020
206
567
the Star Citizen of Porn Games :LOL:
At least Star Citizen has reached the point of quite a bit of playability. Like it's actually in a state where I can hop on with a bunch of friends and play for hours. This game doesn't even have a single gameplay loop yet lmao.

Sure, the story is non-existent, but why dont you play storygames for that if thats so fking important for you?
After 7+ years there is NO excuse for this. Like you can write as many walls of text as you want but you're not going to convince anyone that this is acceptable when there is supposed to be an RPG element to the game. Even if they implemented something very basic at least it would show an attempt at moving in this direction. As of now they have nothing to show and you should be embarrassed trying to defend that. They either need to announce it's going to remain a sandbox or try to implement SOMETHING.
 
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djr7

Member
Mar 20, 2018
172
411
You are saying this as if it is my fault. I am not the one who spent 7+ years to do nothing more than a glorified animation viewer. Literally not my fault. At this point it shouldn't be in "early development" and I will shit on it because it deserves to be shit on.
I never said anything was your fault though... you have zero influence on anything so why would there be blame? I was bascially agreeing with you.
 

lg123

Newbie
Dec 11, 2018
15
22
How come after 7 years this game is stil just a scene viewer...?
I rember thinking of downloading this game 5 years ago, but thinking "meh i'll give it some more time.".
Now 5 years later i checked it out..
And, yup, it's just a scene viewer, pick character, watch one of 10 animations, maybe move some placeble objects...
That's it...
How the hell is that 7 years of game dev time...XD
I've shot off this opinion a few times before here but generally some folks here take it almost personally that something that they're not even working on isn't coming up to snuff.

Add another 7 and it will still only amount to a scene viewer. Tool around in ue5 for 4-5 months, then launch wildlife and you'll laugh.

My 2¢. This is a hussle that pushes something that sits on the edge of a minimally viable product, in perpetuity. I mean think of it this way - where is the impetus to actually finish this product if they're likely to make more off a slow patreon dev cycle than actual sales of a 1.0 release? You don't do patreon for a finished product, so why rush to a "release?". Hell, just do the big brain move and put the onus on the end user to make up their own content, so if they're not satisfied, then its clearly an end user problem while you slowly add/remove/rework things and release roadmaps and concept art like thats real progress.

Besides, they're developing on someone elses money. Normally a studio gets set funding or self funds, then has to work off a budget/schedule and a general scope/concept for a game and from that starting point you can build something out and work towards a finished product. Wildlife as a product right now is nebulous, vague, and directionless. The development speaks for itself, loudly, but some users here have never had a post nut clarity it seems. Patreon supporters don't demand milestones like a studio, so they'll take the drip of whatever is called production and the spigot stays open for yet another month of funding.

Reminds me of "The Day Before". No matter how obvious it was that the game was going to be a disaster, there were still a shocking number of people who defended it right up until release. The game finally comes out and then just like that, they all vanished. People don't see the problems, not because they can't, but because they refuse to.
 

limesseur

Member
Oct 7, 2019
264
271
No surprise people are still whining about the game not being as far along as they want it to be, thinking it's been a whole team working on it since the start. The dev team got bigger over time and was able to do more, they also had to learn different things, it takes time to model and code everything and then to make the animations with dealing with the mocap actors' schedules and having access to what they needed, while having a team dedicated to the sandbox mode to give something for people to mess around with during the early stages. Not to mention it has gone through reworks to the world and story and such just like a big studio would have, like look at the original Halo and what Bungie thought it was going to be early on.

The devs are actively working on the game, they share development progress, especially on the discord server there's a monthly progress report. The fishing village demo that gets touted as the holy grail of where the game was going have obviously forgotten what was said about it, which was that it was a demo and very likely would change, not to mention it was on the old map which the devs did not like, so as they got better they made a better world. The world is being filled in so it actually has locations, characters are getting updates related to those new locations, the story is slowly being worked on. As for bugs, if you expected a game in active development that is being shared for everyone to play to not have bugs, then when you get a bug it's on you, but you report it so the devs can actually do something about it. At least there's something here, be happy for that.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,223
3,694
No surprise people are still whining about the game not being as far along as they want it to be, thinking it's been a whole team working on it since the start. The dev team got bigger over time and was able to do more, they also had to learn different things, it takes time to model and code everything and then to make the animations with dealing with the mocap actors' schedules and having access to what they needed
Congratulations, you've described every single developer ever.

while having a team dedicated to the sandbox mode to give something for people to mess around with during the early stages.
Literally nobody asked or paid for and patreon page still says this is an rpg.

Not to mention it has gone through reworks to the world and story and such just like a big studio would have
Nobody told them to "rework" the world and non-existent story for the millionth time. Seems to me it was all intentional just to milk more patreon cows.

The devs are actively working on the game, they share development progress, especially on the discord server there's a monthly progress report.
Monthly report: We made it possible to play pong in our sandbox mode!

The world is being filled in so it actually has locations, characters are getting updates related to those new locations, the story is slowly being worked on.
Yeah, it has been slowly being worked on for years. "Slowly" is an understatement by the way.

be happy for that
I am so happy this is yet another patreon cash grab that is intentionally stuck in a development hell just to milk horny people. I am especially happy with knowing that there are people who actually shamelessly defend this.
 

Pete20

New Member
Dec 2, 2017
7
4
The Vr camera still doesnt work in the ue 5.3 version and, after asking on the official discord, there is no response. If it is not going to be supported anymore at least delete the vr dependencies so that we can run the UEVR injector without problems.
 
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Ikarianus

New Member
Jan 1, 2018
12
4
To be honest? I don't like the actual version (Build 15.12.2023 at this time) of the game. You're forced to play a male rookie of a Soldier/Explorer. Well, this may be just my personal preference, but i loved playing the cute Girl with wings, doing Quests and having Sex. It felt much more like actual "Wild life" to me.
These Explorers don't fit in this world at all. They are too "advanced" and it feels like playing a different version of Avatar (the one with the blue people, not the one with the elements).
I'd like to play a native girl, trying to solve some upcoming problems, to save her tribe, or even the world. Yeah you can build these futuristic people in at some point (if you really have to), but they should be the evil enemies.
Well, as i said, it's just my personal preference, since i don't like playing dude's at all.

Well, i keep myself updated on the progress, but if the dude keeps being the main role, i will abandon this. But if we get to play the cute winged girl again as MC, then i will gladly pay 50-60€ for the game.
 
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benisfug

Member
Aug 18, 2018
301
863
No surprise people are still whining about the game not being as far along as they want it to be, thinking it's been a whole team working on it since the start. The dev team got bigger over time and was able to do more, they also had to learn different things, it takes time to model and code everything and then to make the animations with dealing with the mocap actors' schedules and having access to what they needed, while having a team dedicated to the sandbox mode to give something for people to mess around with during the early stages. Not to mention it has gone through reworks to the world and story and such just like a big studio would have, like look at the original Halo and what Bungie thought it was going to be early on.

The devs are actively working on the game, they share development progress, especially on the discord server there's a monthly progress report. The fishing village demo that gets touted as the holy grail of where the game was going have obviously forgotten what was said about it, which was that it was a demo and very likely would change, not to mention it was on the old map which the devs did not like, so as they got better they made a better world. The world is being filled in so it actually has locations, characters are getting updates related to those new locations, the story is slowly being worked on. As for bugs, if you expected a game in active development that is being shared for everyone to play to not have bugs, then when you get a bug it's on you, but you report it so the devs can actually do something about it. At least there's something here, be happy for that.
Halo is a terrible comparison considering it still managed to get done in like 5 years despite its development being a total clusterfuck of changing genre, platform, art styles, and the company going through a crippling financial disaster.

As far back as I've been able to look Wild Life hasn't deviated much from its early ideas and honestly the story and world don't seem to be that thought out beyond "space humans hang out on primitive furry planet because reasons".
 

Petern

Newbie
Jun 8, 2017
77
38
To be honest? I don't like the actual version (Build 15.12.2023 at this time) of the game. You're forced to play a male rookie of a Soldier/Explorer. Well, this may be just my personal preference, but i loved playing the cute Girl with wings, doing Quests and having Sex. It felt much more like actual "Wild life" to me.
These Explorers don't fit in this world at all. They are too "advanced" and it feels like playing a different version of Avatar (the one with the blue people, not the one with the elements).
I'd like to play a native girl, trying to solve some upcoming problems, to save her tribe, or even the world. Yeah you can build these futuristic people in at some point (if you really have to), but they should be the evil enemies.
Well, as i said, it's just my personal preference, since i don't like playing dude's at all.

Well, i keep myself updated on the progress, but if the dude keeps being the main role, i will abandon this. But if we get to play the cute winged girl again as MC, then i will gladly pay 50-60€ for the game.
When was it possible to do quests with the girl protagonist? Seriously asking, because I missed that.
 
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AdeptusSteve

Member
Game Developer
Jun 9, 2017
184
1,333
When was it possible to do quests with the girl protagonist? Seriously asking, because I missed that.
That was our Apoc demo from back in 2018/19. Man a lot changed since then. But I really want to get that type of feeling back for Mayas part of the main game, so you can "fly around as the cute Girl with wings, doing Quests and having Sex. "
 
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Petern

Newbie
Jun 8, 2017
77
38
That was our Apoc demo from back in 2018/19. Man a lot changed since then. But I really want to get that type of feeling back for Mayas part of the main game, so you can "fly around as the cute Girl with wings, doing Quests and having Sex. "
I only remember something that's probably earlier than that stage: desert, a campfire and about 5 characters around it with interaction options, going around as Maya. I suppose the quests came later.
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
184
1,333
I only remember something that's probably earlier than that stage: desert, a campfire and about 5 characters around it with interaction options, going around as Maya. I suppose the quests came later.
Yea that was the very first prototype in 2017 that I put together myself with my limited UE4 knowledge (im still learning).
Based on the "success" of publishing that we began to work more on fleshing out the project and hiring more developers to start an actual production.
 
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