- Jun 3, 2017
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Looks like that would work as far as I am concerned and anyone skipping the tutorial with Becca deserves all that he or she would miss out on in my opinionQuestion!
With this transparency thingy, rather than spend an age working out how to use sliders I was thinking instead of....
View attachment 405395
You all use the PDA in game anyway and it would be quicker than you having to go to the preference menu. Given you might what to lighten/darken the text screen depending on the scene background quite a bit anyway this could be handier.
Plus, being the lazy bitch I am, I can just move the text button to the PDA instead of having to learn a whole new branch of coding.
Thoughts?
Sure, think most would want to try it, just be careful it would not interfere with the hype for chapter 4Oh! More oh!
Full remastered One with all the new bits should be ready next week if anyone wants to try it?
Why does that remind me of the character selection screen of Might and Magic VI and VII? (Now if you never play that you either are to young or you missed out on some of the most renewing games of their day).Yes please! Put me on that list! *puts both hands up* Pick me! Pick Me!
Smart move in both casesView attachment 405482
Coding fucking Goddess.....
Just got to make sure that it all works with the name icons whatsits but that's tomorrows job
Edit: Yep that's old Sarah. I wasn't going to try out wild code on the version being updated!
Hummm, that is an interesting thought, what is it about the sun, are vampires like opposite Kryptonians? Maybe the will thrive under a red sun?Also the Ophion sun might be missing those elements that are bad to vampy or have them in much higher doses as she is used to
Yeah, but, but, I saw the commander on the news too, and he was dead! ...or is he?It's a riflemans badge that I'm using to denote them as marines.
And Thea? She's dead. I saw it on the news!
I suppose the flight crew could get wings though.
Good thing you changed that, I mean, they could both be heart stealers...Of course, there's a big difference! One will steal Chris' husband, the other will steal yourheartciggies!
Hummm.... so... many... rumors...Aren't all rumours true?
I mean it's been verified about Annie and the ping pong ball, no?
Well, this one time, at engineering camp...How do you know what Annie actually did or did not do with the ping pong ball? That isn't revealed.
Until there is a way to stop it from making the extra saves in the appdata folder, I will agree with this.Ren(py sucks, confirmed.
She has been talking to Amanda lately...Nice work and is it me or is Becca looking better with each day? She should sell that secret of looking better and better as gets older.
She is also good a baiting us with teasers...But Notty is a master plotter, do you really think that you or Ava could possibly out-plot her, even if you worked together?
As one of those people, I wholeheartedly agree.It's really useful for people with poor eyesight, the contrast can help them see the text easier. (I did a six-month study on it for the RNIB )
That is what discord is for, wait, what?I concur. And whatever you do, Akamari do not, I repeat do not, post a demo of your game to get feedbacks on the general forum...
I needed people like you when I started writing...What he said. Otherwise you might get perfectionist asses like me picking it apart.
That seat behind Annie is where the main Navigation position is on the original model so I left that intact. Since we don't really spend any time in that part of the ship as the Navigator isn't on board I can see why it looks "Why have it there?" but there is a very small nod to it in Three oddly enough where Vanny thought the Nav was now dead...I do like the new image of Annie, especially with how you moved her arm out of the way of her cleavage. The removal of the small table behind her, the texture of the floor/carpet? The lighting, a slightly more expressive face, the editing of the text to be red and show the emergency of the situation, the editing of the star map to show Ophion.
3 questions on it though. 1st: the console behind Annie just has a bunch of star systems everywhere, this seems like a really confusing design choice for a ship.
Doorframe. Taking in isolation it probs does look odd as it's been a long while since Rah-Rah walked you through the ship2nd: The door? I think it is a door, whatever is the blackish thing on the right of the image, it looks weird as if something is sitting in the players view rather than being part of the ship.
The bunks. Crew bunks are between the crew rest area and the cockpit. Again, it's been a while since you wandered in Vanny so totes understandable3rd: Is the far right of the image a stowing area or bunks? I thought crew quarters were a bit further back.
Canto.....*tut tuts* as if I wouldn't have amended the tutorialHoo Raah!1!!!!!!! Opacity Slider Made it into this game!!!!
But .. But your transparency was O.K to begin with ....
Great minimalistic GUI => hope you got a great tutorial for it and some smooth transitions ... these features tend to lag the games or gate play time with ... well ... options circles of hell
More or less, but I asked for a specific thread for this obvs. And yeah, I would defo start you own thread.I think Notty started the thread in the "Programming, Development & Art" section, and then had it moved.
Probably helps to format it as properly as possible in advance as well.
Aww, I thought I could be the judge.Oh! And Doctor evil agreed to be the judge
jaffa cakes, coffee , ciggies and wine might be a better and safer offer.Aww, I thought I could be the judge.
As you'll be defending yourself... (cosplayable?)
...and my testimony would just repeat what I and others have already told him on a number of occasions...
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...I don't really have a role to play. At this point, I doubt there is at least a shred of self-reflection and openmindness in him, but maybe he'll surprise us...
I don't quite get the connection I'm afraid.jaffa cakes, coffee , ciggies and wine might be a better and safer offer.
For any guilty party instead of excuses.I don't quite get the connection I'm afraid.
I have three thoughts on this. Firstly we don't know characters skill sets so every time we get new information the character box will need updating. Secondly just how skilled do you need to be to get skill set (Mike the unskilled Engineer for example), Finally to keep skill list small you need to be extremely general so it will not be able to give detailed info. ie Combat covers small arms,bladed weapons, blunt weapons, unarmed, heavy weapons, weapon systems then each of those can have several sub categories.Everyone has more or less different skillsets, so it could end up with so large a list of badges that players would forget what each of them indicate.
I for one would much prefer the PDA rather than preferences.Question!
With this transparency thingy, rather than spend an age working out how to use sliders I was thinking instead of....
View attachment 405395
You all use the PDA in game anyway and it would be quicker than you having to go to the preference menu. Given you might what to lighten/darken the text screen depending on the scene background quite a bit anyway this could be handier.
Plus, being the lazy bitch I am, I can just move the text button to the PDA instead of having to learn a whole new branch of coding.
Thoughts?
Don't dis Black Adder or Lord Percy Percy you peasant. NO TURNIPS FOR YOU.Just wait for the facepalm from Canto! lol
You really like that show don't you?
Oh, there seems to be a miscommunication somewhere... did Baldrick deliver the wrong message? I'm totes not dissing the show, at all, not even a little bit. But having said that, you can keep the turnipsDon't dis Black Adder or Lord Percy Percy you peasant. NO TURNIPS FOR YOU.
Skills and stuff seem more like something for the character sheets and the notes pages about them, no?I have three thoughts on this. Firstly we don't know characters skill sets so every time we get new information the character box will need updating. Secondly just how skilled do you need to be to get skill set (Mike the unskilled Engineer for example), Finally to keep skill list small you need to be extremely general so it will not be able to give detailed info. ie Combat covers small arms,bladed weapons, blunt weapons, unarmed, heavy weapons, weapon systems then each of those can have several sub categories.
As an aside I don't really want to much information stored or handed to me. One of things I love about Nottie's game is the learning about characters and trying to figure out who has nefarious motivations. I don't want to have important information just handed to me if I miss it in game. (Just look at how much time I spent and still spending analysing the Chris/Kellie fight and gone from Chris exploiting Kellie to Kellie throwing fight to exploit Chris).
I for one would much prefer the PDA rather than preferences.
Don't dis Black Adder or Lord Percy Percy you peasant. NO TURNIPS FOR YOU.
If it is easier to do then go for it.Question!
With this transparency thingy, rather than spend an age working out how to use sliders I was thinking instead of....
View attachment 405395
You all use the PDA in game anyway and it would be quicker than you having to go to the preference menu. Given you might what to lighten/darken the text screen depending on the scene background quite a bit anyway this could be handier.
Plus, being the lazy bitch I am, I can just move the text button to the PDA instead of having to learn a whole new branch of coding.
Thoughts?