LjQujd

Member
Jul 18, 2020
188
596
Will these be shareable?
Bone controls are a fresh new feature, so it's currently not easily shareable, let alone doable as a face sculpting method or sex animation sculpting. However, I think it might grow very powerful for the future just as much as the animation editor.

The Lara face I sculpted shows a potential. It's very doable to use the bone control objects to sculpt, but we will need some kind of additional feature to bake those sculpted modifications to the character so that they animate properly with the pose and sex animations (the Lara face I made stays like that with the pose no matter what facial emote I choose, and it can't be transfered to a sex animation character either).

Here's hoping that this will at least be looked at and considered.
 

SortaLewd

Member
Feb 26, 2019
348
486
Bone controls are a fresh new feature, so it's currently not easily shareable, let alone doable as a face sculpting method or sex animation sculpting. However, I think it might grow very powerful for the future just as much as the animation editor.

The Lara face I sculpted shows a potential. It's very doable to use the bone control objects to sculpt, but we will need some kind of additional feature to bake those sculpted modifications to the character so that they animate properly with the pose and sex animations (the Lara face I made stays like that with the pose no matter what facial emote I choose, and it can't be transfered to a sex animation character either).

Here's hoping that this will at least be looked at and considered.
Some of you guys are really creative with the Sandbox tools. Didn't even think to attempt messing with bones to customize faces.
 

djr7

Member
Mar 20, 2018
161
391
someone was making fnaf map for that, is it finished?
nope, my proof of concept was a success, but I needed more tools to work with at the time.
Currently I have about everything I need, custom animations are now WAY easier to make, and with the ability to mod outfits and stuff there's way more options for custom characters and assets. the biggest problem is that the scale of the project was too big for just me. attempting to code multiple character's with unique interactions without conflicting problems would be a full time job.

I'm going to be aiming for something similar down the road though but at a smaller scale. Once I'm finished with my first custom clothing outfit I'll be looking into making a Mal0 (scp-1471-a) mod outfit, and with that I will be making a fnaf-like game with just the one Mal0 character, so less conflicting script stuff, more single focus character to work with.
 

LOWERCASE GUY

Newbie
Jul 19, 2023
76
35
nope, my proof of concept was a success, but I needed more tools to work with at the time.
Currently I have about everything I need, custom animations are now WAY easier to make, and with the ability to mod outfits and stuff there's way more options for custom characters and assets. the biggest problem is that the scale of the project was too big for just me. attempting to code multiple character's with unique interactions without conflicting problems would be a full time job.

I'm going to be aiming for something similar down the road though but at a smaller scale. Once I'm finished with my first custom clothing outfit I'll be looking into making a Mal0 (scp-1471-a) mod outfit, and with that I will be making a fnaf-like game with just the one Mal0 character, so less conflicting script stuff, more single focus character to work with.
Ok. From his patreon.

1719540137354.png

He is really working on it seems. :poop: :poop:
 

LOWERCASE GUY

Newbie
Jul 19, 2023
76
35
He has a debilitatingly strong poop fetish and is probably butthurt we dont have poop content.
The lord has spoken about poopeth... damn. Did I mess(poop) that up? :ROFLMAO: (y)(y)

EDIT: Just notice I missed a good chance there, replace props with another "poops".
 
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Rozium

Newbie
Apr 21, 2020
58
97
Do do I fix the texture glitch again? I saw someone wrote on some other page some sort of DX11 launch option.
What's that launch option?
 

Hehe not bad

New Member
Feb 15, 2021
3
0
Any idea game run fine until loading screen to the game its instanly force close,i have average Spec so its not the problem but un menu its run fine any ide??
 
Mar 18, 2018
192
248
Do do I fix the texture glitch again? I saw someone wrote on some other page some sort of DX11 launch option.
What's that launch option?
You don't need to add -dx11 in the game's shortcut anymore. You can now directly choose DirectX 11 shading in the game's graphics API menu
 

Fuchsschweif

Active Member
Sep 24, 2019
996
1,574
Yo AdeptusSteve my boy. I'm here to annoy you again. You know I've been pestering you since 2022 about ditching the story mode. Did you catch that Illusion went bankrupt? Yeah, that's right. Here's a step by step guide on how to get rich:

1. Ditch the story mode
2. No, really - ditch it.
3. With 100% focus on the sandbox, you're now able to refine the UI, controls and features, make all of that easier to use and put out a ton more content
4. Create more content
5. Create even more content, so much that people can create vastly different looking characters and assets
6. Launch a marketplace where people can sell models and assets, like UE, DAZ & others do
7. Collect provision on every sale
8. Now people will start to make VN's with Wildlife as creation engine, because Illusion is dead and there's no other easy-to-use competitor
9. This will boost Wild Life even more, your modding community also became huge asf
10. Congratulations you are rich now
11. Now you can develop your dream story game with 100x times the resources, without constantly being held back by attempting to be a jack of all trades

Here's the alternative plan:
1. Don't do the above, wait until someone else takes Illusion's position and live a life of regret

Thank me later.
 
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Purple_Heart

Well-Known Member
Oct 15, 2021
1,862
3,254
...we dont have poop content.
Bruh, your entire "game" is poop.

Yo AdeptusSteve my boy. I'm here to annoy you again. You know I've been pestering you since 2022 about ditching the story mode. Did you catch that Illusion went bankrupt? Yeah, that's right. Here's a step by step guide on how to get rich:

1. Ditch the story mode
2. No, really - ditch it.
3. With 100% focus on the sandbox, you're now able to refine the UI, controls and features, make all of that easier to use and put out a ton more content
4. Create more content
5. Create even more content, so much that people can create vastly different looking characters and assets
6. Launch a marketplace where people can sell models and assets, like UE, DAZ & others do
7. Collect provision on every sale
8. Now people will start to make VN's with Wildlife as creation engine, because Illusion is dead and there's no other easy-to-use competitor
9. This will boost Wild Life even more, your modding community also became huge asf
10. Congratulations you are rich now
11. Now you can develop your dream story game with 100x times the resources, without constantly being held back by attempting to be a jack of all trades

Here's the alternative plan:
1. Don't do the above, wait until someone else takes Illusion's position and live a life of regret

Thank me later.
Your guide assumes just because illusion is dead their games stops existing too.
Here's my flawless guide that cannot possibly fail:
  1. Actually make an an open world porn rpg as promised BEFORE we all die of old age
  2. People will buy it because there is no competitor whatsoever, congratz on becoming richer than in your wildest dreams
 

Fuchsschweif

Active Member
Sep 24, 2019
996
1,574
Your guide assumes just because illusion is dead their games stops existing too.
Illusion games are already on the very edge of their lifetime. Games have been developed with it for almost a decade.
The style is overused and dated, the market became more and more oversaturated with it. Wild Life is lightyears ahead in terms of graphics and animations.

Actually make an an open world porn rpg as promised BEFORE we all die of old age
This still will happen even more likely in my scenario after step #10. You won't see an open world RPG of that scale from a 3 people studio before GTA 8. But with the proper funds after becoming rich by taking over Illusions role in the NSFW industry, it's actually possible to scale things up and hire an appropriately sized team for the job.
 

LOWERCASE GUY

Newbie
Jul 19, 2023
76
35
Whenever someone says we are moving from this engine to that engine, at the surface I can sense incompetence or someone trying buy more time/ ran out of ideas so trying to redo everything from beginning, milk more money on the process. You need dig a little deeper into this rabbit hole... lets go.

Yeah I know what you are thinking. Look at Interstellar Marines. Pulled off same stunt. Moving from unity to unreal, failed at it so bad, they are now dead. Kalyskah after moving to new version of the engine says, oh look at this cool lighting when we are here like wtf happened to so many good contents? Well game couldn't load textures proper before, is same now. System Shock 2 under original dev went POOF as well.

Well if CDPR knew what they were doing first year or next, they'd know Red Engine is just not cut for Cyberpunk 2077, but they pushed it, cause they were in love with it, which I understand, Red Engine is like ALDECALDOS! Family. Regardless they worked hard and I am fairly surprised when I see a car acting like a real car on an Engine meant to boot up 1 horse, roach.

But look, they are moving to Unreal Engine. I'd assume the same crap, only if it weren't the fact, they have at least 500 developers working on a game.

It'll be Unreal if the game didn't stutter, lag as GPU hits 90 degree Celsius and dies at first release.

Then there are exceptions like Biggus Diccus Games. They couldn't figure out how to make a game load textures proper AT ALL since first release. It's been years I think.

Now coming to Wild Life. The legacy is buggy but good cause there's lotta content.

What AdeptusSteve need is a huge team of sweaty, muscled up, hardcore team of developers working 24/7 under his command he can direct to make his ultimate dream come true. Many have spoken before the money should be used in right way. I think the right way is just more developers with experience in Unreal 5. What is achieved alone is a trailer to what can be achieved as a huge team.
 

Rizzob

Newbie
Jan 22, 2018
88
99
Yo AdeptusSteve my boy. I'm here to annoy you again. You know I've been pestering you since 2022 about ditching the story mode. Did you catch that Illusion went bankrupt? Yeah, that's right. Here's a step by step guide on how to get rich:

1. Ditch the story mode
2. No, really - ditch it.
3. With 100% focus on the sandbox, you're now able to refine the UI, controls and features, make all of that easier to use and put out a ton more content
4. Create more content
5. Create even more content, so much that people can create vastly different looking characters and assets
6. Launch a marketplace where people can sell models and assets, like UE, DAZ & others do
7. Collect provision on every sale
8. Now people will start to make VN's with Wildlife as creation engine, because Illusion is dead and there's no other easy-to-use competitor
9. This will boost Wild Life even more, your modding community also became huge asf
10. Congratulations you are rich now
11. Now you can develop your dream story game with 100x times the resources, without constantly being held back by attempting to be a jack of all trades

Here's the alternative plan:
1. Don't do the above, wait until someone else takes Illusion's position and live a life of regret

Thank me later.
Pretty much this

I just checked back after six months of not paying attention to the game to see that he's trying to rebuild the game a THIRD time. THIS time it appears he's completely dumping Maya, the face of the game since people first started seeing webms of her flying, as the protagonist we thought she would be and is now focusing on some twink game starring Max. When I first played the first quest, it bugged out and didn't even spawn Maya in so I thought she was out of the game completely. So instead of playing as Maya, we're instead treated to fetch quests that make Starfield look downright entertaining and uses a grappling hook that could be easily found on the Unreal shop for 15 bucks as an addon. The same kind of quest he tried to do with Maya way back in the day with the Unreal 4 quest demo that everyone universally said was boring and he should pivot away from ASAP.

I hate being so negative but the reason people even checked this game out in the first place was the hot flying chicks and the amazing sex animations, not because they wanted to play budget sex Skyrim. If they wanted to play Skyrim, then there's Skyrim right there. So now he's changed the whole game to Sci-Fi, which was something I think one of my posts said way back when was a bad idea because people genuinely thought it would be a game about Maya's tribal adventures, and nothing Steve can do will ever match Bethesda's output on an open world sci-fi game like Starfield. Yet, here he is, trying to completely change the game to star this guy most of us didn't even like spawning in the sandbox.

For fuck's sake just make a sex game and be done with it. I thought he was really onto something last time I checked in where people were able to upload custom scenarios for specific fetishes, like this was really the niche this game was made for since that's how people play the game anyway. Instead I'm treated to yet another rebuild with the face of the game no where in sight, an incredibly amateurish quest and UI system with all the fun movement gone because Maya WAS Wild Life. The naked flying chick was the reason this game got attention when so many other games are identical to Wild Life in all but the massive array of sex animations.

I guess all this to say, Steve, if you're reading this, I'm not saying your work or ideas are bad, but they are incredibly misguided for what people play the game for. Also: please bring Maya back as the protagonist. If you're going to finally commit to the story filled exploration sex game, you need the flying woman, no one looks at Max and thinks of him as anything other than the default Unreal pawn entity in a wig.
 
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