this was the last email i got from TLG 5 months ago
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Hi everyone, it's been 2 weeks after the release of
CHP. 5 and I'm here to share extended thoughts on the project.
1. ABOUT CHAPTER 5
First, the journey to complete this chapter had been daunting. Initially, I wanted to add the changes to the prologue chapter along with this chapter, but with how many bugs there are currently on chapter 5, it's honestly a good idea to push the changes back for another time. I can't imagine how much more buggy it will be otherwise.
To be frank, I've overworked myself to complete this chapter. With the number of renders and animations, this chapter is significantly tougher to complete compared to the previous chapters.
On average, I had to finish at least 30+ finished and edited renders a day with the appropriate script that accompanied them, this includes weekends and holidays. Animations are a whole other beast to handle, each animation easily taking a day or more to animate and render. This doesn't include scenes that didn't make the cut, or scenes that have to be remade.
I know that a lot of other developers are way better at this job than I am. Even if this is my first project, there's no excuse to not do better.
2. Chapter 6
Chapter 6 will be the last chapter for the first season of AoA academy. It will come in 2 parts, the first coming in August, and the second part will be in December. There will be endings based on each of the main LI's.
3. Closing words and my gratitude.
I don't want to make this post to complain, because I'm not. It's a part of the job (
And my job is hardly the hardest job in this world).
In fact, I'm extremely lucky to be in this position today, and all of it is thanks to you who have supported me, despite my flaws. I felt that you deserved nothing but my best efforts in return.
I believed I've done all that I could in terms of the visual aspect of the actual product, particularly with the renders and animations.
In terms of writing, story, and the other aspects that surrounded this project, I fully acknowledge that none of those are my strong aspects as a developer.
Being social is genuinely difficult for me to do, and combined with my intense work schedule, I simply couldn't provide the proper community experience to all of you. To compensate for that, I strive to do more with the actual content itself. That's why I kept pushing further, despite knowing how much more work it would give me.
I love this project. I love the characters, they're all flawed, but interesting people. I sometimes hated that I couldn't give all these characters their proper storyline.
That being said, Thank you for all of your support! I want to use this post to own up to my mistakes and shortcomings, and to be crystal clear with my thoughts on this project.