ok and where can i activate it?
Your statement about Pixel Density is nonsense. It determines render resolution based on pixel density on a scale, where a value of 1 equals 100%. That said, it is useful to change that value for performance reasons as it can have a large impact on it. It does, however, in no way affect texture resolution, LOD or image sharpness. If you want texture streaming to stay at an unimpeded constant, under circumstances where it is being impeded by fallback measures from UE 5 itself, the startup parameterActually it’s an issue with VR and UE 5~5.4. In this case, WildLife does not have specific development for VR, but is allowed via UE’s engine.
With a little optimization, we would have proper texture streaming, as well as, a functional UI in VR.
But, as a workaround, and per users VRAM / setup, reducing pixel density allows for them to be loaded in or ‘streamed’ without bottlenecking
-notexturestreaming
or a GPU replacement with one that has more VRAM are the only 2 working solutions for any such cases atm.I understand the implementation of:Your statement about Pixel Density is nonsense. It determines render resolution based on pixel density on a scale, where a value of 1 equals 100%. That said, it is useful to change that value for performance reasons as it can have a large impact on it. It does, however, in no way affect texture resolution, LOD or image sharpness. If you want texture streaming to stay at an unimpeded constant, under circumstances where it is being impeded by fallback measures from UE 5 itself, the startup parameter-notexturestreaming
or a GPU replacement with one that has more VRAM are the only 2 working solutions for any such cases atm.
The example you give above is simply a potential result that might occur, where lowering density would free enough VRAM to fall below the treshold again - in which case textures immediately start streaming in again.
As for bottlenecking; that is by design, Wild Life not being optimized for now and the foreseeable future. So if you don't have an extremely odd hardware setup, your CPU is always going to be the bottleneck.
UEVR is no doubt not up to date in version 5.3+ and neither is the WL plugin but that's deviating from the issue OP was experiencing, so i don't understand why you brought that up in the first place.I understand the implementation of:
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However, and as you have said, the optimization for WildLife (and other games) in Virtual Reality for UE 5.xx, is actually slightly different an issue than one based off of a GPU/RAM issue; it is an engine issue itself from my experience. LOD does play a role, and that is per user setup, it’s why density level in VR can reduce strain on the bandwidth between the VR/HMD set and the PC.
To call my solution Nonsense is to say you have my same setup.
r.StaticMeshLODDistanceScale=
(Values between 0.1 and 1) where 0.1 draws at the farthest distance, might help.-nohmd
might help. Fair enoughUEVR is no doubt not up to date in version 5.3+ and neither is the WL plugin but that's deviating from the issue OP was experiencing, so i don't understand why you brought that up in the first place.
LOD is controlled by other cvars and afaik there is no fallback that infers VR pixel density. There's nothing on record for that anywhere and i've not experienced that in any game while using a VIVE or Rift at any time.
If you are having issues with distance scaling, appending this in engine.inir.StaticMeshLODDistanceScale=
(Values between 0.1 and 1) where 0.1 draws at the farthest distance, might help.
For bandwidth issues, the launch parameter-nohmd
might help.
Other than that there isn't much you can do. It's debatable whether it's an engine issue itself or a WL game issue. You may ask the devs. if they're willing to disclose some information regarding that. After all it also depends on whether they used the correct cvars for their project.
Hey, 20fps sounds suspiciously like the issue we have that the fps setting in video settings sometimes gets defaulted to 20. You can just go to settings -> video -> fps and increase it from there.looking for a fix... 4070 ti super and only got 20 fps even on low. Tried the fps fix on the main page, and made sure it's using my dedicated gpu. installed on ssd
unfortunately that was the first thing I tried when I opened up the video settingsHey, 20fps sounds suspiciously like the issue we have that the fps setting in video settings sometimes gets defaulted to 20. You can just go to settings -> video -> fps and increase it from there.
well this is embarrassing. restarted my computer and everything is working fine now.. lolHey, 20fps sounds suspiciously like the issue we have that the fps setting in video settings sometimes gets defaulted to 20. You can just go to settings -> video -> fps and increase it from there.
Public builds will be censoredquestion: what's the difference between this month public build and the latest patreon build?
wait which part that's censored tho if i may ask? i didn't see any censored part on the public buildPublic builds will be censored