- Dec 1, 2018
- 2,169
- 2,089
they're never to many really, especially when you have to fight with complex body physics and it's deformations and that as camera independent as possible
No good reason for the Mushrooms they never have to be that dynamic and yet they still fail a good throughout quality and coherent texture result and for that cause a massive Streaming overhead
DX11 is though not really going to hold up well with it's overheads, neither on Nvidias optimization state.
No good reason for the Mushrooms they never have to be that dynamic and yet they still fail a good throughout quality and coherent texture result and for that cause a massive Streaming overhead
DX11 is though not really going to hold up well with it's overheads, neither on Nvidias optimization state.
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