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lolotech

Member
Oct 7, 2018
273
339
Anyone else having issues setting character controller, I think it really struggles on scenes (not poses) specifically and position 0. The ones created in previous version seems ok, however in this version seems to really struggle finding the target and just not getting assigned. Code works fine in manual inject through play button so i know it works, however, doing
character
character;1
seems to struggle.
 

djr7

Member
Mar 20, 2018
184
433
Hi, thanks for the game. Got a question related to sandbox... Is there any possibility of the player character possessing a sex scene without the intercourse settings immediately popping up?
I've been making proof-of-concept game systems for a while now, currently attempting to make a point-and-click style game with locked cameras and interactible characters. Instead of using the sandbox's "posess" system, you could instead create your own custom interface. It's a much more manual process but lets you make whatever you want, so you could make several UI buttons and have them simply change a sex scene's index to the desired scene. Example, make a sex scene, add in and tweak each sex position to have all the possibilities you want, then make buttons that change the index value so that the player can click those buttons to change the scene.
Here's an example of my own current WIP, after starting a custom dialogue with the character, there's a "sex" option, when it's clicked, I enable the scene pairing, posess my custom camera, and turn on my custom sex control UI, custom buttons in the top Right will toggle the character clothing, and custom buttons on the bottom will change the sex scene progress
example.png
 

Frankenjok

Member
Aug 16, 2022
226
216
I've been making proof-of-concept game systems for a while now, currently attempting to make a point-and-click style game with locked cameras and interactible characters. Instead of using the sandbox's "posess" system, you could instead create your own custom interface. It's a much more manual process but lets you make whatever you want, so you could make several UI buttons and have them simply change a sex scene's index to the desired scene. Example, make a sex scene, add in and tweak each sex position to have all the possibilities you want, then make buttons that change the index value so that the player can click those buttons to change the scene.
Here's an example of my own current WIP, after starting a custom dialogue with the character, there's a "sex" option, when it's clicked, I enable the scene pairing, posess my custom camera, and turn on my custom sex control UI, custom buttons in the top Right will toggle the character clothing, and custom buttons on the bottom will change the sex scene progress
Cool card in your photo.
How to play it?
 

Loocy

Newbie
Jun 28, 2020
67
99
I downloaded some .pak mod files, where do I put em?
I have the Mod Manager, but it doesnt add/recognize them .x
 

Raindrops400

Newbie
Jan 6, 2022
29
30
Is there a way to make your character piss in this game?

I heard rumours that there were pissing animations in it, even though it's not tagged as such, and I'm wondering if I heard right or not <3

EDIT: hm, and bonus question; can you play as a woman, or is "Max" the only player character in the story bits?
 
Last edited:

limesseur

Member
Oct 7, 2019
297
304
Is there a way to make your character piss in this game?

I heard rumours that there were pissing animations in it, even though it's not tagged as such, and I'm wondering if I heard right or not <3

EDIT: hm, and bonus question; can you play as a woman, or is "Max" the only player character in the story bits?
There are some ways, but you have to use sandbox for it I think.

For your bonus question, after you get to a certain point in the story mode, you can switch between Max and the female character Maya.
 
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Minervha

New Member
Jul 13, 2021
7
22
Hello there,
To clarify how modding work with Wild Life, I made a post gathering all infos on my Patreon ( ). But to make it short and more handful I'll copy.paste it here:

------------

How to install mods for Wild Life:

- First install WildLifeModManager (aka WLMM): (big thanks to Lucky, you can support him: )

- Lucky made a video to explain how to use WLMM:

- Mods are NOT officially supported, so PLEASE, DO NOT ask help on official WildLife discord !
HOWEVER, you'll find help on Wild Sanctum server :

------------

Hope that will be helpful and useful for some of you, enjoy o7 InstallMods.png
 
Last edited:

Purple_Heart

Engaged Member
Oct 15, 2021
2,426
3,994
Hello there,
To clarify how modding work with Wild Life, I made a post gathering all infos on my Patreon ( ). But to make it short and more handful I'll copy.paste it here:

------------

How to install mods for Wild Life:

- First install WildLifeModManager (aka WLMM): (big thanks to Lucky, you can support him: )

- Lucky made a video to explain how to use WLMM:

- Mods are NOT officially supported, so PLEASE, DO NOT ask help on official WildLife discord !
HOWEVER, you'll find help on Wild Sanctum server :

------------

Hope that will be helpful and useful for some of you, enjoy o7 View attachment 4301440
>how to install mods
>need an external program
>when you can just drop files into correct folder
Would rather not install yet another "mod manager" when all I have to do is simply move a few files to a folder that is automatically read by the game.
 

Minervha

New Member
Jul 13, 2021
7
22
You are free to do whatever u want, my "job" is to create outfit, Lucky created a solution to implement them in game with a more user friendly UI than what you just said.

The reason why we gave up the idea to just drag and drope file in the correct folder is, because of how UE works, will automatically to replace an existing piece, you can't add (except if you have only 1 mod) new content to the game.

I also don't get the "another "mod manager"" like Lucky is the only one to have developped a software so... there are no other launcher except WL itself.
 

switch123

Newbie
Dec 1, 2017
37
58
You are free to do whatever u want, my "job" is to create outfit, Lucky created a solution to implement them in game with a more user friendly UI than what you just said.

The reason why we gave up the idea to just drag and drope file in the correct folder is, because of how UE works, will automatically to replace an existing piece, you can't add (except if you have only 1 mod) new content to the game.

I also don't get the "another "mod manager"" like Lucky is the only one to have developped a software so... there are no other launcher except WL itself.
regardless of how people choose to aply mods, i just want to shout out the insanly high quality of the mods i have seen from you and other modders. i can only gues how much time it consumes to create these mods, so i think showing any amount of gratitude is the least we can offer.
 

Puma1978

Well-Known Member
Feb 25, 2022
1,572
1,941
I really enjoy the sandbox ....the animations and many positions are really top notch made.
I just think that the game looks still better in the UE4 Version. I dont know but UE5 is a bit too crispy for my eyes.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,426
3,994
Lucky created a solution to implement them in game with a more user friendly UI than what you just said
Yeah because manually installing mods does not have/need any extra UI at all since all you'll be doing is using basic functions of operating system you are using to move some files to somewhere else.

The reason why we gave up the idea to just drag and drope file in the correct folder is, because of how UE works, will automatically to replace an existing piece, you can't add (except if you have only 1 mod) new content to the game.
I don't understand what you are trying say. I've been playing dragon ball sparking zero with lots of mods and at no point I've needed using a mod manager. Modding in that game is not limited to modifying existing "piece", there are mods that add completely new things to the game such as a completely new character. By the way that game is also using Unreal Engine 5.

I also don't get the "another "mod manager"" like Lucky is the only one to have developped a software so... there are no other launcher except WL itself.
I'm not talking about mod managers made for WL but mod managers in general. I prefer manual installing if I can manage them.
 
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Minervha

New Member
Jul 13, 2021
7
22
Yeah because manually installing mods does not have/need any extra UI at all since all you'll be doing is using basic functions of operating system you are using to move some files to somewhere else.


I don't understand what you are trying say. I've been playing dragon ball sparking zero with lots of mods and at no point I've needed using a mod manager. Modding in that game is not limited to modifying existing "piece", there are mods that add completely new things to the game such as a completely new character. By the way that game is also using Unreal Engine 5.


I'm not talking about mod managers made for WL but mod managers in general. I prefer manual installing if I can manage them.
Yeah, you know what, you are right. Been modding WL for almost a year, but you must know more about how WL and UE work :)

We must be dumb to not have notice that drag and drope file to the correct folder should have worked ‍
 
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