Guys, there are no plans for streamlining the existing character system or creating a complex party based system that occupy fixed locations for sex;
like a bed, couch, pillory, etc,
until after the main game is completed. In all fairness, this is understandable. Adeptus is being cool for sharing this information, so we don't get our hopes up, instead we accept reality that all this will take time. They got a single player game to make and that's no easy task.
What the does that mean?
- We're stuck with the Add Pose, Sex Scene Object, T-Menu Spawned system. Fortunately, this is still good for making machinima and taking and sharing screenshots. There are tons of ways to have fun with this. If you're wondering, is there something better than this? HELL YES. Spawn the NPC ONCE, stick them in the outliner, then pass them around from sex site to sex site, that's the proper way to do it, but it's probably too time consuming, and requires overhaul, but it's the BEST most intuitive method IMO; open to correction.
- The current event system is too complicated for 99% of end users. It still has massive potential if it adopted a linear approach. Discuss it in depth with the end user, I DARE YA.
- We can make a really nice scene, like of a mansion, but to have any kind of immersive sex will have to wait, or you'll have to go through an extremely painful coding process to get it done, not worth it IMO. Unfortunately the most important part; characters, dialogue and event driven party based sex at fixed locations is on the backburner; the most important critical part that features the strongest selling points of Wild Life are on the backburner for sandbox, while PONG takes the spotlight!!
(I'm sorry, I couldn't resist.)
- When coding sex scenarios, you'll be stuck in show/hide hell. If you don't know what that means yet, YOU WILL.
- You can't just place a bed, couch, or pillory, then press E on it to use it, after forming a party with Maya or Shey for example.
- Having any kind of party UI doesn't make sense until the character system is streamlined, so this will probably not happen.
- Since interactable NPC won't be in the outliner, I don't see how they can tie into the event system in a meaningful way that will let us create professional, highly interactive sex scenarios, YET. Unless you put an ENORMOUS amount of extra hours coding hack jobs to simulate the functionality you want; this can take an excessively enormous amount of time. Basically, the existing distinction between player and NPC isn't good for sandbox, and is actually a detriment.
- Furniture will probably continue to auto-spawn in the animations themselves, but maybe we get lucky and get a bandaid to optionally hide it.
- When using T-Menu spawning, if you have multiple people in your group, they'll just stand around looking stupid while your characters have sex. I don't see how this can be fixed until the character system is streamlined, and the party system becomes more complex with roles and designations, which won't happen until the main game is finished.
This is not bad news, it's reality, and I can respect that. We have to be patient and wait until single player is done. Single player should be good, based on the demo, so that'll be cool. Single player will probably create a HUGE demand for a fleshed out sandbox, and that can be invigorating.
My advice, don't waste your time creating complex sex scenarios yet; not to be confused with scene sharing, scene sharing is cool! Just wait until after the main game is finished before trying to make interactive immersive dialogue and similar.
Also, heheh, Adeptus is not gonna like this. But he doesn't like reading walls of text, so he'll never see this part, hahaha. IMO, he and the sandbox devs only see 1-2 months in front of them in regards to the sandbox. They don't see what Sandbox will look like 3 years from now. So half the stuff I say, they have no idea what i'm talking about, and see it as a WALL OF TEXT. Hell, most of you have no idea what I'm talking about, hahaha
.
Which would you rather have? Figure A or B?
View attachment 1919452
Adeptus doesn't' like walls of text, but walls of text can lead to problem solving that result in intuitive designs like Figure B. Not reading walls of text will lead to Figure A.
Lead Dev:
"Wait, Rapid Application Development (RAD); prototyping, means I have to actually have a 1-2 hour discussion with the end user? FUCK THAT. I don't want to deal with these obsessive, sex deprived lunatics. Oh god, this obsessed idiot is spamming me with a wall of text again. What, what's this? He wants to press E on the bed to have sex? What a fucking loser, lolololol... Oh god, another wall of text. This lunatic says we should base the sandbox on a real world model. He's talking about stupid shit, like how you have a room of 10 people who agree to have sex, then they move into a room to have sex, while talking, and how there should be designated voyeur locations, then afterwards the women should still have cum on them, man this wall of text is such a waste of time, it wastes our valuable time. I NEED MY CODERS TO MAKE PONG FOR GOD SAKE, NOT WASTING TIME WITH STUPID SHIT LIKE HAVING THE NPCS HAVE SEX ON A BED AFTER A CONVERSATION!!!!"
On serious note, if you don't like reading highly critical and detailed user feedback, the solution is simple: Change your development methodology to drafting your own diagrams, flow charts, while studying competitor products, and start thinking what sandbox will look like 2-3 years from now. Then you'll never have to read an annoying wall of text from the pesky end user ever again. Then show what you plan on making to the end user, they'll know exactly where you stand, it saves you time and them time.
I've given $60.00 total with no regrets; they deserve it. I'd like to think that buys me the right to just explain the current state of sandbox from my perspective. And in the future, I plan on buying the game to support it, and funding more $$$ for sandbox after single player release. I care for the product, so all this is said with good intentions, the good and bad, PEACE!