DoomSatan

New Member
Aug 12, 2017
12
13
Here is my first version of a DC superheroine roster. But, until more customization options (size, hair colour etc.) are available it will probably remain quite limited.

Edit: i just noticed you can't upload the roster-files here
Edit 2: Here you go:
 

BerglorMan94

Member
Apr 10, 2021
179
150
on that subject, is there an estimated timeframe already when these options will be available?
I don't think we have a definitive timeline, but it won't be within the next 3-4 updates at least. I think CSDev wants to introduce more Chosen Variety before he focuses on the physical customization.
 
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Kalloi

Member
Mar 20, 2019
455
517
Thank you for the insight. Thankfully the one Im planning to sacrifice is bitter enemies with the other Forsaken I nabbed in loop 2. Extra EE early game is gonna be a game changer. Also, an Imago Quickening on day 30??? That sounds insane to me. Even when I considered myself to have a solid grasp on the mechanics of the game I couldn't manage that. Kudos. I have much to learn about optimizing my early game from what it sounds like. Basic loop 1 I find it difficult to get any sort of traction until like day 10. Perhaps I'm investing my points incorrectly. Do you usually pick up Eager Breeders and stuff early on, or just rush a decent commander?
Ty for the the praise! :D And I'm glad you'll be fine to sacrifice that forsaken, Early EE is really good, especially if you skip Psychic Reading and pick up extra extermination or longer evacuation from day 1. I don't know if it's clicked for anyone else, but recently I think I figured out the better of the two upgrades to pick and it varies depending on the chosen you first encounter.

Minor morality chosen are great at exterminating but they suck at evacuating because they aren't as pure as the other morality chosen.

Core morality chosen are great at evacuation because of their purity but when it comes to extermination they aren't as fast unless they have core confidence as well

So if my first chosen in the loop has Minor Morality I pick up wide deployment and if my first chosen is core morality I pick fast breeders with Significant morality chosen varying which one I choose depending on their damage output in the battle.

Basically the best upgrade is the one the first chosen sucks doing, this is less important when they all show up but I found taking this into consideration made my battles longer, thereby increasing the rounds and making the other chosen's first appearance happen quicker and ultimately giving 3+ EE per day as soon as possible :)

I think I've gotten used to planning and figuring out some good strategies over time, although some team combinations still mess me up, especially ones with a Core Morality/Core Confidence types haha. And honestly I agree that things don't really start rolling until Day 10-11 or so. I typically try to get a 4-5 commander with 1 extra capture charge for loop 1 after I pick up eager breeders and the 2nd deployment upgrade and that's where I try to get my first breakthrough with T1s, from there, if I'm going for a distortion- especially something like Tempt, I aim for versatility/ Hunger/ Anger upgrades next to make 4-5 turn HATE/INJU commander with 1 extra charge and target the chosen that has minor/significant dignity or the chosen most susceptible to HATE and INJU, after ambushing them, hopefully the 2nd chosen arrives in the battle by the time the 1st one escapes so I can capture her immediately and activate the FEAR trauma on Chosen 1 for more turns, and then I surround her and raise EXPO to make Chosen 2's time with the commander extra juicy and Caress to get PLEA levels to try and get Chosen 1's Pain to the next level before she escapes along with her other trauma levels. If I get some decent EE from the breaks relationship events, maybe even a T2 defiler off in the last second, then Instead of doing this strategy again immediately on the other chosen, I pick up Nursery Hives and Human Collaborators to Extend my time frames, sometimes Vengeful Reconstruction too. and then I try again. Things really pick up t2-wise close to or after the Interview, with it varying from team to team, with the most recent exception of this being in my loop 3 run where not only I broke almost all of t1's on a chosen on Day 9, but I also managed to get a core Broadcast break on her the day after which I never done before without using cheats, and the crazy thing is the Day 9 breaks was as a result of me using a forsaken Aversion Distorted one with 4EE with a 3 damage fighting style that I couldn't train her out of yet, it helps that her style was HATE/INJU/EXPO and her expertise is pretty high in all of them (100k+) but I still can't believe it haha, It makes me want to try some experiments with forsaken

Anyway This strategy is really good imo, especially for making orgies if you find out the team's flow strategy, My ultimate goal at that point is to get the defilers I'm looking for on each respective chosen and get an Orgy as soon as possible. For distortions this can meet most of the requirements for them if you play your cards, right . Doing an Orgy can get that PLEA requirement for the initial Tempt, and once theyre distorted you can grind and pummel that chosen without risk of breaking her T1 Morality anymore. Aversion requires Orgies in the first place, and Negotiation Distortion needs 1G angst on each chosen on the team, meaning an orgy is best way to reach that all at once.

I try to get at least 3 turn orgy since that's the sweet spot for getting the first T3 break in my experiences,

Beyond that, they're really good at getting the T3 requirements as soon as possible. And the sooner that they do that, the more time you'll have to increase % parameters for the T4 and the EE income will be really generous.

It also helps to plan out how you'll corrupt the chosen and imagine what the final battle will look like ahead of time, I've had times where I imago'ed and realized that the final battle is almost impossible either from the lack of upgrades, they weren't corrupted enough or I plain don't have enough EE for a decent commander. It's really easy for me to ride the high of corruption and I end picking upgrades I don't really need,

So if you want to do imago really really quickly, the best way to do an all break with 1-2 chosen with Aversion or Temptation on the last chosen, relationship wise, having them all hate each other is best for antipathy-sake and having Aversion/Temptation means you can OKO one of the chosen and focus on the other 2 Aversion good for knocking them out early in the final battle and temptation is good at the end,

And thankfully I looked at the scenes on my save and it looks like my loop1 chosen had the vacation episode so but didn't have the millitary meeting so I'm guessing the timeframe I won was between day 31-44 But I certainly remember having 10+ days for training so I'm thinking it was mid-30s when I imago'd


But yeah after loop 1 and if I have a low cost forsaken, I only pick up the first wave of upgrades so Weakness Sense, Enhance Polymerism, Eager Breeders, and Coordinated Deployment and then I hoard my EE until I can deploy my forsaken since the next few upgrades are commander based.
 
Last edited:

BerglorMan94

Member
Apr 10, 2021
179
150
Ty for the the praise! :D And I'm glad you'll be fine to sacrifice that forsaken, Early EE is really good, especially if you skip Psychic Reading and pick up extra extermination or longer evacuation from day 1. I don't know if it's clicked for anyone else, but recently I think I figured out the better of the two upgrades to pick and it varies depending on the chosen you first encounter.

Minor morality chosen are great at exterminating but they suck at evacuating because they aren't as pure as the other morality chosen.

Core morality chosen are great at evacuation because of their purity but when it comes to extermination they aren't as fast unless they have core confidence as well

So if my first chosen in the loop has Minor Morality I pick up wide deployment and if my first chosen is core morality I pick fast breeders with Significant morality chosen varying which one I choose depending on their damage output in the battle.

Basically the best upgrade is the one the first chosen sucks doing, this is less important when they all show up but I found taking this into consideration made my battles longer, thereby increasing the rounds and making the other chosen's first appearance happen quicker and ultimately giving 3+ EE per day as soon as possible :)

I think I've gotten used to planning and figuring out some good strategies over time, although some team combinations still mess me up, especially ones with a Core Morality/Core Confidence types haha. And honestly I agree that things don't really start rolling until Day 10-11 or so. I typically try to get a 4-5 commander with 1 extra capture charge for loop 1 after I pick up eager breeders and the 2nd deployment upgrade and that's where I try to get my first breakthrough with T1s, from there, if I'm going for a distortion- especially something like Tempt, I aim for versatility/ Hunger/ Anger upgrades next to make 4-5 turn HATE/INJU commander with 1 extra charge and target the chosen that has minor/significant dignity or the chosen most susceptible to HATE and INJU, after ambushing them, hopefully the 2nd chosen arrives in the battle by the time the 1st one escapes so I can capture her immediately and activate the FEAR trauma on Chosen 1 for more turns, and then I surround her and raise EXPO to make Chosen 2's time with the commander extra juicy and Caress to get PLEA levels to try and get Chosen 1's Pain to the next level before she escapes along with her other trauma levels. If I get some decent EE from the breaks relationship events, maybe even a T2 defiler off in the last second, then Instead of doing this strategy again immediately on the other chosen, I pick up Nursery Hives and Human Collaborators to Extend my time frames, sometimes Vengeful Reconstruction too. and then I try again. Things really pick up t2-wise close to or after the Interview, with it varying from team to team, with the most recent exception of this being in my loop 3 run where not only I broke almost all of t1's on a chosen on Day 9, but I also managed to get a core Broadcast break on her the day after which I never done before without using cheats, and the crazy thing is the Day 9 breaks was as a result of me using a forsaken Aversion Distorted one with 4EE with a 3 damage fighting style that I couldn't train her out of yet, it helps that her style was HATE/INJU/EXPO and her expertise is pretty high in all of them (100k+) but I still can't believe it haha, It makes me want to try some experiments with forsaken

Anyway This strategy is really good imo, especially for making orgies if you find out the team's flow strategy, My ultimate goal at that point is to get the defilers I'm looking for on each respective chosen and get an Orgy as soon as possible. For distortions this can meet most of the requirements for them if you play your cards, right . Doing an Orgy can get that PLEA requirement for the initial Tempt, and once theyre distorted you can grind and pummel that chosen without risk of breaking her T1 Morality anymore. Aversion requires Orgies in the first place, and Negotiation Distortion needs 1G angst on each chosen on the team, meaning an orgy is best way to reach that all at once.

I try to get at least 3 turn orgy since that's the sweet spot for getting the first T3 break in my experiences,

Beyond that, they're really good at getting the T3 requirements as soon as possible. And the sooner that they do that, the more time you'll have to increase % parameters for the T4 and the EE income will be really generous.

It also helps to plan out how you'll corrupt the chosen and imagine what the final battle will look like ahead of time, I've had times where I imago'ed and realized that the final battle is almost impossible either from the lack of upgrades, they weren't corrupted enough or I plain don't have enough EE for a decent commander. It's really easy for me to ride the high of corruption and I end picking upgrades I don't really need,

So if you want to do imago really really quickly, the best way to do an all break with 1-2 chosen with Aversion or Temptation on the last chosen, relationship wise, having them all hate each other is best for antipathy-sake and having Aversion/Temptation means you can OKO one of the chosen and focus on the other 2 Aversion good for knocking them out early in the final battle and temptation is good at the end,

And thankfully I looked at the scenes on my save and it looks like my loop1 chosen had the vacation episode so but didn't have the millitary meeting so I'm guessing the timeframe I won was between day 31-44 But I certainly remember having 10+ days for training so I'm thinking it was mid-30s when I imago'd


But yeah after loop 1 and if I have a low cost forsaken, I only pick up the first wave of upgrades so Weakness Sense, Enhance Polymerism, Eager Breeders, and Coordinated Deployment and then I hoard my EE until I can deploy my forsaken since the next few upgrades are commander based.
I always go for at least a couple T-2 breaks by the Interview for some extra EE, even if I need to beat my head against a wall. I'm gonna try and use some of this, and do some extra thinking about what I want the last day to be like.
 

BerglorMan94

Member
Apr 10, 2021
179
150
So loop 3 isn't going quite how I wanted... But I'm making do. The superior Chosen that's shown up is the remaining member from loop 1. Sadly, they had 3 Tier 2 breaks so I had no ability to get them on a Distortion Path... But! I have been doing well at driving a wedge between all of the Chosen. I have a different one on the Tempt path, and the last day I played through ended with a 15 turn orgy that I cut short after 3 turns for 7 extra EE, seeing how I had generated enough Trauma to get 1 Tier 3 break on each of my Chosen. Now its about maximizing efficiency to get them ready for Tier 4 breaks. I think I'm gonna try and focus on getting Hypnosis breaks specifically. Two of them are at Tier 3 Deviancy((?) I don't remember if that's what that vulnerability is called) and the other, I believe it's Mayhem the Superior Chosen, has a Tier 3 Dignity break. Devotion is geared for both Hypnosis and Parasitism so I don't actually need a commander body for it, either. Unfortunately Tyrant isn't performing as well as I had hoped, but that might be due to lack of expertise gained so far. A synthesis commander was more effective. Oh, and I've gotten good EE rewards from both the Interview and the "Vacation" so I'm feeling pretty good about this loop so far.
 
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Celebrius

Newbie
Mar 7, 2019
37
22
I hope things went well! Did your low-cost forsaken help out in your loop? Pain may have her minor's broken but eventually those later breaks will pay off if you manage to flip her relationship with Midnight to bitter enemies with that EE burst. :D
I actually haven't had the chance to play lately. Went to play some regular games but I'll come back around to this eventually! This game fries my brain a bit with the strategizing and early/mid game planning so it's actually a bit exhausting to play, in a good way!
 

BerglorMan94

Member
Apr 10, 2021
179
150
So I've been running into a serious problem on my run now that I've gottone Tier 3 breaks, and I've noticed this on my previous loops. The Chosen are so god damn fickle about when theyll use Fantasize and it's back breaking at times. I'll have my Tempted Chosen all by herself unsurrounded while the other 2 are capture/surrounded and she JUST SITS THERE FOR 20 FUCKING TURNS. Not a single fantasize. It's so frustrating, and I have no idea if I'm doing something wrong, or what. I have less than 5 days left until the final battle and I'm trying to put a wedge between Decree (Tempt) and Mayhem (Superior), but neither of them are using Fantasize at the rate I need them to.
 

BerglorMan94

Member
Apr 10, 2021
179
150
So I got around that hurdle by sheer luck and reloading a save 5 times... There were 2 times where Decree literally never used Fantasize the entire fight... I just don't understand...
 

tpk

Member
Aug 24, 2018
126
106
So I've been running into a serious problem on my run now that I've gottone Tier 3 breaks, and I've noticed this on my previous loops. The Chosen are so god damn fickle about when theyll use Fantasize and it's back breaking at times. I'll have my Tempted Chosen all by herself unsurrounded while the other 2 are capture/surrounded and she JUST SITS THERE FOR 20 FUCKING TURNS. Not a single fantasize. It's so frustrating, and I have no idea if I'm doing something wrong, or what. I have less than 5 days left until the final battle and I'm trying to put a wedge between Decree (Tempt) and Mayhem (Superior), but neither of them are using Fantasize at the rate I need them to.
I have noticed 2 things:

- they will not fantasize when all of their trauma multipliers are 0.

- they need 10k (the range may be different) and some trauma to fantasize. do note that they heal fast in the turn they don't use it, and sometimes they heal too much and get out of this range
 

CSdev

Member
Game Developer
Oct 14, 2020
159
535
True the game is quite grindy... since the numbers need to get so huge I often times use cheat engine to bump initial numbers up so I can get to the fun part of the corruption. Even with that I have to be very careful or I have endless turns of the girls not using the adaption I want them to use. It took me awhile to figure out how to reliably stack striptease procs.

One option would be to either shift the corruption to the related punisher upgrade, like hypnosis percent goes up every turn they are exposed to the hypnosis commander upgrade, and leave the fantasize/striptease/etc as symbols of their corruption this way you can balance corruption gain around something consistent instead of RNG or you can keep the current system and add in that the commander upgrades increase corruption per turn as well so you have a controllable element that players can utilize to force things.

For instance the Drain upgrade makes the Commander immune to the self destruct, instead every time they try it it just sucks the power out of them and makes them even more compatible with draining forcing them to go through the entire capture length.

Once the player has a means of reliably increasing corruption, and doing so in a targeted manner, they will more swiftly hit the break points and you wont have to worry about having later final break points that cause a Broodmother, Doll/Vessel of the Demon Lord, Bio-Power Cell, or Unchosen ending.

You can also integrate the ideas I suggested to help with that, Brainwashing after the initial complete hypnosis. Body Modification technically could be implemented in 2 forms: You can have a body modification upgrade for commanders to do light/temporary body modification in combat (enlarging breasts, making the body more sensitive, etc) with permanent body modification being for when the girls come to the hive (Hypnosis call, drain begging, etc).
My worry about adding other ways to get punisher effectiveness percentage is that the requirement for T4 breaks would have to be increased (or the gains nerfed) in order to keep the same level of difficulty, and that would have the potential to make the game more grindy instead of less. I want the sinful moves to still be the main way that punisher effectiveness percentage is increased, because it presents the player with a choice. You can stop the Chosen from using the sinful moves (by using unupgraded Commanders against Detonate-users, or by surrounding Slaughter- and Striptease-users before their allies) in order to avoid their powerful effects, but this puts the targets' corruption on hold. And the more the sinful moves hurt you, the more progress you gain in their users' corruption, because both the effects and the corruption speed depend on how high the target's circumstance damage is.
Theirs no way to increase the days until the main battle in campaign? changing it from 50 to 100 or something would be an easy way to make an easier mode
There isn't exactly a cheat to do this right now, but you should be able to reset the game day to an earlier number in order to effectively take as long as you want.
Here is my first version of a DC superheroine roster. But, until more customization options (size, hair colour etc.) are available it will probably remain quite limited.

Edit: i just noticed you can't upload the roster-files here
Edit 2: Here you go:
Google Drive
It's nice to see the roster export function getting used. As for further customization, the portrait system is meant to sort of hold everyone over until more text customization options can be added.
So I've been running into a serious problem on my run now that I've gottone Tier 3 breaks, and I've noticed this on my previous loops. The Chosen are so god damn fickle about when theyll use Fantasize and it's back breaking at times. I'll have my Tempted Chosen all by herself unsurrounded while the other 2 are capture/surrounded and she JUST SITS THERE FOR 20 FUCKING TURNS. Not a single fantasize. It's so frustrating, and I have no idea if I'm doing something wrong, or what. I have less than 5 days left until the final battle and I'm trying to put a wedge between Decree (Tempt) and Mayhem (Superior), but neither of them are using Fantasize at the rate I need them to.
This is probably a result of a minor bugfix I did last release which was meant to stop the Chosen from using Fantasize even when all their trauma multipliers were literally at x0. I hadn't realized that my previous balancing of their Fantasize odds was affected by the bug, and so now that the bug isn't there, they're a bit too reluctant to use the move. It'll be tweaked in the next version.

However, until then, I can at least share the logic they use for deciding whether to use Fantasize, since you can still get them to use it with some effort. As with all adaptation moves, they're more likely to use it when the associated circumstance damage (PLEA in this case) is higher. This is because the move is more powerful when the associated circumstance damage is higher. And for Fantasize specifically, they like to use it when they have unbalanced trauma damage. So, if one trauma is at Lv 2 damage and another is at Lv 0 damage, they're much more likely to use Fantasize to try to keep the Lv 0 at Lv 0.
 

TankHunter678

Newbie
Mar 14, 2018
59
62
My worry about adding other ways to get punisher effectiveness percentage is that the requirement for T4 breaks would have to be increased (or the gains nerfed) in order to keep the same level of difficulty, and that would have the potential to make the game more grindy instead of less. I want the sinful moves to still be the main way that punisher effectiveness percentage is increased, because it presents the player with a choice. You can stop the Chosen from using the sinful moves (by using unupgraded Commanders against Detonate-users, or by surrounding Slaughter- and Striptease-users before their allies) in order to avoid their powerful effects, but this puts the targets' corruption on hold. And the more the sinful moves hurt you, the more progress you gain in their users' corruption, because both the effects and the corruption speed depend on how high the target's circumstance damage is.
The problem is that the main difficulty resides in the grind itself and lack of information. Reducing the grind is going to make it easier, this is why your Easy Mode has a cheat to unlock the achievements which includes knocking off 75% of the requirement to achieve T4 breaks in the first place right?

Because hitting 1000% is quite grindy, even if you use cheat engine to modify values so you can achieve the requirements for high level fantasize, striptease, or slaughter corruption procs. Once you understand how those procs work, because the game does not do a good job explaining them, the difficulty goes away and the grind sets in. It becomes easy to control the party to keep them locked down but it becomes a problem of herding them to do what you want them to enough times over enough battles.

Though hell, half of my main suggestion involves basically throwing on Bad Ends for the Heroines at double what is needed for a T4 break and throwing things in to ease the grind a bit and to give a bit more control. Also depending on how you look at it, the suggestion also in a sense makes things harder because you need to manage the corruption not just because some of the adaptions can be annoying* but because if you want a Forsaken that would not be effectively useless (You have exposure weaken Forsaken, so maxing out exposure triggering the Unchosen Bad End would result in a very weak Forsaken), be shall we say uninteresting (a Doll/Vessel of the Demon Lord may be able to emulate implanted personalities but its still an empty shell the player can choose to inhabit and training would likely not be as fun for some), or you simply do not get a Forsaken you can train and use in combat (Broodmother or Bio-Power Cell Bad Ends).

Though honestly one thing you could do if you wanted to raise difficulty while you lower grind would be rather simple: give the Magical Girls the ability to actually help each other when they are taken captive.

Lets use Hypnosis as an example. Conceptually Hypnosis grows in strength through repeated use on the target, so the Hypnosis commander raising Hypnosis percent every turn it holds a Magical Girl Captive makes sense. The counter to this would naturally be that if both Magical Girls are not surrounded and not a hated enemy of the one captive they would blast an escape route for their friend to escape from the brainwash ball that is the commander. Sure that would momentarily slow down the elimination of demons and thralls, but that is Magical Girls for you. They will often times put their friends and teammates over eliminating minions when possible as each combat capable magical girl is going to make the process faster overall.

Same thing with Drain, the commander being focused on a single target makes it open to a combined counter to free the one being drained. Same with impregnation. Parasitism could be countered with a combined spell to force the commander out of the costume.

This is actually why most magical girl porn games feature the Magical Girls either not working together, being solo to begin with, or the villain attacks in multiple places to split them up... which could be an option for Forsaken, sending them out on simultanious attacks following their own judgement according to personality thus allowing you to isolate one magical girl to focus your torment on at the cost of not being able to inflict breaks on the other magical girls.

*(I avoid causing slaughter altogether because I am playing to see Magical Girls get corrupted into lewd messes, striptease is a non issue because it happens most when you are setting up tempts and a tempt is a tempt each one is going to reduce the minimum needed for the next and the final battle regardless of the damage done during it)
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,615
1,997
Waiting for T4 breaks is the worst part of the game imo. It feels really passive and like you don't have any control over it. You just sit around and wait and hope the girls use their moves. It should be one of the most exciting parts of a run, with you having almost completely corrupted the girls, but it's just a slog/grind. I'm even the type that likes a lot of grinds (Like the average japanese rpg game grind), but I don't enjoy it here.
 

tpk

Member
Aug 24, 2018
126
106
My worry about adding other ways to get punisher effectiveness percentage is that the requirement for T4 breaks would have to be increased (or the gains nerfed) in order to keep the same level of difficulty, and that would have the potential to make the game more grindy instead of less. I want the sinful moves to still be the main way that punisher effectiveness percentage is increased, because it presents the player with a choice. You can stop the Chosen from using the sinful moves (by using unupgraded Commanders against Detonate-users, or by surrounding Slaughter- and Striptease-users before their allies) in order to avoid their powerful effects, but this puts the targets' corruption on hold. And the more the sinful moves hurt you, the more progress you gain in their users' corruption, because both the effects and the corruption speed depend on how high the target's circumstance damage is.
While I do understand the point, it also could be a good idea to have another way to increase the T4 by doing something. In my opinion, the one that needs this the most is the Pain T4 as detonating requires resources that you could use to gain more ANGST.

It could be done by visiting the chosen, and doing something in exchange to increase the %. Naturally, it would have something to it like reducing the ANGST by a large amount or giving something to the chosen in the next battle (no captures, faster eradication, etc).

In any case, the forsaken work is a second option for now, but I would like another option later down the line.
 

subli

Member
Jul 30, 2020
471
290
I agree that T1 and T2 are by far the most interesting. I feel like T3 and T4 are much grindier by comparison. Not sure what could be made different about them though.
 

TankHunter678

Newbie
Mar 14, 2018
59
62
Waiting for T4 breaks is the worst part of the game imo. It feels really passive and like you don't have any control over it. You just sit around and wait and hope the girls use their moves. It should be one of the most exciting parts of a run, with you having almost completely corrupted the girls, but it's just a slog/grind. I'm even the type that likes a lot of grinds (Like the average japanese rpg game grind), but I don't enjoy it here.
You have some control...

Slaughter and Striptease activate once per surround so long as the one doing the move is not surrounded or captured. So you can capture one girl which will mean you get a decent surround when they get out of capture and then capture a different girl while you put the first one in a surround. This will result in the girl you ignore if they are applicable to use Slaughter or Striptease to activate said abilities. Then you just repeat while ignoring the girl you are boosting using Slaughter or Striptease on.

Fantasize as pointed out by the dev has a chance to kick in when trauma is heavily imbalanced.

ANTI/PAIN is triggered per capture.

Of course this has problems of its own, since you will have limited surrounds that you can achieve before extermination and evacuation is complete, you have limited captures to work with and the explosion eats up an extra capture.
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,615
1,997
You have some control...

Slaughter and Striptease activate once per surround so long as the one doing the move is not surrounded or captured. So you can capture one girl which will mean you get a decent surround when they get out of capture and then capture a different girl while you put the first one in a surround. This will result in the girl you ignore if they are applicable to use Slaughter or Striptease to activate said abilities. Then you just repeat while ignoring the girl you are boosting using Slaughter or Striptease on.

Fantasize as pointed out by the dev has a chance to kick in when trauma is heavily imbalanced.

ANTI/PAIN is triggered per capture.

Of course this has problems of its own, since you will have limited surrounds that you can achieve before extermination and evacuation is complete, you have limited captures to work with and the explosion eats up an extra capture.
I know how they work, thanks. I meant up until that point, the game is about controlling the girls story/gameplay wise, but the T4 break is often just letting them do what they want. It kind of breaks the immersion/focus of the game is what I'm saying. You usually spend your time trying to lock the girls down and torment them up till that point, that make sense. Sitting around and waiting for them to use their moves against you doesn't feel like the gameplay up to that point or like a logical way for the MC to act. It starts to feel like you're metagaming instead of actually playing the game naturally, if you understand what I mean. You need to intentionally let some girls free and allow them to spam their moves at you, instead of the usual "Torment the girls" goal of the earlier breaks. If you didn't know how it worked, that isn't something you'd ever consider doing because it doesn't make any sense outside of "that's just how the game is made".

I'm trying to think of an example of that in popular games but I can't think of any off the top of my head. Wolf's Dungeon had similar problems with that though if you're familiar with that game. Where sometimes you had to intentionally go and lose to some random mob to advance the story. It's kind of like that. It goes against common sense and what you've done up to that point. Without a guide or dumb luck, you'd never advance. It might not be as extreme here, but it's the same feeling.

The moves the girls unlock at T3 are fine, I just don't think the T4 break should revolve around them using those moves. The girls up till that point are already often violent, so it's not like that's really needed for the final step of the corruption. Rather it seems like they're lacking loyalty to the MC at that point. I think the T4 break should focus more on that angle.
 
Last edited:

Jushak

Newbie
Mar 22, 2019
59
155
I remember playing release ~21-23 and having fun with it, but for the life of me I can't figure out how to get the ball rolling in current version.

I managed to break two Core vulnerabities from one chosen (reach lvl 2 PLEA and INJU) by day ~10-15, but even that required 5 point commander for each, making it a net loss evil energy-wise.
 

subli

Member
Jul 30, 2020
471
290
If you haven't broken the same vulnerability for whoever has it as a minor then breaking a core should give 8 energy, so it should be positive. Also, remember that an important part of breaking vulnerabilities is that it allows for more sinful downtime actions, giving faster evil energy generation, not just a lump sum.

Also it's not really possible to tell what you should be doing differently without you going into more detail about what you're doing now.
 

Jushak

Newbie
Mar 22, 2019
59
155
Looking at the overall corruption progress, it was the +2 breaks, rather than the T1 core vulnerability. So a net loss, sadly.

As for what I'm doing... Well, that's the problem: nothing worthwhile it seems.

The heroine statlines are currently:

#1
FEAR 1 / HATE 4
DISG 4 / PLEA 1
PAIN 3 / INJU 1
SHAM 2 / EXPO 2

#2
FEAR 2 / HATE 2
DISG 1 / PLEA 3
PAIN 1 / INJU 4
SHAM 3 / EXPO 1

#3
FEAR 4 / HATE 0
DISG 1 / PLEA 3
PAIN 2 / INJU 2
SHAM 1 / EXPO 3

With #1 I can get 3 round surround ready before #3 arrives. I can use HATE to increase all damage, but I never have enough time to capitalize on that. She has 3x the total angst compared to the other two, since she seems to be the only reasonable target to start fights with.

With #2 I honestly can't figure out anything useful to do. Takes too many turns to increase DISG/PAIN for a surround and SHAM needs something else to get a good enough surround to get anything useful done with the high INJU vulnerability.

With #3 I can get 2-3 round surround with FEAR and PAIN if #1 is still surrounded. I've tried to go 3 round surround on #1 => 3 round surround on #3 => 4-5 round surround on #1, but it's always one round away from happening, pretty much.

When using commander I mostly tried 4-5 turn Mania with two captures to stack EXPO on the other two to stack circumstance modifiers on the one I'm trying to break. Think I tried PAIN commander to directly capture #2 when she shows up, but again, that doesn't really end up accomplishing much.

I'm probably missing something glaringly obvious here, but I don't remember having this hard time with the game when I last really played. I didn't win then either, but at least it didn't feel like I'm completely stuck doing no meaningful progress.
 
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