- Feb 20, 2018
- 2,287
- 6,412
I think your doing great for working with Unity... The problem a lot of us have with the engine is that Ren'py has spoiled us rotten with its easier features for gamers (maybe not so for programmers) such as:Since the release and various player comments, I'm digging the code to find the problem. It's probably something related to an incorrect way of passing variables values from one step to the others. I'll double check on this.
On more note
I see so many complaints about Unity (often with respect to Ren'py).
For my part and for the matter of Happy Marriage, I must say that if something is wrong in the game is MY fault and not Unity's one. I'm a long time programmer and I can assure you all that Unity is a lovely platform to develop games with.
One great rule that all programmers know is: "when there's bug in an program, then ask the programmer".
So, I'm sorry and apologize for any bug or malfunction in the game and I thank you all for playing it anyway and taking time to communicate the bugs.
But please, dig the infos on the web and evaluate better Unity as a Game Development Platform.
My two cents.
1. Ren'py has the always welcome "console" which allows people to cheat in games by increasing stats, money, etc
2. Ren'py allows for rollback, if you play and pick a choice and it ends in a scene you hated, you rollback and pick the other, instead of haivng to reload a previous save.
3. Ren'py basically allows to save anywhere even in the middle of a choice... Unity doesnt, reloading a game after you fucked up annoys a lot of people... its not that they dont want to replay the game, they just have no interest in where some choices lead to.
4. Ren'py is easy for modders to "fix", if your game includes a fetish Patreon is a little bitch about, modders can create a patch to restore the glorious original concept of the game within -2 hours of release, Unity is hard to mod...
5. Ren'py game images are super easy for those that know how to compress in case the dev wants to bombard us with 1080p images of 32MB each one... when really a game with 400MB when complete is fine for most of us... Unity doesnt just look at other examples *coughLuckyMarkcough* 14GB...