3.60 star(s) 32 Votes

ea3794

Member
Modder
Mar 30, 2018
431
821
I did it, but I don't know how to do the drawing order, it was different for me. (p.s i hate file size limiter)
Couple options:
  • There's a Z-level already defined on the texture, the bone or on the edge which you can use to tell Spine to re-order things.
  • Draw the same skeleton twice but with parts disabled (first time for parts in the back, second time for parts in front). Example:
Spine2D specifically mentions draw order here:

There's also a unity demo scene that shows a guy riding a dinosaur while holding a gun. Clearly the draw order is being controlled / defined somehow.
 

dragonsix6969

Active Member
Apr 26, 2019
734
488
I need her hands to be behind the body of the second model and not disappear, method 2 does not work, there are no gold circles. I would understand if all the textures were in 1 place and you could easily drag them, but unfortunately the spine pro is not very convenient in animations.
 

tekunikaru

Lurker
Donor
Aug 26, 2019
24
89
I really, REALLY want o rebuild this.
And seeing such an easy access to the animations like this shows a great opportunity to start a Lok:Re Continued. But I need to convince my team as well. Doing this alone with my current time restrictions would take an unreasonable amount of time.
 

dragonsix6969

Active Member
Apr 26, 2019
734
488
I really, REALLY want o rebuild this.
And seeing such an easy access to the animations like this shows a great opportunity to start a Lok:Re Continued. But I need to convince my team as well. Doing this alone with my current time restrictions would take an unreasonable amount of time.
you can try. But i think need rework with animation rig and this model on up another model... can i connect 2 model in 1 in spine ?
 

nova_potato

Newbie
Feb 17, 2020
28
84
I have some ideas I want to try out when I am home next week.
According to this, you can import the json as part of the same skeleton. If this is true, you could fix the draw order issue from 2 different skeletons. But idk how it will handle the animations.
 
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SugarBooger

Newbie
Apr 14, 2018
20
46
I really, REALLY want o rebuild this.
And seeing such an easy access to the animations like this shows a great opportunity to start a Lok:Re Continued. But I need to convince my team as well. Doing this alone with my current time restrictions would take an unreasonable amount of time.
I think you'd have a lot of supporters for this project. It's been like 3-4 years and people still come back to this game. Probably need permission from Kuja and Abelius to do so, but hopefully this game is revived one day. Based on the last update post made by Abelius on this project, it seemed like there was still some life to it.




If somehow this game gets revived, it'd need a new artist with almost the same style.
 

dragonsix6969

Active Member
Apr 26, 2019
734
488
I have some ideas I want to try out when I am home next week.
According to this, you can import the json as part of the same skeleton. If this is true, you could fix the draw order issue from 2 different skeletons. But idk how it will handle the animations.
"Sorry!

The page you requested could not be found. :( " what :ROFLMAO: . But i can't find skeleton that i can use for krystal
 
Last edited:

Phanatic

Member
Jan 29, 2019
167
460
You know, I still have phantom pains about this game.
I found this project when Abelius's family drama was starting and there were big spaces between releases, yet still I fell in love with the project. Joined their discord, hanged with Kuja on art streams, we all talked about the future plans and what was about to come. I was insanely hyped for the wolf girl while others were waiting for monkey event.
And then everything went down to hell.
I'm still very salty and sad that such a project ended with where it ended, there was so much potential to it...

I still sit here reading through peoples' positive feedback, wishing that one day there will be a team found that would announce they started a project that would inherit LoK 0.8's spirit. Hell, were I to have someone like Abelius, I would start doing one myself with such a person!

As an artist I would've gladly worked on a LoK game!
Though I think that using Kuja's assets to rebuild the project is a wrong way to go in its core. Yes, Kuja's style in 0.8 is still the best to me, but Kuja owns the rights to it and due to the entire drama behind the project there's no way they would allow their work to be reused.
For such a project to work it should be rebuilt from 0 art-wise in order for all the rights to be safe and sound if one wishes such a project to be legit and supportable.
 
Last edited:

nova_potato

Newbie
Feb 17, 2020
28
84
Well, if it'd be a financially non-supportable thing without future ambitions, purely for personal fun as a hobby, why not I guess.
I started work on a renpy proof of concept to make an asset viewer. It seems to work fine so far. I am going to spend some time wrapping the assets in a tiny narrative. Not really a "game", and definitely not anything more than a personal project that I will share (if I get to a point where I think it is worth sharing).
But if people like it, I might upload it to GitHub for others to add to it.
Also: don't anyone get your hopes up. This is LoK we are talking about and anything is possible lol. I would hate to get your hopes up only for me to get bored and stop.
 

SugarBooger

Newbie
Apr 14, 2018
20
46
You know, I still have phantom pains about this game.
I found this project when Abelius's family drama was starting and there were big spaces between releases, yet still I fell in love with the project. Joined their discord, hanged with Kuja on art streams, we all talked about the future plans and what was about to come. I was insanely hyped for the wolf girl while others were waiting for monkey event.
And then everything went down to hell.
I'm still very salty and sad that such a project ended with where it ended, there was so much potential to it...

I still sit here reading through peoples' positive feedback, wishing that one day there will be a team found that would announce they started a project that would inherit LoK 0.8's spirit. Hell, were I to have someone like Abelius, I would start doing one myself with such a person!

As an artist I would've gladly worked on a LoK game!
Though I think that using Kuja's assets to rebuild the project is a wrong way to go in its core. Yes, Kuja's style in 0.8 is still the best to me, but Kuja owns the rights to it and due to the entire drama behind the project there's no way they would allow their work to be reused.
For such a project to work it should be rebuilt from 0 art-wise in order for all the rights to be safe and sound if one wishes such a project to be legit and supportable.
If this does get remade, I'm hoping Kuja doesn't care about using his old art assets and that it's a continuation. According to the last update posts, they were going to start a slavery quest and introduce the caves.
 

dragonsix6969

Active Member
Apr 26, 2019
734
488
I started work on a renpy proof of concept to make an asset viewer. It seems to work fine so far. I am going to spend some time wrapping the assets in a tiny narrative. Not really a "game", and definitely not anything more than a personal project that I will share (if I get to a point where I think it is worth sharing).
But if people like it, I might upload it to GitHub for others to add to it.
Also: don't anyone get your hopes up. This is LoK we are talking about and anything is possible lol. I would hate to get your hopes up only for me to get bored and stop.
hmm, did you manage to make the model through?
 

dragonsix6969

Active Member
Apr 26, 2019
734
488
You know, I still have phantom pains about this game.
I found this project when Abelius's family drama was starting and there were big spaces between releases, yet still I fell in love with the project. Joined their discord, hanged with Kuja on art streams, we all talked about the future plans and what was about to come. I was insanely hyped for the wolf girl while others were waiting for monkey event.
And then everything went down to hell.
I'm still very salty and sad that such a project ended with where it ended, there was so much potential to it...

I still sit here reading through peoples' positive feedback, wishing that one day there will be a team found that would announce they started a project that would inherit LoK 0.8's spirit. Hell, were I to have someone like Abelius, I would start doing one myself with such a person!

As an artist I would've gladly worked on a LoK game!
Though I think that using Kuja's assets to rebuild the project is a wrong way to go in its core. Yes, Kuja's style in 0.8 is still the best to me, but Kuja owns the rights to it and due to the entire drama behind the project there's no way they would allow their work to be reused.
For such a project to work it should be rebuilt from 0 art-wise in order for all the rights to be safe and sound if one wishes such a project to be legit and supportable.
I think you can just draw variations of the hands for Krystal. it's a pity we didn't see a horizontal view of her.

1691870793101.jpeg
 
3.60 star(s) 32 Votes