The animation index event dispatcher sends out a value corresponding to the index of the animation. For example, when you switch to the first animation of the list, the dispatcher sends out a value of "0" and no other text. You can use a condition to match a camera to each value, it's a crude and easy method but it works:
The value A of the condition is set automatically each time the animation index changes, the value B is set beforehand, if the values match the condition will dispatch a signal, in this case to possess a camera.
Unrelated elves.
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