HeavenlySword

Newbie
Jan 30, 2018
15
16
The funny thing is, with this many years in UE4 and now on to 5, eventually you'd stick together some semblance of a gameplay loop.

Kill a mob, pick up the goodies, go back to "home" and sort out all your shit, boost a stat or two, jerk off or something, then go to bed and end a day cycle ingame.

Rinse repeat.

A 2 month boot camp in ue can get someone to prototype a semblance of a game. Don't need triple A rpg ideas, but at least some systems in place to inspire that there is at least some direction.

They're building a house and started with the roof, so yeah things aren't going anywhere but hoooo wow look at dem titties, aren't they grand?
Ya'll have no idea what you're even talking about. I invite you to join their discord and have a look around to confirm for yourself that the devs are very much actively developing content for it and not just sex animations.
 

qqqqq1234

Newbie
Nov 24, 2020
69
83
what does the Rai Pal UEVR do exactly? Better vr?
In this instance it has the correct world scale, and can even let you configure it. Everything in regular wildlife is around 25% too big when viewed in VR. UEVR, the christmas VR demo, and the old UE4 versions from around 2019 all have the correct scale as well, but at some point the they broke it after moving to UE5, and it would appear noone with any ability to fix that has even noticed.
 

Fred009

New Member
Dec 31, 2017
12
26
Ya'll have no idea what you're even talking about. I invite you to join their discord and have a look around to confirm for yourself that the devs are very much actively developing content for it and not just sex animations.
RIGHT?!?! That's what i'm saying I think i know who you are from our interactions on the paypig lounge we had (You know the discord for us eccentrics the ones that pay $110 a month) there is so much going on here that the ill informed amatuers and their toxic opinions would have you think here.

Steve and the team are probably top 5 developer teams in the world, possibly even the BEST. INFACT I would state and bet on my wife's son's life that IF steve was the head of CONCORD it would have never failed and been an avengers franchise equvalent in the video game sphere. Instead he has given his talents to porn the naysayers here should be grateful and become eccentrics to understood properly wildlife teams expertise.
 

bruhbruh77

Newbie
Nov 24, 2020
45
18
VR Mode is amazing for WilfLife. It simply needs a little love to fix a few of its issues.
- Having a functioning menu in VR (even if minor for scenes / vs. Sandbox ~ Creation mode), would be stellar.
- Fixing camera collision issues in scenes that appear, randomly, in some builds
- and Lastly, some face textures not loading in sometimes (lipstick, eyeshadow, etc.) - as a mismatch from ue4 (older) scenes to ue5 engine

Other than those issues, VR mode is fanatastic
Did you ever fix the textures in the VR mode on UE5? It always seems to load a super low-res fallback for me, it's keeping me on UE4 for now.
 

thedumbtoad

Newbie
Feb 21, 2020
23
51
RIGHT?!?! That's what i'm saying I think i know who you are from our interactions on the paypig lounge we had (You know the discord for us eccentrics the ones that pay $110 a month) there is so much going on here that the ill informed amatuers and their toxic opinions would have you think here.

Steve and the team are probably top 5 developer teams in the world, possibly even the BEST. INFACT I would state and bet on my wife's son's life that IF steve was the head of CONCORD it would have never failed and been an avengers franchise equvalent in the video game sphere. Instead he has given his talents to porn the naysayers here should be grateful and become eccentrics to understood properly wildlife teams expertise.

Could a moderator please remove messages from this guy for blatant trolling? They're bloating the thread.
 

SerpentWave

Member
Aug 1, 2017
132
53
Did you ever fix the textures in the VR mode on UE5? It always seems to load a super low-res fallback for me, it's keeping me on UE4 for now.
One thing you might try is to lower your VR resolution / density.
This seems to be a workaround with UE versions 5.4 and lower.
I have found that the textures loading in are synonymous with a higher frame rate. But is just from my setup / experience.
 

HeavenlySword

Newbie
Jan 30, 2018
15
16
One thing you might try is to lower your VR resolution / density.

This seems to be a workaround with UE versions 5.4 and lower.

I have found that the textures loading in are synonymous with a higher frame rate. But is just from my setup / experience.

Dude's talking about low-res textures, which is usually indicative of GPU VRAM exceeding the requested limit.


Did you ever fix the textures in the VR mode on UE5? It always seems to load a super low-res fallback for me, it's keeping me on UE4 for now.
This may be of use to you as a temporary solution:
https://f95zone.to/threads/wild-life-patreon-2024-08-22-adeptus-steve.3810/post-14517872
 

SerpentWave

Member
Aug 1, 2017
132
53
Dude's talking about low-res textures, which is usually indicative of GPU VRAM exceeding the requested limit.



This may be of use to you as a temporary solution:
https://f95zone.to/threads/wild-life-patreon-2024-08-22-adeptus-steve.3810/post-14517872
Actually it’s an issue with VR and UE 5~5.4. In this case, WildLife does not have specific development for VR, but is allowed via UE’s engine.
With a little optimization, we would have proper texture streaming, as well as, a functional UI in VR.
But, as a workaround, and per users VRAM / setup, reducing pixel density allows for them to be loaded in or ‘streamed’ without bottlenecking
 
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