Thank you so much for your help
johnelros and
pk2000 !
So
pk2000 the first advice is to upgrade my rpg maker version to 1.6.2 and use you files on extracted mac version, right? Very good. I have the steam version and I'll check if the update is avaliable for me.
I just want to know and be sure if it's better to:
1. extract mac and linux version from my project and share the link directly (this means upload 3 game on my mega account/ I need a mega pro account);
2. extract only the windows version and write the instructions about how to build your own version in mac and linux;
3. tell players they can play my game with a browser (this is more like an emercency plan so better try the first 2 options.)
Thanks for your advice!
EDIT: My version is already 1.6.2 pk2000<<<<<<<<<<<<
The upgrade files in the zip are for your game project (and also for windows,linux,mac,html,andoid/ios) since they are ported every time you press deployment.
Just add them in your game project and replace those already there.
1. If you have no problem with upload limits or speed the 1st option is the best. Most people like everything served to them...
2. Is also fine. The only problem is for mac users because macs do not merge folders like windows/linux but replace their content when you add a new folder with the same name (the reason why the plugin "SavesInLocalData.js" was created). For mac users you better activate it or you'll have a lot of complaints like "I lost all my saves".
3. is also an option but again you should check if the saves are aved correctly and can be loaded again when you close the browser and clear the browser data. Or you'll face the above problem with complaints like "I played for x hours and lost all my saves.
I know that you were already using V1.6.2 and this is why I only included the files
Whenever you update (or downgrade by selecting a beta) the RPG Maker MV you should always
1. Make a backup of your project (and your game)
2. Do not open your project before you update its files
3.- either create a new project and copy/replace from that new project, in your existing one, the files "index.html", "package.json" in the "www" folder, all the files "rpg_*.js" (examples: rpg_core.js,rpg_windows.js,...) in the "www/js/" directory, all the files in the "www/js/libs/" directory, (if you use any of the default plugins) the files in the "www/js/plugins/" directory and last the files in the folder "fonts".
- or you go to the "NewData" folder in your RPG Maker MV root directory (where you have installed MV) and fetch the files that I described above from there.
Pay attention to not replace by mistake the "plugins.js"
4. You should check/remember if you have made any customs modifications on any of the "rpg_*.js" files and port those modifications in the new/upgraded files too (e.g. in your game you have added the key "H" in the keymaper in the file "rpg_core.js")
5. You are done. Your project is updated in the new version.
If you don't perform the above steps correctly you'll end up with an hybrid, that has the latest engine, some files will get replaced automatically (in your case the MV had replaced "index.html", "package.json" and the files in the folder "libs" to the latest version) and the "rpg_*.js" of an older version.
If you are lucky it will work or it can give some minor/unpredected bugs. But if you are unlucky you can end with a corrupted project and you'll have to start from scratch.
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