For those who are wondering where the game is, this is this weeks progress report. We have been working all this time on the game and it feels like some people come here make complaints and accusations without even taking the time to look into our activity.
Level:
The Level department has completed their work on overhauling Apoc, updating its design to reflect its origins as a Lizard settlement, and is now occupied by the scum and villainy of Kerpal.
The landscape received extra attention, especially the large mountain range that separates the desert from the fertile parts of the island.
Additionally, we refined the canyon areas in the desert, while the 3D artists focused on finishing the meshes for our Alpha Camp buildings.
Code:
This week, we made many small tweaks and improvements to the new combat. Most notably, we improved camera and movement behaviour while locked onto an enemy for better camera stability and more predictable movement.
The first implementation of the Trader UI has also been started this week. You can buy the items the trader offers for some markup price or sell your own items with the ability to buy them back for the same price during that session.
Character:
The female Wildfire armor is now rigged and implemented and will be available for Maya, Jenny, Kim, Aoi, Shey, Jadeen and Shiva. Our two other outfits in the works have also made some progress and we hope that we will be able to get them in the game by next week.
Animations:
In the animation department, we worked on getting all characters truly combat-ready this week. They now have their combat movement, which allows for playing weapon stances on the upper body, and they are currently having their first unarmed fist fighting animations transferred and assigned. Or rather claw-fighting, in the case of Kerpali with claws, of course.
Our animation work on the feral boar enemy is also finished now and he is waiting for his final review and engine implementation. The next enemy to finalize will be the feral bull, probably the largest hostile creature you will encounter in the wilds of Kerpal.
Design:
The design department focused on bringing the new combat to the story mode this week. New monsters to fight were added from Lake Village to Warrior Village. Lots of testing and little adjustments were made to update the existing content to work with the new combat system.
Additionally, the first trade inventories were set up for characters in and around Lake Village, Sky Village, Warrior Village and Apoc. They can expand with the completion of quests, but are still lacking some content, mainly weapons and armor items.
Mechanically, we also finished the Blackwing combat behavior, implemented fist fight and kicking combat moves and made a more challenging human combat AI.
So yeah, make of it what you will. But we wont stop working on Wild Life until its completed.
PS: Our dev progress report posts are freely accessible on patreon and subscribestar.