djr7

Member
Mar 20, 2018
168
411
How do you import custom props with the new importing feature?
It's actually super simple, drop in the "User Mesh" object from the "Prototype" section of the edit mode. Select the User Mesh icon you've added and then scroll down to "Mesh Path" and select the folder icon, now you can navigate your computer and locate any OBJ or FBX file and load that into the game, same thing with texture override, works really well
 

AraKnus

Active Member
Sep 30, 2021
694
802
nice! i hope a mini video guide illustrating those steps would be amazing so new players would visualize even better these selections you just mentioned.

download.gif
 

Olegowsom

Member
Sep 12, 2017
456
493
The sandbox maps might have NPC's and buildings/decorations but no actual gameplay
There are fan-made custom sandbox maps here ->
but not very many people have actually made much for custom quests or anything, it's typically custom sex scenes or cool creations, though you can definitely make questlines and some interactive elements
I wish there was a page exclusively for community quests and not mix them with the maps only downloads
 
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SortaLewd

Member
Feb 26, 2019
369
507
It's actually super simple, drop in the "User Mesh" object from the "Prototype" section of the edit mode. Select the User Mesh icon you've added and then scroll down to "Mesh Path" and select the folder icon, now you can navigate your computer and locate any OBJ or FBX file and load that into the game, same thing with texture override, works really well
Hm, I tried that a bit earlier before posting here with no luck. and a few others so far but nothing spawns after pointing the mesh path to the obj files.
 
Last edited:
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FeltTheNeed

Newbie
Nov 22, 2021
84
478
I wish there was a page exclusively for community quests and not mix them with the maps only downloads
That's a good idea but I don't want to manage extra pages so...
I've added
to the maps list to indicate maps with custom user made questlines, paste unicode in CTRL+F to find them easier.
Not sure if I missed any though (let me know if I did) and your mileage may vary between maps and quality of course, hope people find it useful.

---

I just tried the new sandbox User Mesh object/texture import feature using free Google models, here's my 1st attempt at such.

The mesh I used:
Cigarettes_ashtray_and_lighter_2.jpg
and converted to .obj using
Placed the .obj and included textures in C:\Users\Username\AppData\Local\WildLifeC\Saved\SandboxSaveGames\CustomAssets

User Mesh.png
Add this found under Prototype category.
Clicked the "Select a local file" folder button in Wild Life next to Mesh Path and clicked the .obj I wanted in the navigator.
Then slowly created/edited the Materials to try match until I got something close and good enough.

Preview.jpg
Attached below is my 1st non-perfect test result for others interested, cool feature addition I wonder what we'll see others do with it.

Cool.png
This is also a much welcomed feature as external URLs for media can 404, using this instead will work offline too into the future.
Overall a nicccee update, loving the Maya X Grok animations, colorable eyebrows/nails (finally!) and excited to see Unreal Engine 5 soon.
:PogChamp:
 

SortaLewd

Member
Feb 26, 2019
369
507
That's a good idea but I don't want to manage extra pages so...
I've added
to the maps list to indicate maps with custom user made questlines, paste unicode in CTRL+F to find them easier.
Not sure if I missed any though (let me know if I did) and your mileage may vary between maps and quality of course, hope people find it useful.

---

I just tried the new sandbox User Mesh object/texture import feature using free Google models, here's my 1st attempt at such.

The mesh I used:
View attachment 2101750
and converted to .obj using
Placed the .obj and included textures in C:\Users\Username\AppData\Local\WildLifeC\Saved\SandboxSaveGames\CustomAssets

View attachment 2101752
Add this found under Prototype category.
Clicked the "Select a local file" folder button in Wild Life next to Mesh Path and clicked the .obj I wanted in the navigator.
Then slowly created/edited the Materials to try match until I got something close and good enough.

View attachment 2101773
Attached below is my 1st non-perfect test result for others interested, cool feature addition I wonder what we'll see others do with it.

View attachment 2101760
This is also a much welcomed feature as external URLs for media can 404, using this instead will work offline too into the future.
Overall a nicccee update, loving the Maya X Grok animations, colorable eyebrows/nails (finally!) and excited to see Unreal Engine 5 soon.
:PogChamp:
Would you mind trying the model I linked a few msgs above? I tried a few different ones so far including the linked one and none has worked. I'll give that google model a go.

EDIT: Nevermind, got it working. I redownloaded and it's spawning the props now.
 
Last edited:

KillMyDay

Member
Jul 9, 2017
200
574
The guy sharing that took the torrent from this guy, who want the torrent to be on their website only (which only took about 15s of registering)

As the result, they have disabled the torrent.
wait wait....
so he shares pirated stuff, then someone els takes his little effort he put in it and shares it here and becomes salty
you really gotta be a piece of work then:ROFLMAO:

*The torrent uploader when his torrent got pirated form his website after pirating it himself*
(P.S this is Fking GOLD) original.png
 

vegeta0585

Member
Apr 19, 2020
156
100
Man if this had the option to import characters from other things....like export an XIV char and import it here? 10/10
 

Ariharu

Newbie
Jul 22, 2021
60
52
It's actually super simple, drop in the "User Mesh" object from the "Prototype" section of the edit mode. Select the User Mesh icon you've added and then scroll down to "Mesh Path" and select the folder icon, now you can navigate your computer and locate any OBJ or FBX file and load that into the game, same thing with texture override, works really well
That's great, but where can we get those?
Just create them with some soft?
If anyone could share some resource with those objects that would be awesome.
 
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