Hello, I'm new to this one and wanted to know if there's a work around or fix for the game thinking I don't have enough Vram for the game? At 1440p max settings and SLI Titan X's (Maxwell) GPUz states its using around 7-8gb of the 12 I have then it CTDs. I'm gonna assume this one doesn't have SLI support? Is this common or should I lower the eye candy? What are stable setting to explore this game for a while if any?
So I've been enjoying this game for whatever it offers. The animations, visuals and physics are possible the best I've ever seen in an adult game. Kudos to the developers.
However I do have a few questions; Is there anyway to let npc's randomly have sex with each other? It seems though I can't.
Another questions is how do you exactly create a character, for example change gender and all, because the "o" button only gives limited options.
any help is appreciated.
So I've been enjoying this game for whatever it offers. The animations, visuals and physics are possible the best I've ever seen in an adult game. Kudos to the developers.
However I do have a few questions; Is there anyway to let npc's randomly have sex with each other? It seems though I can't.
Another questions is how do you exactly create a character, for example change gender and all, because the "o" button only gives limited options.
any help is appreciated.
so here is a fun question, why is it auto turning on my vr headset yet i dont see anything through it. like is it supposed to play through vr? cause it seems to be trying too ><
Wow wow wow! What's happened since the last two updates? I cannot play build 31.08.2021 at all. The game lags non-stop even tho my fps is locked at 30. Has there been a drastic change that I'm not aware of?
so here is a fun question, why is it auto turning on my vr headset yet i dont see anything through it. like is it supposed to play through vr? cause it seems to be trying too ><
Probably not the same issues because everything does not jiggle, but yes, breast physics and collisions are "challenged" here also. But they've been like that for a while now.
Not only Wild Life suffers as a Unreal Result from this problem currently.
You will see this physic fail in every Unreal result on F95zone that tries more complex physic body simulation there is no exception for now.
The more complex the collisions the more problematic it can become and suddenly your breast is gone also Hair interaction at the same time often ends in a catastrophe
Play Valley of the Ancient as a Unreal 5 TechDemo and write that again
If your System is overall bellow a current Next Gen Console Configuration you should move fast as well.
Performance is not overall Wild Lifes problem "Stability" on the current API and System target is.
But the Solution path for those problems will require even much better hardware for Unreal 5
Sooner or later it gets annoying reading all the time "it needs optimization" from users who have no idea how things get constructed in a Render result which works in a complex Simulation and crying about a given Results Performance without understanding it's overall complexity in the whole Simulation that takes place per frame and how each thing affects each other in your system resource distribution and the problems you are faced with in balancing this all to make everyone happy in some way.
Though make no mistake even some of the so called reviewers will never see a great result if it is biting their ass infront of them much easier to see bugs
Lot of Gem results get lost this way people could have learned from a lot it's sad.
I wonder if you see the major difference to Wild Lifes Visuals and understand where so much performance is being rerouted to
if you compare it with my endless screenshots i provided here as compare point
Some things you see in Wild Life and Unreal now in General are a evolution step of what you see here
But Wild-Life by far didn't reached this World Simulation complexity Level yet but overall the bigger problem is the stability of the streaming and how much overall resources you push on that side and you will see Unreal 5 pushing a lot of System resources into that General Console direction.
And the fewer work the Creation side needs the more you gonna invest on your System, what console players wont have to care about
But you should be also aware Screenshots only tell you 1 part of the whole truth
Of course part of the Take 2 family
lot of tech coming together now in Mafia from all around the Family
some parts of top spins and nba2k R&D are inside now as well
It's really interesting how they bring their tech over from small Sport simulations into a full simulation in the Mafia Engine and combine progress at the side of the Rockstar Engine itself running
I wonder if we soon gonna see RAGE and Mafia Engine Teams being integrated into 1
BIG CHUNGUS VERSION OF BORAT CONFIRMED
Also, SHEY FUTA and revamped, fur improved CHAKKAR CONFIRMED
Any patrons willing to share the new Shey futa model
Also, is there any confirmed release date for the demo? By the way they're wording it, it seems like it's drawing near