narrisen

Newbie
Feb 11, 2022
29
20
We were told that english version was more artisticly coherent but the russian version had more content expensions. I'd be interested in what you think, so don't hesitate to make a little review (y)
I'll try to write down new mechanics and plot differences from russian branch when I get to have some free time.
 
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jjm152

Newbie
Oct 25, 2018
24
33
I think this is a bug...

I have a slave that I got from a fog battle that supposedly has nothing wrong with her (from the medical center) yet, whenever I exercise her, her health exp goes down instead of up. Doesn't seem to matter how much I feed her, what I have her wear (I have her wearing stamina boosting clothing) or anything. It just always goes down as in the XP is being deducted instead of added.

Any ideas why this would be? I've attached my quicksave

Edit: It did clear up eventually,. I don't know if it mattered but I had a tutor come and train athletics and then all of a sudden points kept going up instead of down after actions. No idea why still.
 
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ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,061
792
I think this is a bug...

I have a slave that I got from a fog battle that supposedly has nothing wrong with her (from the medical center) yet, whenever I exercise her, her health exp goes down instead of up. Doesn't seem to matter how much I feed her, what I have her wear (I have her wearing stamina boosting clothing) or anything. It just always goes down as in the XP is being deducted instead of added.

Any ideas why this would be? I've attached my quicksave

Edit: It did clear up eventually,. I don't know if it mattered but I had a tutor come and train athletics and then all of a sudden points kept going up instead of down after actions. No idea why still.
I’ll check your save later; in general —
1) endurance drops if you spend energy she doesn’t have (increase red energy stars)
2) endurance drops if you exercise her when she is exhausted (purple energy stars - also she says she is tired if you ask how she feels - exhaustion occurs after a number of rounds of exercise proportional to the slave’s current endurance)
 

jjm152

Newbie
Oct 25, 2018
24
33
I’ll check your save later; in general —
1) endurance drops if you spend energy she doesn’t have (increase red energy stars)
2) endurance drops if you exercise her when she is exhausted (purple energy stars - also she says she is tired if you ask how she feels - exhaustion occurs after a number of rounds of exercise proportional to the slave’s current endurance)
Yeah, I know all that - not the problem.

Also the slave seems to have a learning disability. Every skill I try to train her other than Pet seems to have a massive penalty, almost like she's wearing a pet suit. I have one in the inventory, but she's not wearing it... so I don't know. Maybe it's the "Wayward" attribute she has? If that's the case then this is probably the single worst trait in the game, wow.
 

firefox933

New Member
Sep 1, 2020
5
2
Hi, This is my save. I am using the latest version and I did have the loi patch.
I have tried not maximize the window can changing window size but the problem persist.
Ignore what I said. I used the Jack-o-nine-tails v2.2.3 - Patch somehow so I wasn't actually using the latest branch. I am now cloning from git and using the master-ia-patch branch. It is working fine there.
 

ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,061
792
Yeah, I know all that - not the problem.

Also the slave seems to have a learning disability. Every skill I try to train her other than Pet seems to have a massive penalty, almost like she's wearing a pet suit. I have one in the inventory, but she's not wearing it... so I don't know. Maybe it's the "Wayward" attribute she has? If that's the case then this is probably the single worst trait in the game, wow.
How can I reproduce the issue? Your saved game has the slave with no energy so I ended the day, gave her a personal Athletics lesson. Low motivation, no progress, guilty. Not negative progress however. Used Encourage. Repeat Athletics lesson. Gained 3 points of endurance.

As for her diligence, it's not the Wayward trait. She's Willful which makes her more resistant, and her obedience is still negative. She's doing well with Pet training because that is her affinity. Raise her obedience a bit more and you'll see a significant improvement. Oh, she's also wearing fluffy paws, that carries a penalty similar to a pet suit for unrelated activities. Useful when you want an excuse to punish a slave, but otherwise not the best accessory.
 
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jjm152

Newbie
Oct 25, 2018
24
33
Oh, she's also wearing fluffy paws, that carries a penalty similar to a pet suit for unrelated activities. Useful when you want an excuse to punish a slave, but otherwise not the best accessory.
This ended up being the problem, omg.... I really, really, really, hate that I have to keep flipping through the source code to see these hidden attributes of the clothing. Everywhere else you can see actual stats including progress/xp points, but how come this stuff is still obfuscated? At the very least there should be some way to identify items I think, but better if you just got presented with the stats.
 

BupoTiling03-Retired

Well-Known Member
Modder
Jul 21, 2018
1,297
1,757
This ended up being the problem, omg.... I really, really, really, hate that I have to keep flipping through the source code to see these hidden attributes of the clothing. Everywhere else you can see actual stats including progress/xp points, but how come this stuff is still obfuscated? At the very least there should be some way to identify items I think, but better if you just got presented with the stats.
Everything has been podged together, no one wants to migrate from QSP (horrible engine). Things are more or less stuck together. Some refactoring has occurred, looking at the source from different locations and time, but nothing substantial. JONT needs a complete ground-up rewrite to another engine.
 
Jun 28, 2020
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Everything has been podged together, no one wants to migrate from QSP (horrible engine). Things are more or less stuck together. Some refactoring has occurred, looking at the source from different locations and time, but nothing substantial. JONT needs a complete ground-up rewrite to another engine.
To be honest, migrating to another engine sounds very painful, I read your post talking about electron and using a web engine really does bring some cool stuff, as you say resizing and android compatibility sound amazing, it could allow other stuff, for instance there may not be a need to have a folder for portraits as there are HTML tags as "sepia", but I don't know if it would be a matter of just copy pasting the code (I doubt it) into the new engine, I know QSP uses some html here and there but I'm not sure if electron would be able to understand it.... however... there is another alternative...
2837429874.jpg



Supposedly it brings those advantages and at the same time, because it's a QSP based engine, migrating would be a matter of just copypasting(?) what we already have, dunno, just throwing the idea around, don't know what are the dev's posture on this, because it is a lot of code and it really looks painful to redo/translate everything to a new language or something like that.
 

BupoTiling03-Retired

Well-Known Member
Modder
Jul 21, 2018
1,297
1,757
To be honest, migrating to another engine sounds very painful, I read your post talking about electron and using a web engine really does bring some cool stuff, as you say resizing and android compatibility sound amazing, it could allow other stuff, for instance there may not be a need to have a folder for portraits as there are HTML tags as “sepia”, but I don't know if it would be a matter of just copy pasting the code (I doubt it) into the new engine, I know QSP uses some html here and there but I'm not sure if electron would be able to understand it.... however... there is another alternative...


Supposedly it brings those advantages and at the same time, because it's a QSP based engine, migrating would be a matter of just copypasting(?) what we already have, dunno, just throwing the idea around, don't know what are the dev's posture on this, because it is a lot of code and it really looks painful to redo/translate everything to a new language or something like that.
Copying wouldn't work well at all, the problem with it is that JONT currently uses some podged ways to effect behavior that would need to be rewritten, not to mention the code structure is entirely different. Sure, the UI is rendered HTML, but the backend is a modified version of QSP that would need some time to adjust to. QSP is an engine that needs to die. All variants of it. The authors did not have the forethought to consider serialization (critical to saving objects, or more layman “saves”), DPI, a whole host of problems. QSP *needs* to just go away. Let it rest in pieces already, world. The biggest issue is that *all* of the HTML needs to be rewritten as well, to support REM/EM and DPI-awareness. A rewrite from ground up would be best. As for Electron, I'm not at all talking about re-using any code from JONT. It all needs to be new, ground up. Electron satisfies all platforms and is similar enough (in that HTML/CSS is the primary focus) that it wouldn't be excruciating to transliterate the QSP code into JavaScript. Not to mention as HTML/CSS, it'd be easily extended by community efforts...and very forward-compatible with any future engine wishes.

 
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ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,061
792
I'm sympathetic to the complaints about QSP. A from-scratch rewrite of the game is a large effort and I don't foresee any of the current developers having time to undertake it. The game is open source, so anyone who has the ability and time is welcome to attempt rewriting it in a better engine or simply going through all the HTML scattered throughout the game's QSP and engine code and CSS files and converting px to rem/em plus whatever other adjustments are needed to make the UI scale better. Be the change you want to see...
 
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ImperatorAugustusTertius

Engaged Member
Sep 12, 2020
2,061
792
This ended up being the problem, omg.... I really, really, really, hate that I have to keep flipping through the source code to see these hidden attributes of the clothing. Everywhere else you can see actual stats including progress/xp points, but how come this stuff is still obfuscated? At the very least there should be some way to identify items I think, but better if you just got presented with the stats.
I think that showing every internal variable would devolve the gameplay into a spreadsheet simulator. Since you can see outcomes described after every interaction and you can quicksave/quickload before an interaction, you can easily experiment with different outfits to see how they affect the outcome of that interaction, so the lack of every detail being shown doesn't mean that you need to dig into the source code to find a way to improve your outcomes. Still, it's an open source game and community contributions are welcome, so if you have the ability to implement a UI overlay that shows detailed item effects and wish to contribute it, I'm not opposed to adding it to the game as an option for those who want it; personally, I wouldn't use it.

The fluffy paws item description notes that they are not functional. Imagine trying to perform any kind of task involving your hands while wearing paws like that. You can't use your thumbs and you can't pick things up with one hand because you can't grip them. It's as if your arms ended at the wrist, but worse, because the paws are wider than your arms, awkwardly shaped, and soft. I think a performance penalty makes perfect sense here.
 
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qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,565
1,697
1669580870104.png
I'm done with the bondage punishment category!

I took all the images from sex_scenes>bdsm and attributed them more precise categories. That'll be super cool because as of now, the BDSM category is a bit of everything, clashing with descriptions.

I tried to make sure to find "general" pictures for each categories... that's always the hardest part. The only missing is "put on peas", which is basically "bond wrist to ankle, kneeling on rice" (how the hell do I find that online? :HideThePain: )

I also took the time to find lossless sources for highly compressed images.

Two punishment categories to go! :)
 
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wryter

Newbie
Aug 15, 2020
17
2
I am really enjoying this game after a few days of playing. Well done to the developer(s).

There's a few desired features and bugs I found with 2.2.4:
1.When you take the slave out to walk in the city without clothes on currently, it says you remove them before leaving. That always throws me off because I recheck and nothing was being worn. I think a condition check should be here.
2. When taking a slave without clothes out to any location, there is no comment of wanting to be clothed before going. What if they don't have any? If new and doesn't like public nudity, I think the slave should say something (or be forced anyway). For example... asking before going to the beach, and how she feels about public nudity. Comments could adjust based on experience.
3. The slave makes no mention of nudity when in the home so far. I think a new slave should be asking for some, and make random comments about how she feels about her current state. It seems reasonable if new and prideful.
4. Similar to Strive, it'd be nice to see some additional features on Interaction such as hug, talk, comb hair, french kiss, kiss, touch, teach, intimate talk, cuddle by the fire, learn music, dance together with music.
5. Drug food to increase arousal with each day, and pocket money
6. Rules could be expanded: undress while in home, always barefoot to toughen feet, undress when called unless not dressed, masturbate self continually to stay aroused, and other ideas
7. Influencing current interests could be... interesting. How she feels about something can always increase or decrease such as public nudity on the beach, fields, adventuring and so forth.
8. I think it'd be good if there are non-cruel methods if the player cares for the slave. It may be slower, but the slave may recognize the player isn't evil and wants to help her with her interests, education, and others.

Keep it up!
 
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qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,565
1,697
I am really enjoying this game after a few days of playing. Well done to the developers.
Thank you!

There's a few desired features and bugs I found with 2.4.4 and earlier versions:
1.When you take the slave out to walk in the city without clothes on, it says you remove them before leaving. That always throws me off because I recheck and nothing was being worn.
Agreed, that's a bit immersion breaking. I put it in the Roadmap of the original post (y)
2. When taking a slave without clothes out to any location, there is no comment of wanting to be clothed before going. If new and doesn't like public nudity, I think the slave should say something (or be forced anyway). For example... asking before going to the beach, and how she feels about public nudity. Comments could adjust based on experience.
There is a bit of that in "How do you feel?". You can ask her the question, and if she's indeed uncomfortable naked, she'll tell you. That'll have a negative effect on her mood: 1669586567844.png

On the other side, it's the norm for slaves to be naked in eternal rome... With how overcrowded the city is, nobody really looks at her, so it's not that great of a trauma; that's literally how you got her.

But it'll also depend on if she's an "exhibitionist" or if she's "shy". Room for improvement I think would be for "shy" slave to make a difference between when they are naked at home and when you go outside with them. Yet again it might be not a necessity to implement, as the game has a weird system for when going outside, your slave is "half there" and "half not there" depending on your interaction; a Schrödinger slave so to speak ^^

3. The slave makes no mention of nudity when in the home so far. I think a new slave should be asking for some, and make random comments about it.
Same answer as above, you need to ask her. So far there is no "new event" interruption system, so it's the gameplay norm that slaves "feel" things without proactively telling you. I think it would be nagging otherwise.

4. Similar to Strive, it'd be nice to see some additional features on Interaction such as hug, talk, comb hair, french kiss, kiss, touch, teach, intimate talk.
There kind of is :coffee:

1669586269984.png Hug
1669586294943.png Talk
1669586346794.png "Comb hair"
1669586425562.png Kiss
1669586529054.png "Touch"
1669586738704.png Teach (that's the main point of the game tbh)

What's left is combing her hair yourself, a distinction between french kisses and normal ones, being able to touch the slave exactly where you want, and more interactive intimate talks (right now your slave might mention sex depending on her background and level of arousal, but it's not exactly :4Head:).

5. Drug food to increase arousal with each day, and pocket money
I don't really understand this point. It's more ImperatorAugustusTertius area of expertise so maybe he might address that.

6. Rules could be expanded: undress while in home, always barefoot to toughen feet, undress when called
As of now, you can kind of do it by saving outfits. You'd select "naked" at home and put another saved outfit when going outside.

I wouldn't be against a new rule however, we have space for one more. We lack rules which are sexual in nature and don't necessitate "a lot" of obedience to meet compliance. That'll probably be ImperatorAugustus's job to program though :Kappa:So let's see what he thinks first.

7. Influencing current interests could be... interesting. How she feels about something can always increase or decrease.
How would you see it? Design and gameplay wise? I cannot really visualize your idea.

Keep it up!
We will! :lepew:
 
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wryter

Newbie
Aug 15, 2020
17
2
Oh, I don't see the options for hug, kissing, etc. Are they not there with a new game? I'm using Blade.
Update: Oh I see, you train them on the kissing, etc. I like that! Still, I don't see why hug and others are disabled as an erotic reward. I think you should be able to attempt, but she might back off depending how she feels about it, or if she feels required to.

Sorry I was trying to edit the post beforehand of your reply. That was fast!
7. Influencing current interests could be... interesting. How she feels about something can always increase or decrease (such as how she feels about public nudity on the beach, fields, adventuring and so forth.)
Strive had a similar thing: how do you feel about ___ on your face, body, etc. My idea is maybe that and other general topics in life. The reactions were quite good if shocked by the question, and they eventually would accept it if influenced successfully (in your case, trained). But yeah, that "how do you feel" button is a good general one, and I'll try that more. I didn't use it much due to the slave keeps saying the same thing due to high pride.
Oh yeah, and male support would be a nice touch maybe after feeling confident with the female codebase first, unless the culture only accepts females for slaves. I'm guessing it could be optional.
 
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Jun 28, 2020
188
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5. Drug food to increase arousal with each day
I like this concept, if you can give pigs in the barn cookies with hunger drugs to fatten them, it doesn't sound too crazy that you can also put mild aphrodisiacs in the slave's food, in theory, lorewise and mechanically makes sense, but in practice... it may be too op? while the philtre potion may be the strongest potion (the one that gives 1 free devotion) aphrodisiac and super aphrodisiac potions are still very strong too on their own, with a couple of those you can rank an F- slave to D- in the first week if you know how to play your cards, having an "aphrodisiac food" rule may be like having early aphrodisiacs which would be very strong, but it being too op may depend on 3 factors:

1.- how much it costs
2.- how much arousal it increases
and (another thing that makes this interesting)
3.- how harsh are the penalties for breaking "deny masturbation" and "deny orgasm" rules on the training

About the first it obviously needs to be expensive, making aphrodisiacs is expensive, it takes 3 different ingredients ($10 per batch) + alcohol ($5 per batch), that's without taking into account the cost of training the alchemist (spending on school for months, renting an apartment + lab, etc) and that's also without taking into account that those are the costs of you making the potions not the potions being sold to you by someone else to make a profit, so it has to be very expensive ($5-20 a day?)
About the second point, the effect has to be very low, kinda like the effect that clothes and piercings have, maybe those effects would have to re balanced because of it.
And the last one, those 2 rules can't be broken normally but this kind of rule would make them breakable earlier which I find interesting, would this kind of strat work in the early game? not sure, on one hand it could have a very high paywall and the effects may not be strong enough, on the other hand if by paying extra for one week means that you can sell your slave a week or 2 earlier it could become a tier 0 strat that would break the game as the sundress/soft slippers did some time ago.

and pocket money
Makes sense but I find it hard to justify given how much things cost in the game, $2 sounds like too much, $1 sounds like enough but that's still like 1 free gown per decade, what would you get in return? a mood boost is too much, besides the mini pony reward fills that daily cost role although it's more expensive

6. Rules could be expanded: undress while in home, always barefoot to toughen feet, undress when called unless not dressed
I guess a "stay naked" rule could be implemented and be some sort of "unbreakable" rule like deny orgasm and deny masturbation that forces her to take off her clothes, but it sounds very convoluted to implement, would that make her take off her collar? that comes with the risk of her fleeing, if the "stay naked" rule is on, would you be able to assign the outfit anyways and pretend she is naked until training comes? when it comes to training time will she put her outfit and take it off when she's done? otherwise why buy an outfit if she won't put it on?

masturbate self continually to stay aroused
Vaginal beads fill that role.

7. Influencing current interests could be... interesting. How she feels about something can always increase or decrease such as public nudity on the beach, fields, adventuring and so forth.
If I'm not wrong, slaves can win some traits depending on how much they do certain things, it's very slow but a slave can become an exhibitionist for instance if trained for enough time aiming at that trait.


8. I think it'd be good if there are non-cruel methods if the player cares for the slave. It may be slower, but the slave may recognize the player isn't evil and wants to help her with her interests, education, and others.
It may depend on what do you mean with "non-cruel method", technically you can train a slave without ever hitting her, by explaining her position you're trying to reason with her, by just using scolding as a punishment, by starving her and make her sleep on the floor, unless you consider those "cruel", it takes more time but it's possible.
 
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