- Feb 16, 2018
- 191
- 266
I suppose I was thinking of something you would arrange inside the game rather than in an actual external utility that would modify the engine. Like a GM mode where you could instruct the game in-engine to place NPCs with specific behaviors, spawn enemies, use locations in game, write dialogues using a pre-set bunch of animations or camera cinematic options and some very basic switch and variable quest-tracking behavior. Then once you've finalized your mission and play-tested it, you just export it into a save file that the engine could read and share it online.You aren't dumb but that's neither a trivial task you would need to abstract a good portion of the current quest system into something user friendlier than writing some blueprints and try to get just that part of the blueprint functions out to the user in form of some external editor.
Do you know any Unreal project that ever released a Mod Editor ?
In terms of Unreal you have also some Licensing Hurdles in front of you Epic wouldn't like that
You can rewrite Unreal but in General you aren't allowed to distribute the modifications of Core Engine Parts or UI except they running in the Engine Itself.
It's quiete a complex Lawyer Minefield with Unreal.
I've seen similar things done in Unreal before, but I've never gotten into unreal myself so I don't actually know what I'm asking for; it just seems plausible in my head.