SortaLewd

Member
Feb 26, 2019
348
484
But we can't edit pre-made sex poses right? Only each single person we add manually?
Yeah, you'd have to manually redo it for each new character you add if they're using a different skeleton - ex. if you tweak a pose using a Maya skeleton character, you'd have to redo it for a Shey skeleton character
 

SortaLewd

Member
Feb 26, 2019
348
484
First: How does a unified skeleton deminish anmiation Quality? I can tell you it doesn't.
Wild Life isn't the only game that separates skeletons for characters lol. If you have all characters using the same skeleton that means you can't diversify the bodies, heights, etc without running into clipping issues. Off the top of my head Fallen Doll is another porn game that uses different skeletons for their characters for this reason, and if you want another example of this that you can easily test yourself, go download Skyrim and some porn mods, try giving the female character a bunch of different body shapes and enjoy all the clipping that happens in the animations. This happens because Skyrim actually does use a "unified skeleton" for females - and since all the females share the same skeleton, the animator majority of the time is using a different body shape than users when they created the animation, this is even something that's somewhat commonly discussed because people always ask about clipping and how to fix it, and majority of the time the answer is to stick to a certain shaped body versus having multiple skeletons that can offer more diverse body shapes when there are animations specifically made for said skeletons.

Second: Sure you can throw more people and more money at something to get it done faster, thats how companies grow.
I'm sure Rockstar would be laughing up a storm reading this as they passively make millions meanwhile their games takes years inbetween. More money doesn't miraculously speed up development, if it did we'd have AAA studios releasing amazing games yearly, but well, we see that isn't the case.

And after now almost seven years a game may slowly should get out of early access or at least have something to show for in the gameplay department. If they would call it a Sex and Sandbox framework everything would be fine but a game it is not.
The problem with this take is that you're treating Wild Life as if it's a finished product, it isn't, and regardless of how long you feel the game should take to be completed doesn't change that. It's like if I go to a restaurant and start yelling at the cooks for being shitty chefs because my half cooked burger isn't edible yet. Regardless of how you feel Wild Life is very much a game, and Sandbox is just a portion of it.

I support alot of projects which are in early access but if they don't deliver I rewoke my subscriptions.
Obviously I can't say whether you've actually supported this game or not, but if you have, I legitimately can't see how you can sit here pretending like they haven't been putting in work over the years, especially if you've been following this game since it was just the Oasis map. Hell, the introduction to Sandbox 1.0 to the transition to Sandbox 2.0 was even a huge leap.
 

baho6

Newbie
May 6, 2021
87
47
would steve import the new animations from the ue5 into the ue4 version? quite sad that i cant watch them cause the ue5 version only shows the loading screen :(
I agree, it's the same situation. At least release a small patch so that in UE4 build, new poses from UE5 build just appeared :unsure:
 

Blackcros5

New Member
Mar 3, 2020
13
20
Thanks for the upload, but wth is that $10 to play the uncensored version nonsense ? it's as ridiculous as paying more to get the "full" version of the game that I've seen some "creators" do... sleazy af.
You must find some value in the game, yet refuse to pay? Wow, paying for value sleazier than stealing. Powerful sense of entitlement there.

Tell you what, go to your boss and tell him you will work for the day for free: no pay, no benefits etc.
 
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AtmosGale

New Member
Feb 18, 2023
13
26
Tried everything and I'm still suck on the initial loading screen... updated my drivers and all, can anyone help? What else could I do to fix this problem?
 
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acarobasito

Active Member
Sep 10, 2020
616
1,169
Tried everything and I'm still suck on the initial loading screen... updated my drivers and all, can anyone help? What else could I do to fix this problem?
If you want some help you need to tell us your system specs.

Cpu, Gpu, Ram, OpS.
 

Viixby

Member
Dec 19, 2019
359
570
Personally, it's hard for me to replicate the graphics issues, since my PC runs an i9-13900k and an RTX 3080.
However;

MOST COMMON ISSUE WITH PEOPLE NEW TO UE5, BUT HAD NO PROBLEMS WITH UE4; is usually due to your graphics card not being compatible with UE5's engine requirements. UE5 also requires Windows 10 or Windows 11

(Look up on google; "Unreal Engine 5 game requirements" or "Can my PC run Unreal Engine 5?")
From what I saw, you need specs made around 2016-2017 or later. (That's just to be compatible, being powerful enough still matters).


As far as I'm aware, the graphics/textures going all clay model looking. Is due to graphics card not being strong enough.
Remember Unreal Engine 5 (for any game using this), is actually not compatible with many of the graphics cards people are still using today.
Struggling performance in UE5?
If you're able to get into the game, remember to optimize settings best as possible, turn off the "Global Illumination Method" settings.
Turn Global Illumination and Reflection off or to lowest.
Still struggling with performance?
Try to reduce every setting OTHER THAN textures and anti-aliasing to maintain some visual fidelity and a sharp image.
Be sure to run in Fullscreen to keep your PC focused on running the game, rather than background applications.
To further add to that, you can go into Task Manager and set Wildlife to High Priority to dedicate a bit more of your PC to it;(This needs to be done every time you restart the game).
1676765749748.png
If everything looks fine but the map looks bad;
Keep in mind:
The map currently available (Not the empty sandbox one), but they one they're working on, as far as I'm concerned actually has more done than what we're seeing. In its current state however many textures and what-not, might be place holders and look like clay regardless of optimization or settings.

I asked the Devs in discord, when I get a response, I'll update this reply with more accurate information.
 

kurisu7885

Member
Feb 16, 2020
326
155
Finally managed to download the build, and, the map is looking better and better each time I see it, the water now looks like ,well ,water, and I found oen part you can actually swim in. I hope that more and more behaves like water as it goes on too, it's a nice effect to see it actually make a character look wet. The settlements are also looking more and more inhabited, and i'm curious as to the plans for the big shipwreck in the desert, looks like it might be a settlement too.
 
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Viixby

Member
Dec 19, 2019
359
570
Finally managed to download the build, and, the map is looking better and better each time I see it, the water now looks like ,well ,water, and I found oen part you can actually swim in. I hope that more and more behaves like water as it goes on too, it's a nice effect to see it actually make a character look wet. The settlements are also looking more and more inhabited, and i'm curious as to the plans for the big shipwreck in the desert, looks like it might be a settlement too.
Bet you 5$ someone is going to reply to what you just said here and complain about the game. :WeSmart: (But yes I agree)
 
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freshi85

Newbie
Nov 28, 2018
83
138
Wild Life isn't the only game that separates skeletons for characters lol. If you have all characters using the same skeleton that means you can't diversify the bodies, heights, etc without running into clipping issues. Off the top of my head Fallen Doll is another porn game that uses different skeletons for their characters for this reason, and if you want another example of this that you can easily test yourself, go download Skyrim and some porn mods, try giving the female character a bunch of different body shapes and enjoy all the clipping that happens in the animations. This happens because Skyrim actually does use a "unified skeleton" for females - and since all the females share the same skeleton, the animator majority of the time is using a different body shape than users when they created the animation, this is even something that's somewhat commonly discussed because people always ask about clipping and how to fix it, and majority of the time the answer is to stick to a certain shaped body versus having multiple skeletons that can offer more diverse body shapes when there are animations specifically made for said skeletons.
I see the Point in using different skeletons for digitrade Models and for male and females. Glad you mentioned Skyrim, As you said when you use different Skeletons you start to have alot of issues with clipping height differences etc. thats why a specific skeleton is recommended when using animation mods which adds the bones needed for sexual animations with penetration and it is a unified skeleton who all the animators use in Skyrim and Fallout. When making animations with different skeletons you have to build your animations almost from scratch. If, on the other hand you use a unified Skeleton you mostly just have to adjust positions on the x axis, if you ever played around with something like Koikatsu Studio you know what I mean.

I'm sure Rockstar would be laughing up a storm reading this as they passively make millions meanwhile their games takes years inbetween. More money doesn't miraculously speed up development, if it did we'd have AAA studios releasing amazing games yearly, but well, we see that isn't the case.
Funny regular GTA titles take around 3-4 Years in development and you honestly don't compare a title like wildlife to GTA do you? Mostly Developers also work on more then one Game and sometimes develop their own engine which takes alot of time. And that Rockstar need alot of time for GTA 6 is just because they made RDR2 in the meantime and where focused on the cashcow called GTA Online.
TLDR: more money equals more ressources, this doesn't mean that the develpment scales exponentionally, but more people working on the same thing or work getting better distributed means more work getting done in the same time.

The problem with this take is that you're treating Wild Life as if it's a finished product, it isn't, and regardless of how long you feel the game should take to be completed doesn't change that. It's like if I go to a restaurant and start yelling at the cooks for being shitty chefs because my half cooked burger isn't edible yet. Regardless of how you feel Wild Life is very much a game, and Sandbox is just a portion of it.
Nowhere I said the "game" is shit it started of pretty well thats why I supported it in the first place. The problem is that the scope of the game was changed so many times I'm not sure even the developers know what they want to do with it. And they do have alot of talent, that is not their problem. I really think (better said I hope) their just overwhelmed with the scope they burdened upon them and they clearly lack leadership who know how to streamline processes.

Obviously I can't say whether you've actually supported this game or not, but if you have, I legitimately can't see how you can sit here pretending like they haven't been putting in work over the years, especially if you've been following this game since it was just the Oasis map. Hell, the introduction to Sandbox 1.0 to the transition to Sandbox 2.0 was even a huge leap.
Yeah I never said that they didn't put any effort in, I did say their animations are top and I love them, their animator clearly knows what he is doing. Even when it's giant step forward from SB1 to SB2 it added nothing to the Gameplay. What they first had was great back then when you startet out with Mia and first came down to the Kerpali village but, as I already said they changed the scope again and again and now we just have a huge Sanbox with nothing in it and the promise that "soon" something gameplay wise will be added. Until Unreal 6 is out and the whole cycle starts again.
 

SortaLewd

Member
Feb 26, 2019
348
484
I see the Point in using different skeletons for digitrade Models and for male and females. Glad you mentioned Skyrim, As you said when you use different Skeletons you start to have alot of issues with clipping height differences etc. thats why a specific skeleton is recommended when using animation mods which adds the bones needed for sexual animations with penetration and it is a unified skeleton who all the animators use in Skyrim and Fallout. When making animations with different skeletons you have to build your animations almost from scratch. If, on the other hand you use a unified Skeleton you mostly just have to adjust positions on the x axis, if you ever played around with something like Koikatsu Studio you know what I mean.
I think you missed what I was trying to point out. Skyrim does use a unified skeleton for each sex and suffers because of it. There's always clipping issues due to users having different body shapes than what the animator used when making the animation. This isn't me just talking nonsense, this is something that actually discussed and I'm pretty sure is even mentioned on the mod pages for Sexlab and OStim(porn mods for those that don't mod Skyrim). One of the main animators for the Ostim series, Ace, even includes an edited skeleton from the usual XP32 for this reason. It isn't as simple as making adjustments on an axis, because that won't cover the plethora of body shapes, heights, etc that users have for their characters. This is also why Sexlab and Ostim comes with built in ways to move around characters in animations, because they know people will be using all kinds of body shapes to their preferences, and there are even animations made specifically for certain builds. For example, I think it's either in one of the Billy or Baka Sexlab animation packs that you can find animations made specifically for larger males, and since all males, like females, share the same skeleton, it leads to clipping issues when you use a male character that's smaller than the intended size.

So to bring this back to Wild Life, it'd suffer the exact same issue if they were creating animations for characters that had unified skeletons. It already has clipping issues when using some characters that share the same skeletons let alone different ones(ex. Dr. Mercer has clipping issues in some animations made for Maya despite Mercer sharing the same skeleton as Maya). Max and Bol have a large difference in their builds, if you were to put Max in any of Bol's animations right now there would be all kinds of clipping and alignment issues, but since they don't share the same skeleton, and animations are made specifically for each skeleton, it works out smoother.

Funny regular GTA titles take around 3-4 Years in development and you honestly don't compare a title like wildlife to GTA do you? Mostly Developers also work on more then one Game and sometimes develop their own engine which takes alot of time. And that Rockstar need alot of time for GTA 6 is just because they made RDR2 in the meantime and where focused on the cashcow called GTA Online.
TLDR: more money equals more ressources, this doesn't mean that the develpment scales exponentionally, but more people working on the same thing or work getting better distributed means more work getting done in the same time.
The point is that these multi-million AAA studios despite having hundreds of employees still take years on end to develop their games. Bungie was working on Destiny 1 since around Halo Reach iirc, Rockstar had around 1000~ people developing GTA 5 over 3-4 years I believe, etc etc. Yet people expect the Wild Life dev team which is significantly smaller and doesn't even come close to having the budget of these larger studios to perform miracles and work at their same pace. Frankly, y'all are lacking a grip on reality.

Nowhere I said the "game" is shit it started of pretty well thats why I supported it in the first place. The problem is that the scope of the game was changed so many times I'm not sure even the developers know what they want to do with it. And they do have alot of talent, that is not their problem. I really think (better said I hope) their just overwhelmed with the scope they burdened upon them and they clearly lack leadership who know how to streamline processes.
My analogy came from you saying, "If they would call it a Sex and Sandbox framework everything would be fine but a game it is not."

Hence me giving the ridiculous example of someone complaining to a cook about their food being inedible when it isn't fully cooked yet. You're complaining about the way they lable the game because there's only Sandbox atm when the game isn't complete yet, and they've made that very clear it isn't complete and isn't due to be completed anytime this year.

Yeah I never said that they didn't put any effort in, I did say their animations are top and I love them, their animator clearly knows what he is doing. Even when it's giant step forward from SB1 to SB2 it added nothing to the Gameplay. What they first had was great back then when you startet out with Mia and first came down to the Kerpali village but, as I already said they changed the scope again and again and now we just have a huge Sanbox with nothing in it and the promise that "soon" something gameplay wise will be added. Until Unreal 6 is out and the whole cycle starts again.
Just because you don't consider Sandbox gameplay does change the fact that it is gameplay, no different than someone creating content in Little Big Planet, Minecraft, AI Shoujo, or any other game that includes a Sandbox. The difference here is that Wild Life isn't a completed game and is still lacking mechanics for interaction. Literally nothing has changed and the devs have explained MULTIPLE times the reasoning on why the removed things from the Old Wild Life map, but here are links to the posts that talked a bit about it , but if you want a TLDR - there was a vote for the Patrons where they decided whether quests should be rolled in with builds as is, or wait until they were more polished, and the patrons voted to add in quests once they were more polished. As for the demo and assets on the Old Map being removed - the demo was just a demo and had no relevance to the campaign, the the assets on the Old Map will either be updated and repurposed, or like the demo, it only was there to serve as a demo.

What really kills me about all of this is that this information is free, these dev blogs or whatever you call them is available for everyone to see. It isn't like Fallen Doll(I keep mentioning Fallen Doll because it's another Unreal Engine game I was looking forward too, but the developer is extremely shady now) where you have to subscribe to the Patreon just to see these kinds of updates about the game, the Wild Life devs made it available for anyone to view at anytime. They're even active in the discord server answering questions throughout the day.
 
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joebloggstogg

Newbie
Dec 15, 2019
37
91
Here, here, kudos to this man for posting the wall of text so I didn't have to.

People are still going to whine, but hopefully this will cut down on it.
 

Fuchsschweif

Active Member
Sep 24, 2019
986
1,563
What really kills me about all of this is that this information is free, these dev blogs or whatever you call them is available for everyone to see. It isn't like Fallen Doll(I keep mentioning Fallen Doll because it's another Unreal Engine game I was looking forward too, but the developer is extremely shady now) where you have to subscribe to the Patreon just to see these kinds of updates about the game, the Wild Life devs made it available for anyone to view at anytime. They're even active in the discord server answering questions throughout the day.

There can be a hundred pages of explanation why they did this and that. It doesn't change the fact that anyone who opens up this game and followed its development is wondering what it's supposed to become. It's just too much stuff mixed. I wrote about that in detail in my review, but just to sum it up: Beasts, Humans, Futa, homosexual stuff, sandbox, story, several demo maps, old abadoned animation system, new mini game system with very slow content updates, now custom poser but only on poses and without any animation feature, blank empty maps, few clothes with lack of customization, old and new hairstyles mixed up ranging from nintendo 64 graphics up to 2023.

Imagine they would focus simply on a list of things, just as an example:

Human x Human, Futa, sandbox, great maps and interior scenario rooms (for the sandbox, to create your custom scenes in it), a better programming system for events, bottom textboxes instead of speech bubbles, custom poser with little animation features, a polished camera system with auto fade option, an easy branch system (press X to do 1, press Y to do 2[...]), more outfits and clothes and the ability to change the color, cum/orgasm animations for all characters.

Now this would be a pretty focused and straight forward sandbox game with tons of possibilites to create, more customizations, well made rooms and places, an easy event builder and a smoother camera system. And last but not least way more and better ways to combine sex animations and poses.

Right now you can merge two animations by tricking around to create a new one, but you can't tell a story with it because you can't really make the characters have an orgasm. So if you wanted to tell a story you can only fade in and out of scenes and you will never really see the characters cum except you go for your one and only option: Take masturbation A or B and add a cumshot event.

And why is that? Because the devs try to do 1000 different things at the same time while making minimal progress in all of those areas. There's so much half finished stuff and abandoned animations lying around in it right now.

That's kinda normal for a game in development, but usually..

A) for games that are not supposed to be played during development

B) still within the focused frame the devs set up

Wild Life simply has the problem that it tries to please everyone and be a jack of all trades. People pledge and follow this game because it has currently no competition with their state of the art graphics and realistically well done animations, but if they had, they'd have a really hard time.

Imo they should cut at least 50% of the stuff they're doing right now and immediately decide where they wanna go and then absolutely focus on that. You can still later add more features, ideas and ways to play the game. But decide for one core idea and get it done first.
 
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SortaLewd

Member
Feb 26, 2019
348
484
There can be a hundred pages of explanation why they did this and that. It doesn't change the fact that anyone who opens up this game and followed its development is wondering what it's supposed to become.
It's going to be what it always was going to be, nothing about that has changed other than expanding the Sandbox. People here confused about that likely comes from others here spreading misinformation. The devs have not once changed what they've described the game to be.

It's just too much stuff mixed. I wrote about that in detail in my review, but just to sum it up: Beasts, Humans, Futa, homosexual stuff, sandbox, story, several demo maps, old abadoned animation system, new mini game system with very slow content updates, now custom poser but only on poses and without any animation feature, blank empty maps, few clothes with lack of customization, old and new hairstyles mixed up ranging from nintendo 64 graphics up to 2023.
This is what I would consider misinformation. There is no abandoned animation system. The mini-games are scenes that will be used in the campaign. The separate standalone animations you use in Sandbox is so that you can freely use them without them being tied to the campaign scenes. Again, the devs have talked about this. As far as the animations themselves go, literally nothing has changed since as early as when we only had the Oasis. There has always been Kerpali x Human, Male x Male, Female x Female, etc, no reason for them to change that now, especially when it doesn't hinder them. You also need to realize that just because they're pumping on 100 sex animations doesn't mean another area is being neglected. An animator isn't going to be coding bigger game mechanics, their job is to make animations. The demo serves its purpose to give an idea of what the game will be like to attract interest, that isn't wasted development, and I'm not going to repeat why the old map was scrubbed, you can go read up on that yourself, whether you're satisfied with the reasoning or not is up to you.

The only thing I do agree with you here about is the quality of hair and the lack of clothing options for the characters that's disappointing. The hair I know they have someone working on, but I don't understand why it took this long to get to updating them. They've always been low quality, and there are also other low quality assets I'm hoping they don't take this long to addressing. Steve has talked about the clothing being time consuming to add for all the characters, so I'm hoping they add some kind of tool or something so people can add clothing and fit them to the characters similar to Bodyslide from Skyrim.


Imagine they would focus simply on a list of things, just as an example:

Human x Human, Futa, sandbox, great maps and interior scenario rooms (for the sandbox, to create your custom scenes in it), a better programming system for events, bottom textboxes instead of speech bubbles, custom poser with little animation features, a polished camera system with auto fade option, an easy branch system (press X to do 1, press Y to do 2[...]), more outfits and clothes and the ability to change the color, cum/orgasm animations for all characters.
As mentioned above, their animators making animations isn't going to cause the rest of the game to lag behind, they're already doing what they need to be doing. It sounds like you want the Sandbox tools to be easier to use, and I don't know what to tell you other than you'll just have to dip your toes in to learn them like with anything else. Thankfully there's a bunch of player made maps you can reference to learn. Using the Sandbox you can already set something up so that you press (x) for (z) to happen. Also, the devs are active in Discord, there have been a bunch of ideas to improve sandbox from players that was implemented, it would be more productive for people to share feedback in the feedback channel than to complain here about what's lacking.

Right now you can merge two animations by tricking around to create a new one, but you can't tell a story with it because you can't really make the characters have an orgasm.
I do agree with you here. For this to be a porn game, doesn't make sense to me there's no option to make the characters climax on command outside of the specific animations where they climax. Players should be able to turn a normal scene into a creampie if they want without having to select a creampie animation.

And why is that? Because the devs try to do 1000 different things at the same time while making minimal progress in all of those areas. There's so much half finished stuff and abandoned animations lying around in it right now.
This definitely isn't the case. The main focus has been on Sandbox, and you can see that by how much attention Sandbox has been getting for like the past year. They've made a ton of improvements since Sandbox 1.0. If you compare the two, I would not say that's minimal progress at all.

Wild Life simply has the problem that it tries to please everyone and be a jack of all trades. People pledge and follow this game because it has currently no competition with their state of the art graphics and realistically well done animations, but if they had, they'd have a really hard time.
This isn't the case either. If you're in the Discord server you'd see Steve shooting down ideas all the time that are either out of scope of the game or would drag on development time.

Imo they should cut at least 50% of the stuff they're doing right now and immediately decide where they wanna go and then absolutely focus on that. You can still later add more features, ideas and ways to play the game. But decide for one core idea and get it done first.
Again, this is exactly what they are doing, this is exactly what they explained they were doing. The focus has been on Sandbox mode so that when they do decide to focus on Campaign, players will be able to make content using the beefed out Sandbox. They literally have said this.
 
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