Krosos

Engaged Member
Dec 1, 2018
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they're never to many really, especially when you have to fight with complex body physics and it's deformations and that as camera independent as possible ;)
No good reason for the Mushrooms they never have to be that dynamic and yet they still fail a good throughout quality and coherent texture result and for that cause a massive Streaming overhead ;)

DX11 is though not really going to hold up well with it's overheads, neither on Nvidias optimization state.
 
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McAztec

Member
Mar 28, 2021
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574
If I may throw my two cents in, it does need some optimizing in some areas. I'm running it on a 2700x, a gtx 1080, 16GB of ram and have this on an ssd and yet there are some FPS drops here and there. Granted the settings are mostly on high or above iirc, but I still see 40-50 fps here and there, at 1440p, which is not quite what you'd expect on a 1080 in this game. The 1080 is no longer cutting edge, that much I know, the resolution is of no help either, but it's still not a 1050 and the game is no Metro Exodus either. Still, there is potential, so here's hoping there will be some optimization in the future. My only fear is that they accumulate too much 'technical debt', simply put, if some code needs to be redone/optimized/changed/etc, the longer you wait, the harder it may be to do so as more and more code is written that may use that existing code and depend on it to work a certain way and it may need a rework as well since sometimes optimizing may require a fundamental change to how it worked.
 
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Krosos

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Dec 1, 2018
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FPS drops are the lowest problem that needs to be solved really they only affect the perception on a lower scale and they mostly gonna scale up with more performant hardware but sudden freezes,ghosting or strange random Streaming behaviour are a much much bigger problem (stability of render results first over here).
And by tackling this efficient you mostly in the same run gonna improve the overall performance anyways.
 
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Krosos

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Dec 1, 2018
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Not the first report of that hang issue must be a very edge case in Blueprint execution failing or the data not being streamed maybe because of data corruption or some other 3rd Party application running in the background causing it.

Never experienced this failure on my Setup it never failed this way.

Check install drive data and system memory integrity and disable all 3rd party applications like Virus Scanner or Analysis tools anything you can think of as being a 3rd party application or some weird driver.
 
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Fenfeck

New Member
Dec 15, 2018
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Welp time to drink and play vrchat. If this pile o' shit is gonna be that way. glad I decided against shilling out 10$ on patreon. I'll just rip the vids off of whichever porn site and make a VLC playlist I guess.
 

Krosos

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Dec 1, 2018
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You could try to force SteamVR not to start and see what happens or maybe try to kill the entire SteamVR plugin, though most probably execution will fail when going with this hammer at it.

Though now it would be interesting to know if those other users where Steam/SteamVR users as well that reported this hang issue.
 

Krosos

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Dec 1, 2018
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If you realize no stutter in the Fisher Village Start Cutscene ,the Mushroom Stream in/out and the Warp Stone info appearance you are pretty safe for now.

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Im overloading a lot in the background currently for stability testing as well, so take the FPS with grain of salt they adapting constantly and most of the times way to fast for the counter precision to catch it in time, though those 8 FPS results are a max overload of the geometry pipe.

Im also improving results stability virtually each run.
 
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HardcoreCuddler

Engaged Member
Aug 4, 2020
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It's not. The kerpalli village is the worst offender, my pc has a ryzen 5 and a radeon 580 and while I realize that's not amazing,, I played total war Warhammer max settings with 4 full skaven armies in one battle and the fps doesn't drop that horrifically.
total war warhammer is not going to tax your computer as much as a 3rd person rpg in whatever state it currently is, probably pre alpha or something, fuk you want man? When developing a game you add all you want to add first THEN make it run well, with some exceptions

EDIT: not that the game doesn't run pretty poorly for what it is
 

Krosos

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Dec 1, 2018
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Found hidden Mouse Direction Control for the Catcrawl, neat (while in Catcrawl Mode 3rd Mouse Button) ;)
Now you Controlling the Cat with the Mouse while Strafing Left/Right and accelerating with the Direction Keys.

If it can reach the stable 33.3 ms area this way like here constantly and fully issue Free that already would be a a very nice achievement for noobs that take straight the Adventure Path Open World complexity on the Unreal Main Branch, with a pretty high possible System reach ;)

Though only Hybrid Tracing with higher complexity will solve some of the more harder stability issues.

PS: Once it runs fully issue Free on my "Frankenstein Rig" it reached a pretty Solid state, issue Free has in this case absolute nothing todo with Render Performance as such but only with Result stability.
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Trying to reconstruct some spatial/temporal domain compression loses under compression output, trying to minimize impact on subsurface scattering diffusion and absorption results improving skin layer output perception.

Now Unreal needs to reach Vulkan stability and it will become crazy.
 
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LAKlek

Member
Nov 26, 2020
207
666
He means multiple simultaneous sex scenes - like a custom orgy. Also, no, there isn't. You can get creative with the character poser to arrange anyone doing almost anything but they wont be in motion.
As a result ? Can I put another sex scene around mine?
If yes, how ?

thank you.
 

drwood

Member
Jun 12, 2019
361
481
total war warhammer is not going to tax your computer as much as a 3rd person rpg in whatever state it currently is, probably pre alpha or something, fuk you want man? When developing a game you add all you want to add first THEN make it run well, with some exceptions

EDIT: not that the game doesn't run pretty poorly for what it is
Explain to me why.
 
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