RPGM Angelica Origins [v0.6.2] [Kelo Games]

4.10 star(s) 20 Votes
Sep 15, 2017
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Hey, is the MC, Angelica, part Black? Like, is she 1/8th or 1/4th Black? I don't know if I saw someone say this awhile back or I just assumed based on how the MC is modeled and the name, but I was wondering if you could confirm or deny.
 

UncleVT

Låt den rätta komma in
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Jul 2, 2017
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Hey, is the MC, Angelica, part Black? Like, is she 1/8th or 1/4th Black? I don't know if I saw someone say this awhile back or I just assumed based on how the MC is modeled and the name, but I was wondering if you could confirm or deny.
She's latin (Italian)
 

johnelros

Well-Known Member
Apr 10, 2018
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14,829
Hello. I think this forum people are fine: they can find a lot of help here.
I need the right instruction for my ptreon page. Not all of them are from this website and I want to be ready to help mac and linux people who join me and then quit because they don't know how to play my game in their mac or linux pc.

So I need a right drescription step by step (not all people are good with pc) for people outside this forum. I will provide the information and the right tool to play my game on mac and linux.

I hope you can help me. Can you join at least my discord chat so we can talk? Only if you want, it will be just for this occasion. Thanks. :) (y)
For Mac Users:
  1. Use the last working version for Mac (use the search function to find them in this thread or build it yourself by using - thank you pk2000 - Instructions are in pk2000's thread: Take a look here).
  2. Create a copy (in case there are issues).
  3. Download latest PC version.
  4. Open it and copy all folders/files in the www folder except the js folder.
  5. Right click and show package contents on the Mac copy.
  6. Paste the www content into the resources/app.nw folder and overwrite. Presto - working Mac version.
The key to getting saves working properly is NOT copying the js folder mentioned in step 4. I've been doing this for each new update for the last two or three times and everything is working just great.
(Thank you The GIT! for your Mac instruction!)

For Linux Users
:
  1. Download the latest PC Version
  2. Download (thank you johnelros for the link!)
  3. Replace all the files from the Win version with the Linux Launcher files (you can delete the other files, but it isn't necessary).
  4. Copy and paste your old save folder to the game's www folder.
  5. Have fun playing Lily of the Valley.
Well, the Linux instruction is sufficiently detailed, you can place it on your Patreon page as well. May need to insert one more item however:
5. make Game file executable: chmod +x Game

I checked also the Mac instruction, and it seems that the js folder needs to be copied as well, otherwise the game just won't work.
 
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lockerxx

Conversation Conqueror
May 10, 2017
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another with the same problem load \img\pictures\916an16.png ?? .and i am using the kelo games save. :unsure:
 

pk2000

Active Member
Aug 12, 2017
707
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Kelo Games
Since you use MV 1.5.2 to develop the game is better to to use the same version for linux and mac.
https://f95zone.to/threads/rpg-maker-mv-engine-all-versions.32358/

johnelros MV Linux launcher was taken from last epidemic and is the version 1.5.0

-----------------
By the way, why don't you update your game to version 1.6.2? :confused:
You don't use any plugins that are incompatible with the new version.
-And from what I saw you already have the "SavesInLocalData.js". On Macs is handy because it saves in the Users local data directory... the only "downside" is that it puts the saves in a folder which the name is taken/loaded from the gametitle= you change the version number it will use a new folder to reflect the change.

In case you decide to upgrade your game to MV v1.6.2... I attached in a zip the files that you need to replace in the "www" directory of your game.
I also added the line
Code:
72: 'KeyH',     // H
in the keymaper, of the v1.6.2 "rpg_core.js" to save you the trouble of modifying it.
 
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Amahl Farouk

Well-Known Member
May 13, 2018
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It is great to see the community helping the developer of this great game, and very nice to see you here too Mr Dev :) Fantastic game you are making

to the crunchers out there, could some kind soul please compress this game (the fixed version)?
 
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pk2000

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Aug 12, 2017
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Well, it doesn't seem to matter. I didn't encounter any issues in my playthrough so far.
It won't matter whatever launcher you use 1.2.x, 1.3.x, 1.4.x , 1.5.x, 1.6.x.
The main diffenerence between 1.5.0 and 1.5.2 is that 1.5.2 is far more stable and I have yet to see random crashes that occasionally happen in 1.5.0.
1.6.2 is my favorite though because it is more optimized for desktop than 1.5.x was, gives higher fps in all games that I tried and gives a much smoother gameplay. (On fast machines you won't notice much of a difference. But on low end cpu's like braswell, gemini lake, etc. the performane boost is huge)

ps. as for the "js" folder. "Index.html", "package.json", "fonts" directory and it's files and "js" with it's files and subdirectories are the core elements for each game you should always include them when you port to linux and mac.
 
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johnelros

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Apr 10, 2018
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It won't matter whatever launcher you use 1.2.x, 1.3.x, 1.4.x , 1.5.x, 1.6.x.
The main diffenerence between 1.5.0 and 1.5.2 is that 1.5.2 is far more stable and I have yet to see random crashes that occasionally happen in 1.5.0.
1.6.2 is my favorite though because it is more optimized for desktop than 1.5.x was, gives higher fps in all games that I tried and gives a much smoother gameplay. (On fast machines you won't notice much of a difference. But on low end cpu's like braswell, gemini lake, etc. the performane boost is huge)
Ah, OK, you know better. Honestly I don't remember any crashes in RPGM games which I played. And my computer is definitely not a low-end.
 
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Kelo Games

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Game Developer
May 24, 2017
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Thank you so much for your help johnelros and pk2000 ! :) :coffee:

So pk2000 the first advice is to upgrade my rpg maker version to 1.6.2 and use you files on extracted mac version, right? Very good. I have the steam version and I'll check if the update is avaliable for me.

I just want to know and be sure if it's better to:

1. extract mac and linux version from my project and share the link directly (this means upload 3 game on my mega account/ I need a mega pro account);
2. extract only the windows version and write the instructions about how to build your own version in mac and linux;
3. tell players they can play my game with a browser (this is more like an emercency plan so better try the first 2 options.)

Thanks for your advice!

EDIT: My version is already 1.6.2 pk2000<<<<<<<<<<<<
 
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pk2000

Active Member
Aug 12, 2017
707
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Thank you so much for your help johnelros and pk2000 ! :) :coffee:

So pk2000 the first advice is to upgrade my rpg maker version to 1.6.2 and use you files on extracted mac version, right? Very good. I have the steam version and I'll check if the update is avaliable for me.

I just want to know and be sure if it's better to:

1. extract mac and linux version from my project and share the link directly (this means upload 3 game on my mega account/ I need a mega pro account);
2. extract only the windows version and write the instructions about how to build your own version in mac and linux;
3. tell players they can play my game with a browser (this is more like an emercency plan so better try the first 2 options.)

Thanks for your advice!

EDIT: My version is already 1.6.2 pk2000<<<<<<<<<<<<
The upgrade files in the zip are for your game project (and also for windows,linux,mac,html,andoid/ios) since they are ported every time you press deployment.
Just add them in your game project and replace those already there.

1. If you have no problem with upload limits or speed the 1st option is the best. Most people like everything served to them...
2. Is also fine. The only problem is for mac users because macs do not merge folders like windows/linux but replace their content when you add a new folder with the same name (the reason why the plugin "SavesInLocalData.js" was created). For mac users you better activate it or you'll have a lot of complaints like "I lost all my saves".
3. is also an option but again you should check if the saves are aved correctly and can be loaded again when you close the browser and clear the browser data. Or you'll face the above problem with complaints like "I played for x hours and lost all my saves.

I know that you were already using V1.6.2 and this is why I only included the files
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Whenever you update (or downgrade by selecting a beta) the RPG Maker MV you should always
1. Make a backup of your project (and your game)
2. Do not open your project before you update its files

3.- either create a new project and copy/replace from that new project, in your existing one, the files "index.html", "package.json" in the "www" folder, all the files "rpg_*.js" (examples: rpg_core.js,rpg_windows.js,...) in the "www/js/" directory, all the files in the "www/js/libs/" directory, (if you use any of the default plugins) the files in the "www/js/plugins/" directory and last the files in the folder "fonts".
- or you go to the "NewData" folder in your RPG Maker MV root directory (where you have installed MV) and fetch the files that I described above from there.
Pay attention to not replace by mistake the "plugins.js"
4. You should check/remember if you have made any customs modifications on any of the "rpg_*.js" files and port those modifications in the new/upgraded files too (e.g. in your game you have added the key "H" in the keymaper in the file "rpg_core.js")
5. You are done. Your project is updated in the new version.

If you don't perform the above steps correctly you'll end up with an hybrid, that has the latest engine, some files will get replaced automatically (in your case the MV had replaced "index.html", "package.json" and the files in the folder "libs" to the latest version) and the "rpg_*.js" of an older version.
If you are lucky it will work or it can give some minor/unpredected bugs. But if you are unlucky you can end with a corrupted project and you'll have to start from scratch.
 
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crisbr

Active Member
Mar 12, 2018
997
999
here is my unofficial android port of ANGELICA ORIGINS - Episode 1 - 0.4.1 Beta.
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have fun and please report problems (you can reach me ).
yes thxx man!!!
 

tomeczek32100

Active Member
Feb 21, 2019
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Nothing has changed. No new scene has been added. The story ends the same as in previous versions
 

the66

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Jan 27, 2017
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Nothing has changed. No new scene has been added. The story ends the same as in previous versions
after reading the changelog, what gave you the impression of new content besides the gallery updates? :unsure:
 
4.10 star(s) 20 Votes