That is very strange because we didnt make any significant changes in the graphics quality. In the screenshot by
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however it seems that the time of day is different so the characters on the right are actually standing in the shadow of some landscape feature. But im very interested in your findings so if you can make more detailed comparison images where you try to match lighting, scenery and video settings as much as possible and tell us the exact version names from which they come so we can try to figure out what changed and whether its something we can improve. Tho that being said, remember our move to UE5 is still a big milestone of this year in our development and we all have high hopes that the graphics quality will improve again and remain more stable throughout the rest of development.
We use Autodesk Maya as our core animation suite. The character rigs and proprietary animation pipeline tools are being developed by myself.
Yeah saw that too, was really a great video and im very excited about game being shown on such a large audience channel, tho a little nervous too