Oct 8, 2019
232
459
Well, the OP you replied to wasn't about criticism or how loud it is. It was about the speed of development, how much can be done in what time with what budget.
Um, whoever the OP who you're referring to originally replied to a reply of mine to Steve which was just me saying "Hey, I get that. Constructive criticism is good. Unhelpful hate isn't". Whoever, I haven't been paying attention to names, seemed like they wanted to debate over the objectiveness of actual constructive criticism kinda derailing from the topic. You literally can't say anything even remotely reasonable online... there's always someone that has a problem with it.

Your post make it look like the Wildlife devs would have it harder because they're making a porn game and had to switch directions 30 times because fans wanted something different every 2 months, which led to a slow development. But this isn't the case. The game is and was what it is right now from the very beginning.
Definitely not my initial intention and I felt that I defined constructive criticism and unhelpful opinions. Maybe not. I apologize if I wasn't clear enough. However, I'm also not outright defending the Wildlife team or Steve himself. I mentioned how every dev has their strengths and weakness, maybe management isn't one of their strong suits and that could be a fair assumption to make. Maybe they never had the game they wanted 100% thought out from the start and they keep adding which causes technical setbacks and problems popping up. I personally don't know their situation so I have nothing to say neither for or against them; and since I don't know the situation and my opinion wouldn't be constructive for them.



The devs also can't decide whether this is supposed to be a sandbox game or not. They're constantly distracted by trying to build an innovative next-gen sandbox while creating a full open world experience as if they were Ubisoft with 200 people in two different studios each.

The problem is how this project is being managed, not that there are "more critics". Good project management is everything.

But anyways, we've discussed this many times here already. Repeating it all over and over again won't change anything.
About the management aspect, I agree, and poor management definitely isn't just a problem with adult game devs. It's all the time with most games anymore. Games launch at full price in Early Access - get finished 2+ years later... usually when everyone's moved on. Greedy overpriced MTXs. Cut content to be sold as DLC. Gaming overall is in a bad spot for a while now. I think that itself has a bit of an impact on peoples' vocalness on games as a whole, which is what I tried to explain as well.

I'm not trying to argue or say people aren't allowed to have their opinions but what I am saying is that if feedback isn't accompanied by what makes a person dislike something; then it's not constructive and just a diss to the game and the dev.
 
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Mick Thompson

Newbie
Sep 25, 2019
40
62
There is one on both of the discord servers

For importing models from Blender, you first need to save/export it as a compatible file type (.obj is fine), then when in the sandbox editor, under the Prototype section of objects there is one called User Mesh. Place the User Mesh and find where it asks for a Mesh Path and select the .obj file you made. Then you can save it as a Collection to use it again in the future
Thanks for the instructions, but i cznt find prop like this in discord. Can u give the name of it?
 

limesseur

Member
Oct 7, 2019
264
271
Thanks for the instructions, but i cznt find prop like this in discord. Can u give the name of it?
It may have been deleted on discord, because I can't find it either. There was a heels prop though once upon a time. Some of the character mods might have heeled shoes with them, but other than that I think the heels may have been deleted
 
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procher

New Member
Jul 12, 2018
1
0
Is there a way to use the Custom Materials menu to edit characters?
Or something similar. I wanna put womb tattoos on some characters
 

djr7

Member
Mar 20, 2018
172
411
Is there a way to use the Custom Materials menu to edit characters?
Or something similar. I wanna put womb tattoos on some characters
only way to do that is with Mods, there's some tutorials on how to do this in the official discord and possibly also in the Wild Sanctum discord.
 

GerP1

Newbie
Nov 4, 2022
62
64
Asking some help with the Sandbox:

- So I've issue where I try create camera system that reacts to sex scene change/index change (idk what's the right word).
- Currently I try to trigger camera changes using ''on switched to index'' -event dispatcher to change cameras (angles) when sex scene changes from the list as scene goes on. However I'm not sure if this event dispatcher works or if I'm fault in here, most likely me but I wonder how other people would do this.

So my set up is:
-Sex animation
-- On switched to index -> set option value (value field: onSwitchedToIndex;2) ->

-Camera
--possess: on switched to index -field command

However if I set 2 cameras in an example (I post bellow) it just triggers one camera and keeps triggering it. Any idea how I can trigger possess when sex scene changes from anim queue like 3 and 5 for example and so forth (numbers don't really matter I guess). And only triggering when index changes to that certain list index.
 

Suiguihara

New Member
Sep 22, 2018
8
4
Does anyone know if it's posible to mix Skeleton+Skin of different characters ? I mean "Max skeleton using Bol skin" since Max is the one with the most poses (and Maya ofc) i'm not a pro with custom stuff tbh but i want to know if it's posible so then i can make it happen.
 
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kivaba2844

Newbie
Nov 9, 2020
16
71
Asking some help with the Sandbox:

- So I've issue where I try create camera system that reacts to sex scene change/index change (idk what's the right word).
- Currently I try to trigger camera changes using ''on switched to index'' -event dispatcher to change cameras (angles) when sex scene changes from the list as scene goes on. However I'm not sure if this event dispatcher works or if I'm fault in here, most likely me but I wonder how other people would do this.

So my set up is:
-Sex animation
-- On switched to index -> set option value (value field: onSwitchedToIndex;2) ->

-Camera
--possess: on switched to index -field command

However if I set 2 cameras in an example (I post bellow) it just triggers one camera and keeps triggering it. Any idea how I can trigger possess when sex scene changes from anim queue like 3 and 5 for example and so forth (numbers don't really matter I guess). And only triggering when index changes to that certain list index.
The animation index event dispatcher sends out a value corresponding to the index of the animation. For example, when you switch to the first animation of the list, the dispatcher sends out a value of "0" and no other text. You can use a condition to match a camera to each value, it's a crude and easy method but it works:

Camera.png

The value A of the condition is set automatically each time the animation index changes, the value B is set beforehand, if the values match the condition will dispatch a signal, in this case to possess a camera.

Unrelated elves.

SkyroomElves_A.jpg
 

GerP1

Newbie
Nov 4, 2022
62
64
The animation index event dispatcher sends out a value corresponding to the index of the animation. For example, when you switch to the first animation of the list, the dispatcher sends out a value of "0" and no other text. You can use a condition to match a camera to each value, it's a crude and easy method but it works:

Camera.png

The value A of the condition is set automatically each time the animation index changes, the value B is set beforehand, if the values match the condition will dispatch a signal, in this case to possess a camera.
Thank you! Works like a charm. Gotta wonder how's the impact on the performance after 100 cameras and almost same amount of condition blocks lol..
 

kivaba2844

Newbie
Nov 9, 2020
16
71
Thank you! Works like a charm. Gotta wonder how's the impact on the performance after 100 cameras and almost same amount of condition blocks lol..
That crossed my mind and I figured that a more efficient process would require something unnecessarily complex involving operations but turns out it doesn't. The "Event Executer" block solves this problem very effortlessly. I'm not sure how long it has been in the game since this is the first time I've used it.

Camera2.png

Quite simple, the animation dispatcher sends the index of the animation as a value to the event executer, which then executes an event using the given value as the name of the event. So all you need to do is name the receiver on the camera the same number as the index of the animation its intended for. Have to use separate events for setting the name of the event and executing it even though they're the same event.
 

limesseur

Member
Oct 7, 2019
264
271
Does anyone know if it's posible to mix Skeleton+Skin of different characters ? I mean "Max skeleton using Bol skin" since Max is the one with the most poses (and Maya ofc) i'm not a pro with custom stuff tbh but i want to know if it's posible so then i can make it happen.
You would need to, as far as I know, somehow get the skeletons and models from the game, which would probably require decompiling the game. Then you would need to import the skeleton and model into a 3D modeling program like Blender, and rig the skeleton to the model you want to use. I'm only speculating about this, so I might be way off.
 
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falamy

New Member
Aug 18, 2017
10
4
how to unlock all character on sandbox mode when i press T for summon character if only some can summon but not at all
 

SortaLewd

Member
Feb 26, 2019
374
510
Congratulations, you've described every single developer ever.


Literally nobody asked or paid for and patreon page still says this is an rpg.


Nobody told them to "rework" the world and non-existent story for the millionth time. Seems to me it was all intentional just to milk more patreon cows.


Monthly report: We made it possible to play pong in our sandbox mode!


Yeah, it has been slowly being worked on for years. "Slowly" is an understatement by the way.


I am so happy this is yet another patreon cash grab that is intentionally stuck in a development hell just to milk horny people. I am especially happy with knowing that there are people who actually shamelessly defend this.
About Sandbox, I don't know if you were in the old Wild Life Discord server, but there were a bunch of people happy with focus on Sandbox and there were many people frequently asking for new features to be included. I don't know if you're referring to the Patreon comment section when you say, "Literally nobody asked or paid for-" in reply to the other person mentioning sandbox, but if you were active in the Discord you would have seen the opposite of what you're saying, and as a matter of fact, there are still many people giving feedback and suggesting features for Sandbox in the new Discord server aswell. I can understand wanting the game to speed up with development, I myself was hoping for release this year but that seems unlikely, but you're wrong in saying there wasn't any demand for the sandbox features. There were and still are plenty of people actively engaging and requesting stuff for it, and if I'm being completely honest, I myself just want the campaign stuff to be done so all the assets are updated and all the lower quality model stuff is swapped out. For me, I'm more interested in seeing what people do with Sandbox once the game is complete and hopefully mod tools/mod support is implemented(if that's still being considered). I know there are people interested in the campaign, but in my time spent in the Wild Life Discord servers, a good amount of the active people there were engaged in the sandbox channels.

If not by the end of this year, I do hope the WL devs manage to wrap things up in 2025 at the latest though. After 2025 I don't think we'll be too far off from Elder Scrolls 6, and at that point the horny modders in Bethesda community will have made their own porn game in ES6 like they have in Skyrim, and Skyrim is already unironically one of the best games with porn content available and good visuals + a shit ton of other non pornographic content. I genuinely don't think most porn devs can compete with a Bethesda game modded into a porn game, especially considering by now after so many years modding, most of the horny modders are seasoned in modeling/rigging/animating so they're damn near on a professional level if they aren't already.

Kinda went on a tangent there, but yeah, sandbox did/does have demand and hopefully this game will be complete within these next couple of years.
 
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