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Bob69

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Compressor
Mar 2, 2019
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Witch Hunter [v0.23.2] [Lazy tarts] - Compressed

Win/Linux [602 MB]
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Mac [576 MB]
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Last edited:

bananana73

Newbie
Jan 19, 2020
42
64
In this shows the bad guy always loses at the end or turns good so it kinda is within the setting of the universe :ROFLMAO:
We really need to push for more g-rated adult games. There's simply no room for perversion and depravity on my christian adult game forum. Corruption? Domination? Just say NO!
 

Damon Mikaelson

New Member
May 15, 2019
11
4
Each time I tried to open the phone I get this error. Can someone help?

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/interface/phone/screens/phone.rpy", line 4, in <module>
  File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute
  File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute
  File "game/scripts/interface/phone/screens/phone.rpy", line 9, in execute
  File "game/scripts/interface/phone/screens/phone.rpy", line 20, in execute
  File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute
  File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute
  File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 2, in execute
  File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 7, in execute
  File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 33, in execute
  File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in execute
  File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in <module>
AttributeError: 'Phone' object has no attribute 'lock_exit'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/interface/phone/screens/phone.rpyc", line 4, in script
  File "renpy/ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/interface/phone/screens/phone.rpy", line 4, in <module>
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3582, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 4055, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "renpy/display/core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 476, in visit_all
    callback(self)
  File "renpy/display/core.py", line 4055, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "renpy/display/screen.py", line 487, in per_interact
    self.update()
  File "renpy/display/screen.py", line 680, in update
    self.screen.function(**self.scope)
  File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute
  File "game/scripts/interface/phone/screens/phone.rpy", line 8, in execute
  File "game/scripts/interface/phone/screens/phone.rpy", line 9, in execute
  File "game/scripts/interface/phone/screens/phone.rpy", line 20, in execute
  File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute
  File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 1, in execute
  File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 2, in execute
  File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 7, in execute
  File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 33, in execute
  File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in execute
  File "game/scripts/interface/phone/screens/phone_navigation.rpy", line 46, in <module>
AttributeError: 'Phone' object has no attribute 'lock_exit'

Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
WitchHunter 0.23.2
Sat Nov 16 16:57:59 2024
 

Destroy08xx

Newbie
Aug 18, 2024
77
79
totally agree with you mate, what this game was about at the beguining was corrupting the heroines and taking their powers and or taking control of them , i followed this proyect from the beguining and changes has been made every update to move away from that, the game now is just a no so evil MC that at the end is just a vanilla guy , or the very least he become one for aparently no resason. well i think that being a total bastard is something that not everyone enjoy , i get that , but developer moved from evil to middle ground to just almost nice guy. is not a bad game but is not what it was at the beguining
Did any of these changes have anything to do with Patreon's restrictions?
 
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Tommy1897

Member
Feb 4, 2020
304
112
I get what you're saying but i think MC deeply hates Phobos, I'd likes this Path for him, BC MC Is a sociopath, but Phobos Is worse
 
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Reactions: Bolgui

groonan28

Newbie
Sep 12, 2018
86
147
Did any of these changes have anything to do with Patreon's restrictions?
I ussed to support the game some time ago, and seemed that developer decided to make the transition from "dark side to light side of the force". There was, i think, one or may be two post votes open to everyone ( not against that , but definitely the decisions should come from actual supporters or the very least have more weight in their votes) to decide if make the game more romancer oriented or more slave route. romance won.As for the Patreon changing to stronger restrictions? i think that was a very strong factor , there was a couple of post regarding that as well.
 
  • Like
Reactions: Destroy08xx
May 30, 2023
52
45
Having never played this before, going through it all in a couple of days on and off, I have to say that while there is a lot of good art and a lot of work put in, the product doesn't feel cohesive.

You can almost hear a thunk as the projector reels change over when you go from what was probably one major update's content to the next. New game mechanics appear or old ones are suddenly left by the wayside. The story will just veer off on a major tangent which has a ton of custom artwork done for it. The protagonist will decide to devote an entire week to just 1 person - afterwards, he'll remember he's supposed to be dealing with about 10 others and pick a new person to focus on at random out of a hat.

Diagnostically, this appears to be caused by the drawn out, serialized release schedule with adjustments and pivots because of user feedback.

I think one of the stranger manifestations of this is how the story is developing over time. The initial trajectory involves almost entirely using blackmail material to exert control over people and kind of psychologically break them down. Then, after hours of doing that, it introduces not one but three different mind control methods to the plot (2x magical, 1x non-magical aphrodisiac you can purchase from walmart??). Then due to a sudden and major story pivot, you switch to trying to trick everyone into thinking that you are actually not such a bad guy, and you're on their side (largely without the additional application of mind control). On two occasions, all this goes on hold for major story tangents (the trial, the prison break). Then every other plot thread goes on hold and you start trying to seduce and dominate the princess via consensual anal sex.

I found myself thinking "come on, pick a lane" numerous times as I played through the game.

Two things that are fairly consistent through the whole game are:
  • Scatter-brained plots from the protagonist whose necessity and success both feel oddly contrived
  • People spending a lot of time lore dumping (spider lady especially) or talking about their plans out loud to each other
Once the plot is all finished up, I hope the developers can go back and harmonize, expand and rebalance important game systems (combat especially but other minigames too). And I hope they can add the full alternate routes to the game. It seems unlikely we will see any significant retroactive story adjustments, though. I suspect the game will remain as it is - a jigsaw puzzle whose pieces don't fit together well.
 

youraccount69

Engaged Member
Donor
Dec 30, 2020
3,352
1,351
WitchHunter-0.23.2
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3.50 star(s) 84 Votes