CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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Bodriard

Member
Dec 13, 2020
169
616
Might be too late for you, but I prefer go file. It doesn't have any limits and has been as fast or faster than mega for me.
Thank you. I normally wouldn't bother anyone but this is a huge file so the download speed is critical since its gonna take several hours.

P.S. Oh yeah that was the right call. Im getting almost my full internet speed on the download from GoFile.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,567
3,299
(His main suggestion being an AI setup of some kind).
Wasn't he talking about LOD's in that case? There is a way to do those. It's manual. It's always been mostly manual. The trick is being resourceful with your assets and not having 10 thousand different pipes that look the same anyway.
megalights
Megalights is the biggest piece of shit known to man. Anything that takes more that 2 frames to take effect is a piece of shit. Irrelevant crap. We had amazing lighting all the way back in 2016 without this BS megalights, because people were willing to actually work for that lighting, and lay out their game plan to then optimise things without throwing in crap on the fly that breaks / disables optimisation.
Because they are useful software
they are, for uni students trying to cram for a project to finish it in unreasonable time on dangerous doses of cola, not for something that I'm going to be paying 70 euro for.
 

Neuronyx

Newbie
Oct 4, 2018
47
74
I was mindblown when I've played Crysis 1 back in 2007. Crysis 3 in 2013 blew my mind again. After that, for more than 10 years the only games that came close to having same effect on me were two Horizon games on playstation. It feels like for every % of visual upgrade we need 10x more hardware power. But changes in visuals are barely noticeable. I blame this on shitty tech like these and lazy developers. Every time something good happens it is used for exact opposite effect by lazy developers.

Do you guys remember when DLSS was supposed to give us more frames and for a time it actually did? But nowadays it is all about cranking visuals to the max(by adding any new tech such as MEMETRACING, GIGALIGHTS, NANIKE) then adding DLSS for that sweet magical "optimization". Developers became such lazy fucks they aren't even aiming for 60fps anymore, 30 is good enough for them, DLSS will magically turn it into 60 anyway! Oh look, enable framegen too! Now it is 120fps but it not only looks worse than Crysis 1(2007) but ALSO plays worse too(input lag thanks to framegen, have fun!).
No way around it this is the best and should be only take on the matter.
Games get more and more expensive and publishers complain about the cost when they're the ones who decided for us that we wanted MOAR fidelity and super duper real life faces. Gaming peaked and we're on the other side of it. Not that I don't think there's plenty of good shit but the good shit is being made by devs that remember what the peak was like and that it's not actually impossible to just do that again.
I love the advancing tech in the industry but pushing the damn limit should not be the standard for EVERYTHING.
 

AlmondGus

New Member
Oct 29, 2017
14
3
Hello everyone, this might be a skill issue on my part, but is there a way to start sandbox-like animations during campaign? Or maybe have npcs already around in the sandbox?
 

Yappa

New Member
Oct 21, 2019
8
16
So I am just getting back after playing Carnal Instinct, the game has some similarities to this one, but focuses much more on the actual game part. It's so not worth it. The actual meat of the porn game, the animations are quite bad. Took me a good 2 hours to find too. Making a mediocre game with a side of porn makes no sense, unless you were extremely confident in how it plays. I am very grateful this creator at least can make some sick animation loops.

Also I see a lot of people here complain about the creator making bank, what like 200k a year? Why would you complain? There are literally thousands of workers making that much or more. Why not complain about fuckin uh, detnist, attorneys, engineers, or whatever the fuck lmao. It's not like they suddenly woke up and stole a million dollars, people are voluntarily supporting them. If they don't deliver less people will support them, it's that simple.
Now, if you wanted to argue they are drip-feeding content in a controlled way similar to how some seasonal based free-to-play models are being put out that would be a better argument. But really I don't see that. Yall are all pirating it anyways so why tf do you care lmao
 

Merlo Games

New Member
Game Developer
Oct 7, 2017
3
8
Hi, thanks for the game. Got a question related to sandbox... Is there any possibility of the player character possessing a sex scene without the intercourse settings immediately popping up? I'm aware that you could just use the same preset as your character's for that specific scene and then disable the character and so on, but that's not my intention. I'm essentially developing a mini game using sandbox and I want to have my own custom scene progression system, similar to the campaign with a dialogue system. My dialogue system is already in place and it works but when the player posses a sex scene you lose control over all that and you're forced to unposses the scene before doing anything else. I've tried messing with the controllers but it causes issues further down the line. Any advice is welcome :>
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
192
1,371
For those who are wondering where the game is, this is this weeks progress report. We have been working all this time on the game and it feels like some people come here make complaints and accusations without even taking the time to look into our activity.


Level:
The Level department has completed their work on overhauling Apoc, updating its design to reflect its origins as a Lizard settlement, and is now occupied by the scum and villainy of Kerpal.
The landscape received extra attention, especially the large mountain range that separates the desert from the fertile parts of the island.
Additionally, we refined the canyon areas in the desert, while the 3D artists focused on finishing the meshes for our Alpha Camp buildings.


Code:
This week, we made many small tweaks and improvements to the new combat. Most notably, we improved camera and movement behaviour while locked onto an enemy for better camera stability and more predictable movement.
The first implementation of the Trader UI has also been started this week. You can buy the items the trader offers for some markup price or sell your own items with the ability to buy them back for the same price during that session.


Character:
The female Wildfire armor is now rigged and implemented and will be available for Maya, Jenny, Kim, Aoi, Shey, Jadeen and Shiva. Our two other outfits in the works have also made some progress and we hope that we will be able to get them in the game by next week.


Animations:
In the animation department, we worked on getting all characters truly combat-ready this week. They now have their combat movement, which allows for playing weapon stances on the upper body, and they are currently having their first unarmed fist fighting animations transferred and assigned. Or rather claw-fighting, in the case of Kerpali with claws, of course.
Our animation work on the feral boar enemy is also finished now and he is waiting for his final review and engine implementation. The next enemy to finalize will be the feral bull, probably the largest hostile creature you will encounter in the wilds of Kerpal.


Design:
The design department focused on bringing the new combat to the story mode this week. New monsters to fight were added from Lake Village to Warrior Village. Lots of testing and little adjustments were made to update the existing content to work with the new combat system.
Additionally, the first trade inventories were set up for characters in and around Lake Village, Sky Village, Warrior Village and Apoc. They can expand with the completion of quests, but are still lacking some content, mainly weapons and armor items.
Mechanically, we also finished the Blackwing combat behavior, implemented fist fight and kicking combat moves and made a more challenging human combat AI.


So yeah, make of it what you will. But we wont stop working on Wild Life until its completed.

PS: Our dev progress report posts are freely accessible on patreon and subscribestar.
 

limesseur

Member
Oct 7, 2019
297
304
Crazy how it's about to be 2025 and Skyrim is still the best sex game. Had hopes for this but it's just a sandbox game.
It's almost like Skyrim has 13 fucking years of people making mods for it and finding ways to innovate on older mods! Including being the same engine as other games made by the same studio, so people had even more experience!

Maybe learn to fucking read and look at what the devs are showing in their development updates.
 
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knurket

New Member
Mar 20, 2018
7
3
There's a mod manager that was made. Try looking up WLMM or Wild Life Mod Manager. Made by Lucky. There's a mod there that adds 20+ outfits for Maya and Maya like characters.
Where can i find this? Have searched google and came up with nothing!
 

Tito 10

Newbie
Sep 12, 2019
31
144
It's almost like Skyrim has 13 fucking years of people making mods for it and finding ways to innovate on older mods! Including being the same engine as other games made by the same studio, so people had even more experience!

Maybe learn to fucking read and look at what the devs are showing in their development updates.
This game has been in "development " for 7+ years apart from animations there is nothing to show for it, but keep sucking off the devs you .
 

limesseur

Member
Oct 7, 2019
297
304
This game has been in "development " for 7+ years apart from animations there is nothing to show for it, but keep sucking off the devs you .
Seems like you had a thought there you never finished. What am I? And you say I'm sucking off the devs, yet I've added my own criticisms as well. If I wanted to suck off the devs then I would only be saying nice things and praising the game constantly, I would be going around telling everyone to try the game and to pay the Patreon to get the game.

You seem to think that there's nothing to show for how long the game's been worked on. Try opening your eyes and looking at the development updates like I said. "Nothing to show for it" would mean there's nothing, not even the sandbox, or that the game is abandoned and not seeing any updates or stuff added to it. Even if it has animations, that's something.

There's also a rather huge difference between the size of Bethesda and the team working on Wild Life, something like 100 people compared to maybe 16 if we're being generous since there's no stated number of employees. Same can be said for any other comparison to a triple-A studio, since a lot of them have way more people, even multiple studios, to work on their games.

This game also started without a big team working on it to start. I've compared the time it's taken to another indie game, Kenshi, before in this thread. Around 14 years is how long it took for Kenshi to get a 1.0 release, with a good at least about 6 years being just 1 guy working on it. And to compare the two games, Kenshi doesn't even have sex stuff in it. Making a game with porn as a big part of it will always make it take longer, because not only do the game's necessities need worked on but also the porn, and if there is porn as part of the game's story then that can add some time. There's also the extent of the assets that need to be made for the game, the sounds, music, voices, the map that needs to be filled with assets, the systems for everything from combat to dialogue to shops to quests, gotta animate cutscenes too if you have any, and don't forget to test for bugs before you publish the update which means taking more time to play test (which for this game is what supporters help with, by playing the game and letting the devs know about bugs and other issues they come across).
 
3.80 star(s) 186 Votes