@yourchoice1
I tried this game a while ago, but there was no option to save it at the time and there didn't seem to be much content, either.
Now I see that there's been a little progress, now it's possible to save a single slot. It could be better, but it's fine enough. For now.
Now, is there an option to hide the whole UI during the game? Because a big part of the screen is covered by the text area. The upper HUD part isn't that much of an annoyance, but there should be a way to hide that text area. I couldn't find any key, button or active area on the screen that would hide it, so I'm guessing that it's still not possible? Correct me if I'm wrong, I'd appreciate it!
The UI itself looks nice, only that time progress button could be looking like something more obvious and less like a common refresh button. You could put a clock image inside the arrow, so that arrow would indicate the forward movement of time and it would be understandable for everyone.
Renders are good, the Julie character is looking very nice (haven't seen any others yet), if only that text area wouldn't hide a big part of the images.
Right now I'm just at the second game day and missing that text hiding option already, but so far, so good.
Thanks a lot, I'll be coming back from time to time and check the progress of this game.
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update
Well, Emma looks really nice, too.
But what is it supposed to be happening in the kitchen on sunday when Emma arrives, at 12:00? Narrator says: "Maybe you want to go to the kitchen to see what happens," but nothing is happening there. The kitchen is empty. Skipping time won't change anything, there is nothing happening in the kitchen on sunday.
Also, if you save the game at that point and try to load it later, your room is still "your room", not "Emma's room" and Emma's status is "you don't know her".
You will also be able to sleep only in that bed, not on the couch and you'll be waking up in the morning on the door mat behind the door of that room like a dog.
Well, a horndog, maybe...