ORnAeL

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Jan 21, 2025
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Let me ask you, you have friends that are from different places right? Have you gone all the way to their continent/country/state/province/city/town/region/county/district just because you are friends with them? I know i haven't nor has mine visiting my own. I'm not saying you're wrong or anything but at the pace the games already going I'd rather the interactions stay with the girls inside the house until they can finally leave.... obviously there are always exceptions but still.
I have an answer to this question. It depends a lot on whether you are a homebody or like to travel. I had and still have such friends, and sometimes they invited me to their place. The main question was always - who will pay for the tickets and other things to travel? At least the tickets, even if a visa is not needed. Sometimes such a trip is extremely expensive. And you suffer for several hours, if not dozens of hours, on the way, until you get there half alive and as if boiled.
The cheapest option - that is, for example, 17 hours on a bus without a break, in a hunched position - does not provide any pleasure, no matter how comfortable modern buses try to make them, when you are traveling from one EU country to another.
Sometimes I traveled like this for 27 hours on a bus - the feeling is indescribable. Sometimes it's better to just lie down and die.
 
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The_fallen_dragon

Engaged Member
Jun 15, 2017
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Yeah... considering how easy it is to visit other worlds compared to visiting another country in real life... I'm guessing you didn't really think this through, huh? It's more like you all live on the same street and yet have never visited each other's houses.
Except I don't think you thought this reply through. Only one person can take someone to the others world in the story and in many occasions it wasn't easy. Living on the same street would be them living on the same corridor in the house which for most part they are. But going to each other's world would be the equivalent of going to each other's country not impossible but no real reason for ly to go to waits world and etc.
 
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Jul 16, 2024
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Yeah, it may not even take all that many checks. You could pretty easily divide each girl's story into chunks and have flags raised at each chunk, then check those for "togetherness" type events later. Just a binary "Has the player done Blair's Story to Chunk B? If so, Blair gets involved."
The lack of this is my biggest issue with the game.

There have been times when a girl isn't speaking to me, or is busy, or whatever, and they're turning up to other events because whatever is gating that event isn't factoring in the character at all. Lyriel was the most problematic. Sulking in her room (pick a phase), and yet she's doing stuff. Later on, Cait's story has her locked away, and she's hanging around with Lyriel. But the worst was Lyriel being all chummy with everyone before I'd actually done anything, and then having her suddenly go all sullen again.

I suspect that the events are tied to rooms or random rolls on passages (I haven't checked), but it's at least clear that there's some gating.

A little work to fix this would really improve the sandbox part of the game, as well as not make the story feel broken/fragmented.

The other fix needed is the MC turning down the girls when he's already 'booked' (or scheduling them), or there's a timed event coming up. Gating the above would probably negate the need for scheduling though.

And don't get me wrong, I really like the game, it's just that you have to overthink a playthrough if you want to avoid it feeling all broken.
 
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Feb 20, 2025
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The lack of this is my biggest issue with the game.

There have been times when a girl isn't speaking to me, or is busy, or whatever, and they're turning up to other events because whatever is gating that event isn't factoring in the character at all. Lyriel was the most problematic. Sulking in her room (pick a phase), and yet she's doing stuff. Later on, Cait's story has her locked away, and she's hanging around with Lyriel. But the worst was Lyriel being all chummy with everyone before I'd actually done anything, and then having her suddenly go all sullen again.

I suspect that the events are tied to rooms or random rolls on passages (I haven't checked), but it's at least clear that there's some gating.

A little work to fix this would really improve the sandbox part of the game, as well as not make the story feel broken/fragmented.

The other fix needed is the MC turning down the girls when he's already 'booked' (or scheduling them), or there's a timed event coming up. Gating the above would probably negate the need for scheduling though.

And don't get me wrong, I really like the game, it's just that you have to overthink a playthrough if you want to avoid it feeling all broken.
This is big issue for me too. I tried following the journal's order, but sometimes you either have to broke that order to continue, or broke it involuntarily by just moving around the house. I know scrolling back and loading is a thing, but it becomes a chore after some time. The dev should fix this continuation issue in an update before adding new stuff.
 

buff

Well-Known Member
May 29, 2017
1,128
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The lack of this is my biggest issue with the game.

There have been times when a girl isn't speaking to me, or is busy, or whatever, and they're turning up to other events because whatever is gating that event isn't factoring in the character at all. Lyriel was the most problematic. Sulking in her room (pick a phase), and yet she's doing stuff. Later on, Cait's story has her locked away, and she's hanging around with Lyriel. But the worst was Lyriel being all chummy with everyone before I'd actually done anything, and then having her suddenly go all sullen again.
Yeah, I found that really immersion-smashing as well. If I fucked up and made the girl sad or whatever, I should be able to wallow in that a bit and not have it painfully pointed out that we're just plugging through an arc and actual consequences are unlikely.

Some games gate this elegantly by having a "mood" flag with a small range. 0 is unhappy, 2 is normal, 4 is extremely happy. Wether unhappy comes from anger, sadness, or stress does not matter. But every repeatable event and arc-start event has a valid range: For example, Lyriel might not brush her hair in the hallway unless mood is >= 1, might not give you room service unless mood >= 2, etc. Only story events are allowed to set mood values, and they are always explicitly *set*, not incremented. This allows a "sad" arc to block other events that don't fit. Once you finish the arc, mood is reset to 2 and things are back to normal. (Or maybe have an intermediate step, so after a sad spell Lyriel might brush her hair again but it's still a few days before she's dispensing blowjobs). This also allows fun stuff like a repeatable situation that only happens *during* arcs when she's sad ("I hear crying behind her door") or super happy ("Is she singing in the shower?") but not at other times.

I think HitR could really benefit from something like that.
 
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nonameuss

New Member
May 17, 2024
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View attachment 1398052

Overview:
You were thrown into a dimensional rift and have no idea what to do. Nevertheless, other castaways from different realities join you one by one in order to form an everlasting bond of trust, friendship and physical intimacy.

Beautiful girls from various fantasy dimensions take care of you during the day, and then you go off exploring rift oddities through the night. And you can bake cakes with a succubus, wrestle with a giant voluptuous pirate captain, study magic with a young girl acolyte, and then do some extracurricular activities with them, too.
Fall in love with the girls, fall in bed with them, and fall into the different rifts every night!​

Thread Updated: 2025-02-28
Release Date: 2025-02-28
Developer: Zanith - - - -
Censored: No
Version: 0.7.17
OS: Windows, Linux, Mac, Android
Language: English
Other Games: Date with Rae
Genre:
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Installation:
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Changelog:
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Geliştirici Notları :
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İNDİRMEK
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Sıkıştırılmış
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Ekstralar : FAN SIG - SAHNE REHBERİ - GİZLİ RESİMLER REHBERİ - CADILAR BAYRAMI ETKİNLİĞİ İÇİN YOL TARİFİ - GALERİ AÇICI -
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[/ALINTI]
 
Jul 16, 2024
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How do the potions work?
I'm fairly certain the chemistry set is progression locked (on the main quest). I don't know if it's progression locked by individual characters. I used a save which had almost everything done.

Once you've found the chemistry(/alchemy) set, you go to the garage (in the afternoon I think) and then click on the table. You then read the instructions, and then add the steps in the book. I can't remember how many you get that you can't repeat (I think it's one for Rae, Cait, and Lyriel), but you get three you can repeat. Those three will be available as choices after you click the table.

In terms of gameplay, they are just a sequence of events that happen afterwards. Repeatable for the repeatables, obviously. My guess is that it's going to be a pathway for repeatable actions, which is a decent mechanic. I'm not sure there's anything particularly helpful/meaningful in terms of lore; if there was, I didn't notice it. (Though the game leans into a lot of books, television, and movies, so knowing those may mask something that was hinted at or even outright said.)

I'm going to do another playthrough and I'll put all of the potions in a post when I'm done (I posted the repeatable ones earlier). The text isn't that bad (they're not hard to do), it's more that a single mistake wipes out the instructions in the book, and it can get annoying if you overthink it. If you want to give them a shot, just make sure you read each paragraph before adding steps. I'm fairly certain that instructions don't carry into the next paragraph, but I'm working off memory; I just remember that there were a few instructions which could either be 'applies to all ingredients' or 'applies to the next one'.
 
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