FinalZero

Well-Known Member
Apr 24, 2017
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511
I'm working on my own walkthrough. It also lasts a while.

Kate's NTR possibilities have nothing to do with the dress. These scenes depend on other decisions. As far as I know, apart from the MC, she can fuck: Thomas, Rick, Arianna, Grant, Toren & volks. There are also smaller trysts with the soldiers, but they don't go to extremes. And these all do not depend on the dress.

Unless that changed with the last update. I haven't played that yet. ;)
i let her use Dress all the time and she never NTR with Thomas, Rick, Arianna, Grant, Toren & volks
 

zARRR

Forum Fanatic
Nov 6, 2020
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Yeah I was surprised to see literally no content for the notice board implemented yet. But I dunno, repeatable radiant quest has its own limitations, it could get tedious if designed hastily.

Wonder what kinda alternate/ntr content the queen, princess and Katherine will get. Chyos hasn't divulged any info regarding that I assume.

Edit: Hey zARRR could you please share your full ntr route save up to the latest patch if you have one? Would really appreciate it. I want to rewatch some of the scenes but I currently don't have the time to go through the game again.
I know, I know, it can get redundant pretty easily and turn into fast food quest Fallout 4 style:
“Hey MC I need you to bring me 5 roe venison”
“Somebody please kill that elité brigand in the hunting grounds, it’s scaring my chickens!”
“I need someone to escort me while I am going to work”
These on the long run will be avoided even by the most die hard fan, since they aren’t interesting and they don’t present any challenge, they are tedious fetch quests.
Designing them into an interesting experience can be done; like adding some dialogues and moral interactions that can give you different stat or alignment points, turning the battles into real challenges that require strategy and so on.
In the notes that I gathered, I added other curious gameplay features, like finding secret chests scattered around the map, upgrades to the hunting and cooking system, reading special books that require intelligence for exp, skills and lore et cetera.
Chyos wants to add these billboard quests during Julia’s update, which is basically only the marriage, therefore he it will be something like “Julia and gameplay additions” update if nothing goes wrong.

The Queen? Eh I am guessing either Eric or the General, probably the latter, since Eric deserves to remain a cuck both in love and war.
Katheryn is basically over after Tia’s quest, a final update on Rumah and the end, next time is pregnancy.
Instead Sophie worries me, for all the goddamn routes Chyos has added with her, she has like 3 paths?
Her update will take at least 2 months or more.

Sorry to disappoint you but I don’t have even a full love save or a corruption save, I deleted like a dumbass, some updates ago, my copy with the right saves and discovered only a week later.
So I had to restart for the 8th time the game, and I have not even beaten Gurtak.
Too lazy to continue, but I have to if I want to play the monastery eventually.

Edit: here is a full save file
https://f95zone.to/threads/a-struggle-with-sin-v0-5-4-1a-chyos.32136/post-10846341
 

pr83

Active Member
May 5, 2017
726
918
Designing them into an interesting experience can be done; like adding some dialogues and moral interactions that can give you different stat or alignment points, turning the battles into real challenges that require strategy and so on.
In the notes that I gathered, I added other curious gameplay features, like finding secret chests scattered around the map, upgrades to the hunting and cooking system, reading special books that require intelligence for exp, skills and lore et cetera.
Chyos wants to add these billboard quests during Julia’s update, which is basically only the marriage, therefore he it will be something like “Julia and gameplay additions” update if nothing goes wrong.
Hopefully that update is as comprehensive and in depth as you make it out to be. Honestly I was thinking the combat could use tweaking too since spamming defensive strike is kinda cringe but it might be too late for that since the players will have to reacclimatize to whatever change that would bring but if it was ever a possibility I recommend lifting the entire combat system from the indie rpgm hit Vampire Survivors 3 wholesale and putting it in this game. It'd fit right in imo.

Actually tried that save before asking here. That save is old and messy, lots of odd choices made in the ntr route from the looks of it so certain scenes are unachievable, like Dasan-Arianna for example or Kate-Rick in the barn for example among others but thanks anyway.
 

zARRR

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Nov 6, 2020
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Hopefully that update is as comprehensive and in depth as you make it out to be. Honestly I was thinking the combat could use tweaking too since spamming defensive strike is kinda cringe but it might be too late for that since the players will have to reacclimatize to whatever change that would bring but if it was ever a possibility I recommend lifting the entire combat system from the indie rpgm hit Vampire Survivors 3 wholesale and putting it in this game. It'd fit right in imo.
I added also some additions to the combat.
Other than the lack of some skills, you can cheese the game easily.
Don't need strength if you got crit, don't need hp if you got armor.
I'd say combat needs more variety indeed.
But as you said some radical changes can be a turnoff for many recurring players.
We will see how it goes after Mira.

Although isn’tvampire survivors an action rpg roguelike? Completely different from a turn base rpg.
Do you mean to introduce synergy of weapons or abilities or to let players gather different abilities along the way so they cannot base themselves only on one skill?
Actually tried that save before asking here. That save is old and messy, lots of odd choices made in the ntr route from the looks of it so certain scenes are unachievable, like Dasan-Arianna for example or Kate-Rick in the barn for example among others but thanks anyway.
Yeah sorry, I cannot help here
 

Pr0GamerJohnny

Forum Fanatic
Sep 7, 2022
5,383
7,704
Hopefully that update is as comprehensive and in depth as you make it out to be. Honestly I was thinking the combat could use tweaking too since spamming defensive strike is kinda cringe but it might be too late for that since the players will have to reacclimatize to whatever change that would bring but if it was ever a possibility I recommend lifting the entire combat system from the indie rpgm hit Vampire Survivors 3 wholesale and putting it in this game. It'd fit right in imo.
This is a better expansion of what I was saying re combat - it's not just that it's too hard or easy; it's too boring. Again I'd bring up wicked rouge as a poster child for how combat can be fun with frequent stance switches and the like (yesyes tia has taunt but its not the same)

“Somebody please kill that elité brigand in the hunting grounds, it’s scaring my chickens!”
“I need someone to escort me while I am going to work”
Hmm, that's interesting that an elite brigand is at large, unfortunately I've just received word that another settlement needs our help.

I'm fine with radiant quests as long as they're 100% optional and the core game leveling mechanics dont rely on grinding them to fill gaps. FO4 is imo an example of something thats actually done well in this regard that a lot of people get wrong - just ignore preston, xp gets doled out in copious amounts from merely exploring around the map and doing other stuff. Similiarly in this game, as long as it's constrained to the notice board, I've no issue.
 
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zARRR

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Nov 6, 2020
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This is a better expansion of what I was saying re combat - it's not just that it's too hard or easy; it's too boring. Again I'd bring up wicked rouge as a poster child for how combat can be fun with frequent stance switches and the like (yesyes tia has taunt but its not the same)
“I've been looking for you. Got something I'm supposed to deliver - your hands only”

That’s the thing MC is a lazy hunter at the start of the game living under his dad’s wing, but he has a great sense of observation and learns fast moves and techniques.
Then why not apply more abilities to the dagger, through items, events and whatnot?
You can have a pierce attack, poison dagger, throwing dagger, an attack that causes bleeding and so on.
Hekima knows how to throw sand at MC’s eyes to lower his precision… then why MC can’t do the same?
At the third playthrough you starg to understand his limits, I agree with you, combat becomes redundant, there isn’t that much variety to choose your style of fighting.
It’s just a matter of getting as fast as you can the set abilities and Tia.

I haven’t played Wicked Rouge tbh, I started it once and then it crashed.
It’s abandoned what a shame, I could try the remake or the RPG ones, but eh I feel less motivated knowing it.
This is a better expansion of what I was saying re combat - it's not just that it's too hard or easy; it's too boring. Again I'd bring up wicked rouge as a poster child for how combat can be fun with frequent stance switches and the like (yesyes tia has taunt but its not the same)


Hmm, that's interesting that an elite brigand is at large, unfortunately I've just received word that another settlement needs our help.

I'm fine with radiant quests as long as they're 100% optional and the core game leveling mechanics dont rely on grinding them to fill gaps. FO4 is imo an example of something thats actually done well in this regard that a lot of people get wrong - just ignore preston, xp gets doled out in copious amounts from merely exploring around the map and doing other stuff. Similiarly in this game, as long as it's constrained to the notice board, I've no issue.
Damn you Preston.

Well yeah exploring is a major key factor in Fallout since the world is vast.
In ASWS we have few maps, and it isn’t an open world, can’t really think it would go as well as in Fallout.
“You have discovered Roderick’s house, here it is 200xp!”

Experience points will be found in a another way
 

exazubi

Well-Known Member
Dec 12, 2020
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Bazinga, still working on that?
Any ETA?
What does ETA mean?

Of course I continue to work on my walkthrough. I need it to be able to fully enjoy the game. Without missing too much, the game simply has too many options. And the game doesn't seem to be over for a long time. So there will definitely be many more to come. And as soon as i'm done with it, which unfortunately still takes a while, i'll share it with the community as well. :cool:
 

zARRR

Forum Fanatic
Nov 6, 2020
5,137
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What does ETA mean?

Of course I continue to work on my walkthrough. I need it to be able to fully enjoy the game. Without missing too much, the game simply has too many options. And the game doesn't seem to be over for a long time. So there will definitely be many more to come. And as soon as i'm done with it, which unfortunately still takes a while, i'll share it with the community as well. :cool:
Estimated time of arrival

Well best of luck
 

exazubi

Well-Known Member
Dec 12, 2020
1,284
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Estimated time of arrival

Well best of luck
Unfortunately I can't name a time. First of all, the walkthrough is very detailed and the routes are sometimes complex and connected. So they consume different amounts of time. Next I don't work on it all day either, I work full-time and am a family guy.

But i'm following the game with great interest myself, and i'm longing for the full version. And i don't do the walkthrough specifically for the community, more for myself. That means: the project will be continued. I don't know when , but I will share the walkthrough with the community. (y)
 
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zARRR

Forum Fanatic
Nov 6, 2020
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In which year it will be completed....?
It will never be completed!
1688490336082.gif

No but seriously, thinking it will have an estimated year of completion it’s foolish.
The main plot surrounding MC didn’t even start.
Unfortunately I can't name a time. First of all, the walkthrough is very detailed and the routes are sometimes complex and connected. So they consume different amounts of time. Next I don't work on it all day either, I work full-time and am a family guy.

But i'm following the game with great interest myself, and i'm longing for the full version. And i don't do the walkthrough specifically for the community, more for myself. That means: the project will be continued. I don't know when , but I will share the walkthrough with the community. (y)
Well I bet it will be a great wt.
Even if Chyos is going definitely to change somethings.
Again best of luck!
 

beryn

Member
May 8, 2017
408
243
Felt like I had to give the game a new chance.
Two things I noticed from then beginning.

1. You need to apply for a job at Thomas and Claire before you are able to sell venison and buy wine etc. that makes no sense.
The only information given through that dialogue is that he doesn't have enough money to hire more staff, that doesn't reason that you can't buy wine/food and sell venison.

2. Orc patrols seem to be favored a bit to much compared to everything else when hunting.
Hunted 50 times and noted down the results.
Orc patrols 46%
Rabbits 34%
Deer 10%
Wolf 10%

This makes the hunting part quite bothersome if you are just trying to earn money early on in the game.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,564
7,088
Felt like I had to give the game a new chance.
Two things I noticed from then beginning.

1. You need to apply for a job at Thomas and Claire before you are able to sell venison and buy wine etc. that makes no sense.
The only information given through that dialogue is that he doesn't have enough money to hire more staff, that doesn't reason that you can't buy wine/food and sell venison.

2. Orc patrols seem to be favored a bit to much compared to everything else when hunting.
Hunted 50 times and noted down the results.
Orc patrols 46%
Rabbits 34%
Deer 10%
Wolf 10%

This makes the hunting part quite bothersome if you are just trying to earn money early on in the game.
my personal experience on the hunting grounds is that Orcs are as common as deers and rabbits spawn around 60-75% of the time
 

beryn

Member
May 8, 2017
408
243
my personal experience on the hunting grounds is that Orcs are as common as deers and rabbits spawn around 60-75% of the time
The results I got matches what I experienced on my first playthrough, but I'm going to continue tallying up, more out of interest.
 

Solak

Member
Nov 22, 2017
492
705
No one knew there was an infinite orc army in the woods until some madman tried to farm coin pouchs to pay taxes.
Come on, everyone knows they just get a big ouchie and go back home to heal up. Why would there be hundreds of them otherwise? Same with brigands! It's not blood I swear...
 
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