A real great story, I enjoyed it it was sweet and real no crap added, Keep up the real and great work
Yeah, that's fair, the choices only change a bit of the dialogue but they don't affect the ending of the story at all. I understand that some people might have wanted more out of that aspect of the game. As an explanation of why the choices weren't that meaningful and why I didn't want a "bad ending" to be possible -- I wanted this game to be kind of relaxing, feel-good, and sweet. I wanted the players to feel that sort of vibe, and I felt like putting in a possibility of ruining the date or something wouldn't really fit the game or what I wanted to achieve with the story. I also felt like it could be frustrating for the players if they could ruin the date by accident, especially since the whole game is just that one date with this one girl. And if I just made the "good" and "bad" choices entirely obvious, then everyone would choose the good ones anyway. Overall yeah, I thought about the possibility of some dialogue options leading to a "bad ending", but I have ultimately decided against it as it didn't fit my idea for this game. My next project will include more choices, but at the same time I feel like including too many isn't necessarily good for the narrative. So I'll try to strike a good balance there.I don't like the fact your choices don't matter, its always the same result in the end.
What's your problem with her tits?If only Emily had believable tits.