With the quantity of work going into each chapter, which I applaud, mind you, it would be 3 years even with the quickened production. With faster production, I expect the developer would experiment with new things and grow the chapters. Furthermore, in most games, later chapters balloon in size because of the different, diverging paths.Well, the plan is to get a new state-of-the-art 3090 powered PC to significantly quicken production. And with gained experience, it can be assumed animations won't need to be re-rendered as much, so that should also decrease the time. It's very difficult to predict, but yeah at least two years, I'd guess.
From what I recall from this game, choices had an impact. So... later chapters would be by necessity bigger.
In the end, you can't have a small (or one person team) developing a quality game of that size in just a couple of years. It is not possible.
Which I knew already. Which means that I don't like cliffhangers in games where the updates are by necessity big. Many good games with circles of 1 update per 3-5 months use cliff hangers.
Sigh...All the chapters end with some kind of cliffhanger.
That's what I remember. I have hoped that the remastered / new chapter would drop this trend.