77outlaw77

Member
Feb 16, 2018
191
266
You aren't dumb but that's neither a trivial task you would need to abstract a good portion of the current quest system into something user friendlier than writing some blueprints and try to get just that part of the blueprint functions out to the user in form of some external editor.

Do you know any Unreal project that ever released a Mod Editor ;) ?

In terms of Unreal you have also some Licensing Hurdles in front of you Epic wouldn't like that ;)

You can rewrite Unreal but in General you aren't allowed to distribute the modifications of Core Engine Parts or UI except they running in the Engine Itself.

It's quiete a complex Lawyer Minefield with Unreal.
I suppose I was thinking of something you would arrange inside the game rather than in an actual external utility that would modify the engine. Like a GM mode where you could instruct the game in-engine to place NPCs with specific behaviors, spawn enemies, use locations in game, write dialogues using a pre-set bunch of animations or camera cinematic options and some very basic switch and variable quest-tracking behavior. Then once you've finalized your mission and play-tested it, you just export it into a save file that the engine could read and share it online.
I've seen similar things done in Unreal before, but I've never gotten into unreal myself so I don't actually know what I'm asking for; it just seems plausible in my head.
 

SukebeDude

Member
Jul 27, 2017
361
277
I wanted to recapture Steves Presentation on my ~2x Limited Hardware space without any Reshade whatsoever pure output
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Nice, i wonder how hard it would be for them to make a dedicated button for super sampled screenshots, that way lower end systems could make high res screenshots without killing their systems, i'm guessing it's relatively easy compared to what they have already achieved but it might be an unnecessary distraction, then again it's basically (slightly misleading) promotional material so it might be worth it.
 

Dark_Templar

Member
Aug 16, 2017
321
851
How much gpu do need? With this game
There are no minimum requirements listed as yet, but roughly for medium/high 1080p you will need at least a GTX 1650S. Your CPU is also quite old and may also struggle but your biggest weakness is the GPU. Might be best to save up some money and get a new system.
 

AirAir017

Member
Jan 22, 2018
356
78
There are no minimum requirements listed as yet, but roughly for medium/high 1080p you will need at least a GTX 1650S. Your CPU is also quite old and may also struggle but your biggest weakness is the GPU. Might be best to save up some money and get a new system.
thx
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Nice, i wonder how hard it would be for them to make a dedicated button for super sampled screenshots, that way lower end systems could make high res screenshots without killing their systems, i'm guessing it's relatively easy compared to what they have already achieved but it might be an unnecessary distraction, then again it's basically (slightly misleading) promotional material so it might be worth it.
CD Projekt Red has integrated a Amazing Photo Mode

 
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nech

Newbie
Jan 29, 2018
45
35
There are no minimum requirements listed as yet, but roughly for medium/high 1080p you will need at least a GTX 1650S. Your CPU is also quite old and may also struggle but your biggest weakness is the GPU. Might be best to save up some money and get a new system.
i would say you would need a 1650 for the higher end of the settings but i run it on a 1080 and everything on med and it runs largely fine (couple small hitches here and there when loading up a new LOD like coming in from high up to the village at high speed for instance)


i7-6700k @ 4.2ghz
EVGA gtx1080 FTW+ (no oc)
24gb ram
 

Dark_Templar

Member
Aug 16, 2017
321
851
but i run it on a 1080 and everything on med and it runs largely fine
Yeah and the 1080 is much faster than a 1650S, again the minimum would be about the 1650S for 1080p with half decent settings and fps.

The game is also terribly optimized so that definitely doesn't help matters, even my 3070 at 1440p cannot run the fisher village without dropping to unplayable frames.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Many things need to be specifically adapted in terms of final mostly invisible quality differences, especially on the post process side of things.
Though a lot of things aren't pre baked but Realtime this makes everything overall more complex.
But it is part of this unique look that Steves talking about which BTW partly isn't so much different in terms of lighting end result than Paralogue for example (Logic same base math).
And also not mega surprisingly comes very close in both cases to what is visible in Fortnite.

But there is a very interesting change of overall direction less pre bake more realtime for Unreal visible, which moves straight into CryEngine Direction.
Unreal 5 will start to become a Real CryEngine contender
 
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AirAir017

Member
Jan 22, 2018
356
78
i would say you would need a 1650 for the higher end of the settings but i run it on a 1080 and everything on med and it runs largely fine (couple small hitches here and there when loading up a new LOD like coming in from high up to the village at high speed for instance)


i7-6700k @ 4.2ghz
EVGA gtx1080 FTW+ (no oc)
24gb ram
Can you adjust the game? Low level
 

ZAAWARUDOO

Member
Oct 19, 2017
121
385
cant seem to get VR working for this on my oculus quest 2. Have oculus home open, connected by oculus link cable and pressing ALT + V while ingame at fullscreen. Nothing happens...Can anyone help please? Really want to be able to play this in VR.
 

vanti

New Member
Nov 8, 2019
1
0
cant seem to get VR working for this on my oculus quest 2. Have oculus home open, connected by oculus link cable and pressing ALT + V while ingame at fullscreen. Nothing happens...Can anyone help please? Really want to be able to play this in VR.
They changed it to ALT + 0 a while ago.
 

ZAAWARUDOO

Member
Oct 19, 2017
121
385
They changed it to ALT + 0 a while ago.
Thanks - got it to work. I tried this using oculus link and for one the frame rate is absolutely unplayable and it makes my whole rig lag. Plus you can barely interact with anything in the menus (camera, sex, custom) with nothing being in the drop down when you click.

Is VR currently not supported properly? Or am I running it in a bad way...If anyone has VR working well with oculus, please let me know what your setup is like. Btw, I have a 1080ti + ryzen 3600 so it shouldn't be a hardware issue.
 
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