4.70 star(s) 34 Votes

SeveralGeese

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I'd be kind of interested in going through the machine translation and trying to tweak/rewrite it to sound more natural. Anyone know how I could go about accessing the dialog file, or however this game works?
 
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TragicSolitude

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I'd be kind of interested in going through the machine translation and trying to tweak/rewrite it to sound more natural. Anyone know how I could go about accessing the dialog file, or however this game works?
How much engine work are you looking to do?
I have the entire game unpacked and in a ready state to be worked on in-editor.
But if you're not looking to do engine work, I might be able to be convinced to help.

Edit: I spent an ASSLOAD of time trying to figure out where text is for this game, and finally found it.
For myself in the future, it is User Database Editor > Items 40 and below
 
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SeveralGeese

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How much engine work are you looking to do?
I have no experience working with Wolf editor, so I would need to figure out the basics there. I don't want to be coddled too much, but hopefully just knowing which files to interact with and how should be enough to get me going.

Just futzing around, it looks like the system is a little dense for a total novice like me, I'll probably have to sit down with a tutorial or two before I figure out how to play with this. It's never as easy as a folder full of txt files, eh?
 
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TragicSolitude

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I have no experience working with Wolf editor, so I would need to figure out the basics there. I don't want to be coddled too much, but hopefully just knowing which files to interact with and how should be enough to get me going.

Just futzing around, it looks like the system is a little dense for a total novice like me, I'll probably have to sit down with a tutorial or two before I figure out how to play with this. It's never as easy as a folder full of txt files, eh?
Well, thankfully with this line of work you don't REALLY have to know how the engine works, fully.
Most of what you're doing here is just changed lines anyway, and most of the text for this game is stored in a way that makes localization much easier.
See the post of mine you quoted, and you'll find all the text in game in that area.
(This is assuming you already went through and got the game data unencrypted and unpacked.)
 

SeveralGeese

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See the post of mine you quoted, and you'll find all the text in game in that area.
(This is assuming you already went through and got the game data unencrypted and unpacked.)
I got the data file unpacked, though I'm still struggling to figure out how to actually open things in WRPGE, and which file to open. I assume I'm supposed to go into "User Database Editor" and... I assume import a file? Or should I be loading a map first?
 

TragicSolitude

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I got the data file unpacked, though I'm still struggling to figure out how to actually open things in WRPGE, and which file to open. I assume I'm supposed to go into "User Database Editor" and... I assume import a file? Or should I be loading a map first?
Once you have all the data files unpacked, you move them over to the editor's folder and replace the default data folder with the one that was unpacked. You can then run "Editor 2.24Z.exe" and the editor will launch with all of the game's assets loaded in.
Then you go to View > User Database, and scroll down the now populated list

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SeveralGeese

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Once you have all the data files unpacked, you move them over to the editor's folder and replace the default data folder with the one that was unpacked. You can then run "Editor 2.24Z.exe" and the editor will launch with all of the game's assets loaded in.
Then you go to View > User Database, and scroll down the now populated list
Aha! I've got it working! I'll start tinkering away at this, thank you very much!
Only other thing I think I might need is knowing how to re-pack the data file once I'm done, or I want to test it.


Edit: In the context of the meat world (3-1 to 3-5) do you think they intend to refer to it as hell or is that a translation quirk? It doesnt feel like the right vibe, so I'm tempted to refer to it as the Abyss or the Underworld/Otherworld or something.
 
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maknae

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any gdrive or mega link? mine takes 2 days to download from those sites :(

nvm found it
 

SeveralGeese

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Mar 8, 2022
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"Oh... Too many monsters
Is this an accidental property"

a quick google later I learn that a Jiko Bukken, or Accidental Property, is a fancy term for properties where "the former occupant died of unnatural causes, such as suicide, murder, fire or neglect." which are sold on the cheap

I guess a way to rewrite that would be
"Oh, So many monsters.
Did the previous owner somehow go missing?"
 
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Iexist

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Jul 20, 2018
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"Oh... Too many monsters
Is this an accidental property"

a quick google later I learn that a Jiko Bukken, or Accidental Property, is a fancy term for properties where "the former occupant died of unnatural causes, such as suicide, murder, fire or neglect." which are sold on the cheap

I guess a way to rewrite that would be
"Oh, So many monsters.
Did the previous owner somehow go missing?"
If this was a more story-based game, I'd say to just keep "Accidental Property" and add a translator note in a notepad that'd be included with the translation. It doesn't matter much for this game, but these sort of tidbits can change a lot about one's understanding of the game and story.
 

SeveralGeese

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Mar 8, 2022
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If this was a more story-based game, I'd say to just keep "Accidental Property" and add a translator note in a notepad that'd be included with the translation. It doesn't matter much for this game, but these sort of tidbits can change a lot about one's understanding of the game and story.
Editor's note: "keikaku" means "plan"
That said, replacing awkward direct translations is the whole point of me trying to localize this.
 
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TragicSolitude

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Aha! I've got it working! I'll start tinkering away at this, thank you very much!
Only other thing I think I might need is knowing how to re-pack the data file once I'm done, or I want to test it.


Edit: In the context of the meat world (3-1 to 3-5) do you think they intend to refer to it as hell or is that a translation quirk? It doesnt feel like the right vibe, so I'm tempted to refer to it as the Abyss or the Underworld/Otherworld or something.

You should be able to test the game through the engine itself, by pressing the "Begin Test Play" button. It is the green button at the end of the button row under the dropdown menus. Or just running the "Game.exe" in the editor folder.

And in terms of re-packing it depends, what did you use to decode the .wolf file? I have a suite of programs that let me both encode and decode the .wolf files as needed. Alternatively, you can try running the game with the decoded data files, in place of the .wolf file. And if that works, can redist that instead.
 

SeveralGeese

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Mar 8, 2022
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You should be able to test the game through the engine itself, by pressing the "Begin Test Play" button. It is the green button at the end of the button row under the dropdown menus. Or just running the "Game.exe" in the editor folder.

And in terms of re-packing it depends, what did you use to decode the .wolf file? I have a suite of programs that let me both encode and decode the .wolf files as needed. Alternatively, you can try running the game with the decoded data files, in place of the .wolf file. And if that works, can redist that instead.
I used WolfDec to unpack it. and I used the Game.exe to test it no problem. I have the first draft of it completely done, barring some tests of the later levels to make sure the text didnt get cropped anywhere. I'll do that later.
I still want to take a second pass in order to get things more consistent (especially with the "Hell" content) but soon as I figure out how to pack and upload the file, I can share it here.
 

TragicSolitude

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I used WolfDec to unpack it. and I used the Game.exe to test it no problem. I have the first draft of it completely done, barring some tests of the later levels to make sure the text didnt get cropped anywhere. I'll do that later.
I still want to take a second pass in order to get things more consistent (especially with the "Hell" content) but soon as I figure out how to pack and upload the file, I can share it here.
I just realized I was overthinking it, like, way too hard lol.
You can simply use the engine's built in compression tool haha
File > Create Game Data > Encrypt Entire Game Folder
Will output the game in the same state that it is released. (With your edits included.) So you can redist the data.wolf file that was output into the folder it places it in. AnonFile, Mega, or other approved hosts are here.
 

SeveralGeese

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Mar 8, 2022
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Well, here goes nothing!

My first draft for localizing the English machine translation.
Please let me know if there's any cropped text or weird monologue that I missed or made worse. I did this in a day, so it wouldnt shock me if there are errors.
Known areas I want to improve on:
3-1 to 3-5 "Hell", both region comments and item descriptions

 
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TragicSolitude

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Well, here goes nothing!

My first draft for localizing the English machine translation.
Please let me know if there's any cropped text or weird monologue that I missed or made worse. I did this in a day, so it wouldnt shock me if there are errors.
Known areas I want to improve on:
3-1 to 3-5 "Hell", both region comments and item descriptions


Nicely done, in the future, I'd advise redistributing just the necessary files alone. Games like these can be redistributed in parts since the exes won't change from making data edits as such.
(It doesn't matter much for this game, as it's small, but it can add up with other works.)

To start off, I did a quick once over to help you out for later, and here are some things I found:
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Good luck!
 
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SeveralGeese

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Nicely done, in the future, I'd advise redistributing just the necessary files alone. Games like these can be redistributed in parts since the exes won't change from making data edits as such.
(It doesn't matter much for this game, as it's small, but it can add up with other works.)
Yeah, if the game wasn't so small I would just pack the essentials. but since it's just a data folder (which I would be too scared to pick through that) I figured I'd just pack the whole thing so its just one download.

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Thanks again for all the help, couldn't do it without you!




(Should I post the updated links on my newest post or just on my original post?)
 
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TragicSolitude

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Yeah, if the game wasn't so small I would just pack the essentials. but since it's just a data folder (which I would be too scared to pick through that) I figured I'd just pack the whole thing so its just one download.

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Thanks again for all the help, couldn't do it without you!




(Should I post the updated links on my newest post or just on my original post?)
I would say capitalize the items in the indicator boxes. They are proper names of the items, rather than just being used as a descriptor.

And regarding redistributing files, apologies I should have been more specific. I more so meant that the data.wolf file you got as an output from the WolfRPG Editor would be the thing you redistribute. The recompression was the right move, but in this sense you only had to redistribute that data.wolf file to make this work. (Rather than that AND the rest of the game.)

With terms of updating which post, it's up to you I believe. Some people update their original post, some people just make a new one. Dealer's choice.
 
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TragicSolitude

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Ver 0.92 released.

This is the final update that the dev will post before the full release of the game!
Also, the dev plans on doing a post-release update if sales go well!

If I'm interpreting this correctly, the dev plans on doing full release around the 29th of April. But that's not directly from them, so take that with a grain of salt. Further, the DLSite version will be released first, with the Steam release coming after that. (Which, for any CN fans, will be their only option. As there has been an issue with providing Chinese text for the DLSite release. Which the dev has stated she is not able to say much about.)



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4.70 star(s) 34 Votes