- Aug 30, 2020
- 151
- 111
Brilliant, just a door and stairs and it's perfectMy attempt to do something: Here's a sauna...?
I was initially going to make a big place (usually I like to make small detailed places) and then this "sauna" was one of those attempts but I just got tired halfway, making a bigger place sometimes is tiresome and also because the game is not well optimized for sandbox (this place was not initially going to be a sauna but I had no idea what to call it)
Features: IDK take pictures or make videos I guess?
Obs: Done it in 2-3 days probably (redoing a lot of things), it's a small room (For Now?™), I had done something like a reception next to the "sauna" but I lost the whole thing (I deleted the wrong save and I lost an entire afternoon of work...)
EDIT: I thought about the lighting with the volumetric option enabled, it seems the game ignores this option after reopening it, try unchecking and cheking the volumetric option and applying it just to be sure, otherwise the room will probably be a little more darker.
And blah blah blah you know the drill, just throw it in AppData\Local\WildLifeC\Saved\SandboxSaveGames\MySaves\Showroom and have fun with whatever you want to do with it
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I even thought about making a stairs or something like that, but my last attempts to create stairs weren't the best, things didn't align properly or were completely crooked, like a spiral staircase, in the end it's a pain in the ass to make a "perfect" ladder in the sandbox, but I don't know exactly what else I can add to this map for now.Brilliant, just a door and stairs and it's perfect
did you click alt+tWhere can I find a minotaur? I don't have the option to summon it and many others are not there either.
see, but my point is, there are few animals, there used to be much more, do you know the reason?did you click alt+t
In sandbox mode press T and you'll see Grok under the male Kerpali sectionWhere can I find a minotaur? I don't have the option to summon it and many others are not there either.
You can download the picture and use it locally. Both local images and URL links work for the image prop.Image URL is not a good idea for long term. URL's often break and 404, so in the future, you'll end up loading a Sandbox with broken images links.
A proper texture import system would be better, with dynamic material creation. Then everyone shares Mat/Texture packs. That way you get a normal map too; or hell, even the greyscale bump map, and other maps if desired.
First Issue: That's assuming everyone uses file path, but using file path is potentially problematic(/[username]/appdata/), unless they use a simple file path. And everyone is gonna use a different file path too, you might have to put files ALL over the place, it's gonna be a nightmare. (This is in regards to Sandbox scene sharing).You can download the picture and use it locally. Both local images and URL links work for the image prop.
WildLifeC\Content\Custom\Textures\Primitives\UniquePackName_UniqueDescription\tex_map_color_uniqueName.png
WildLifeC\Content\Custom\Textures\Primitives\UniquePackName_UniqueDescription\tex_map_normal_uniqueName.png
WildLifeC\Content\Custom\Textures\Characters\Maya\Skin\UniquePackName_UniqueDescription\tex_map_color_uniqueName.png
WildLifeC\Content\Custom\Textures\Characters\Maya\Skin\UniquePackName_UniqueDescription\tex_map_normal_uniqueName.png
WildLifeC\Content\Custom\Textures\Characters\Maya\Eyes\UniquePackName_UniqueDescription\tex_map_color_uniqueName.png
WildLifeC\Content\Custom\Textures\Characters\Maya\Eyes\UniquePackName_UniqueDescription\tex_map_normal_uniqueName.png
WildLifeC\Content\Custom\Textures\Characters\Maya\BodyOverlays\UniquePackName_UniqueDescription\tex_map_color_uniqueName.png
WildLifeC\Content\Custom\Textures\Characters\Maya\BodyOverlays\UniquePackName_UniqueDescription\tex_map_normal_uniqueName.png
WildLifeC\Content\Custom\Textures\Characters\Maya\BodyOverlays\UniquePackName_UniqueDescription\tex_map_opacity_uniqueName.png
Shame creating new animation using in-game engine is a pain in the butt since you're essentially using janky workarounds trying to be a 3D animation toolthe point i wanna make and get to is that if they make scenes/poses and the interactions between them more flexible and give the players/users more freedom besides selecting the order of fixed animations, then there are way more possibilities to do things, share them and maybe do some user created "maps" for others to explore. especially if u can see new "scenes" because someone took the time to do something new properly.
for that we just need more options.
sorry for the wall of text.
A campaign in an open world can be very good if the devs have talent in writing interesting stories and let player experience exciting and unusual situations. You must trigger all sorts of emotions (laughter, sadness, pity, envy, jalousy, amazed, shocking...) of the player with the story campaign otherwise it makes no sense. You are right currently all developers seem to create a great open world but mostly their stories are poor and i always pity the open world designers twho invested so many hours in details and physics etc...when the world is at the end just a dump backdrop without any interactions.the sad critique i have to agree to is that one big selling point is the scenes/poses related content. personally i see most long term motivation for ppl to play this in the sandbox mode, even if many people want a campaign.
open world games just offer more long term playability that campaigns on rails, unless they have pvp like the CoD series. noone
buys that for the campaign.
what would one get out of a campaign ? im not expecting too much so lets say 25 hours ? is that too low ? too much ?
what would a really really really good sandbox offer ? ive dumped over 200 hours into my current ~7000 objects building/map.
i dont want to say fck campaign or anything, if someone looks forward to it im happy for these people, but even if the game is done in a couple years, unless the dev wants to build something new from scratch or bring paid updates, some pseudo live service is much better for longevity.
the point i wanna make and get to is that if they make scenes/poses and the interactions between them more flexible and give the players/users more freedom besides selecting the order of fixed animations, then there are way more possibilities to do things, share them and maybe do some user created "maps" for others to explore. especially if u can see new "scenes" because someone took the time to do something new properly.
for that we just need more options.
i understand these high quality animations and managing the skeletons is no easy task, but maybe its possible to select basic actions, states for different bodyparts and a general body pose.
same for scriptable objects/groups. just something basic, but doors to interact with, pillories and other things we could build, script and then weave into a map/scene.
it wouldnt even take away from the campaign and the devs possibilities, it would just give us the option to really build interactive presentations via sandbox and share them.
also, i agree...it does need mod support at some point. most games with the highest longevity achieved that due to mods.
just remember the mess skyrim was without any mods.
sorry for the wall of text.
i am not asking for a animation tool.Shame creating new animation using in-game engine is a pain in the butt since you're essentially using janky workarounds trying to be a 3D animation tool
Doesn't matter if I'm actually the majority or not, like I said, may the majority win, whoever it is. If more people want gameplay aspects, then they should tell it to the devs. Meanwhile, I see plenty of people like me in this thread asking for more sandbox content. His argument is that we should stop asking for more characters, but I won't stop asking for what I want. If the devs are going to listen to me, or to you, it's up to them
Plus, I support the game on patreon, do you?
A campaign in an open world can be very good if the devs have talent in writing interesting stories and let player experience exciting and unusual situations. You must trigger all sorts of emotions (laughter, sadness, pity, envy, jalousy, amazed, shocking...) of the player with the story campaign otherwise it makes no sense. You are right currently all developers seem to create a great open world but mostly their stories are poor and i always pity the open world designers twho invested so many hours in details and physics etc...when the world is at the end just a dump backdrop without any interactions.
But i would agree to the sandbox idea when it could happen that gamers get the tool to write their own stories and missions just by building the world they want and write/programm some dialogs/actions between NPC's ...i think this would be a good approach because i can also play textbased games without sound.