Anteron

Well-Known Member
Jun 17, 2023
1,032
1,406
Again, who cares if he makes a million renders and they are lifelike quality if there's no action? Seven. Motherfucking. Years. After 1 year no sex scenes it's way too long. He's never going to make one and is just laughing at all his suckers err.. subscribers.
 
  • Red Heart
Reactions: Rythan25

palmtrees89

Well-Known Member
Jul 3, 2021
1,657
10,313
Ok, so if I am not mistaken every render he does involve, getting the models, getting the assets, posing, setting the lighting, capturing, doing post processing and then coding and writing into the game.
Let's assume he gets all of that in a single try, how long do you think a single render takes to make?
Wrong.

Anyway, I'm not creating his renders, so I couldn't tell you. But you know, you keep ignoring every bit of info provided to you, and now you suddenly wanna change the topic?

Here's another thing: Do you wanna compare an amateur who just started creating renders with someone who is working with these tools for 7 years? Because if so, you could absolutely compare PD01 and PD13/14. The newbie needs way more time to get things done, no? The experienced developer should be much faster setting everything up, but instead spends more time on quality, no?

Also, I feel like you're not quite understanding how this works. L&P doesn't have to set everything up for each render. You set the scene up ONCE. Meaning all the assets you wanna use for that event. Once that's done, all you do is pose characters and adjust clothing or in some cases lighting. You don't have to do everything from scratch for every single render. Do you think it takes L&P several hours to move an arm or a leg? Because that's the difference in the majority of renders during scenes in any game.

Are you sure about that thing you said earlier? That thing where you said you know what you're talking about? That post right there has me doubt it quite heavily if I'm being honest.
 

OZtheW1ZARD

Member
Aug 24, 2021
187
452
Wrong.

Anyway, I'm not creating his renders, so I couldn't tell you. But you know, you keep ignoring every bit of info provided to you, and now you suddenly wanna change the topic?

Here's another thing: Do you wanna compare an amateur who just started creating renders with someone who is working with these tools for 7 years? Because if so, you could absolutely compare PD01 and PD13/14. The newbie needs way more time to get things done, no? The experienced developer should be much faster setting everything up, but instead spends more time on quality, no?

Also, I feel like you're not quite understanding how this works. L&P doesn't have to set everything up for each render. You set the scene up ONCE. Meaning all the assets you wanna use for that event. Once that's done, all you do is pose characters and adjust clothing or in some cases lighting. You don't have to do everything from scratch for every single render. Do you think it takes L&P several hours to move an arm or a leg? Because that's the difference in the majority of renders during scenes in any game.

Are you sure about that thing you said earlier? That thing where you said you know what you're talking about? That post right there has me doubt it quite heavily if I'm being honest.
Yes, I know you load everything once but you still have to adjust assets between the shots.
Anyway, that's not important. Would you say it is safe to assume all the steps combine take around 30 minutes on average per render? Setting the scene, capturing, processing and coding into the game?
 

Dr.SigmundFap

Engaged Member
Apr 23, 2017
2,425
18,391
Also, I feel like you're not quite understanding how this works. L&P doesn't have to set everything up for each render. You set the scene up ONCE. Meaning all the assets you wanna use for that event. Once that's done, all you do is pose characters and adjust clothing or in some cases lighting. You don't have to do everything from scratch for every single render. Do you think it takes L&P several hours to move an arm or a leg? Because that's the difference in the majority of renders during scenes in any game.
Until he gets to PD 15—Sophia/Patricia/Zoey's Ranch events, which will take him x years to complete since he has to build everything from scratch. :ROFLMAO:
 

palmtrees89

Well-Known Member
Jul 3, 2021
1,657
10,313
Yes, I know you load everything once but you still have to adjust assets between the shots.
Anyway, that's not important. Would you say it is safe to assume all the steps combine take around 30 minutes on average per render? Setting the scene, capturing, processing and coding into the game?
How about you stop ignoring everything I say, because if I wanna talk to a wall there's a few of those right next to me. If you wanna be in denial and act like L&P is doing it just right without seeing how things are going downhill for years, ay, be my guest.
 

OZtheW1ZARD

Member
Aug 24, 2021
187
452
How about you stop ignoring everything I say, because if I wanna talk to a wall there's a few of those right next to me. If you wanna be in denial and act like L&P is doing it just right without seeing how things are going downhill for years, ay, be my guest.
Sure, I am the one ignoring.
The point I was making is that assuming it takes on average 30 minutes per single render that would give 2.5h of work on average per day, basing the calculation on the no. of renders per day data provided earlier.
 

ghost1122

Member
Oct 23, 2019
208
1,422
I'm new to Daz (maybe 30 total renders?) and even I know about multiple cameras in a scene. Lets say Sophia and Elizabeth are sitting on the couch talking. (transition scene to move plot along) camera 1 Sophia closeup face - cam 2 Ellie closeup face - cam 3 45 degrees offset over Ellie's shoulder both in frame - cam 4 long shot of both and room - simple - now repose actors and again re-shoot scene with same camera angles - should be enough renders to close scene. In editing bounce back and forth between both renders to make characters appear more lifelike while talking. Now are reused renders counted? If so great it adds to daily total and the total number.

I also don't have 7 plus years of DAZ experience with a hard drive of duf files with posing and pre-lit building assets to draw from - I get it, making a game is hard work and burnout is a real thing. But, to me he is doing something else with his time. I really think he is making another game or 2 while making this one. I don't think he's in a caravan on vacation and not working. He's working, just not all his time is spent on AWAM.

Now think about 5 different games with slow release time you play. Now just think, could this be another L&P's game under a different badge? In the end good for him and bad for us the fan.
 

palmtrees89

Well-Known Member
Jul 3, 2021
1,657
10,313
Sure, I am the one ignoring.
The point I was making is that assuming it takes on average 30 minutes per single render that would give 2.5h of work on average per day, basing the calculation on the no. of renders per day data provided earlier.
That's the only thing you're responding to. The amount of renders he made in .201 (which was much easier than previous updates as Dr.SigmundFap pointed out, which you also ignored), and how quality takes time. You've not responded to or acknowledged anything I said in my previous posts. You just skip it and ask questions or change the topic entirely.

https://f95zone.to/threads/a-wife-and-mother-v0-201-lust-passion.5944/post-14018008
https://f95zone.to/threads/a-wife-and-mother-v0-201-lust-passion.5944/post-14018848
https://f95zone.to/threads/a-wife-and-mother-v0-201-lust-passion.5944/post-14019462
https://f95zone.to/threads/a-wife-and-mother-v0-201-lust-passion.5944/post-14019797
https://f95zone.to/threads/a-wife-and-mother-v0-201-lust-passion.5944/post-14020065

Nothing to say to any of this? Where exactly are your arguments?

But I guess we're making some kind of progress if you assume L&P is working 2.5hrs per day at max, which isn't even a part-time job. A fracture of what he himself claimed a while ago, which was 11 hours a day if I remember correctly. And yet he's still getting slower. Makes you wonder...doesn't it?

I've literally mentioned yesterday in the offtopic thread that I'd be surprised if he's working more than 20hrs a week at this point. So yeah, I would agree with what you said. lol
 

doccop63

Active Member
Oct 16, 2022
660
1,020
I'm new to Daz (maybe 30 total renders?) and even I know about multiple cameras in a scene. Lets say Sophia and Elizabeth are sitting on the couch talking. (transition scene to move plot along) camera 1 Sophia closeup face - cam 2 Ellie closeup face - cam 3 45 degrees offset over Ellie's shoulder both in frame - cam 4 long shot of both and room - simple - now repose actors and again re-shoot scene with same camera angles - should be enough renders to close scene. In editing bounce back and forth between both renders to make characters appear more lifelike while talking. Now are reused renders counted? If so great it adds to daily total and the total number.

I also don't have 7 plus years of DAZ experience with a hard drive of duf files with posing and pre-lit building assets to draw from - I get it, making a game is hard work and burnout is a real thing. But, to me he is doing something else with his time. I really think he is making another game or 2 while making this one. I don't think he's in a caravan on vacation and not working. He's working, just not all his time is spent on AWAM.

Now think about 5 different games with slow release time you play. Now just think, could this be another L&P's game under a different badge? In the end good for him and bad for us the fan.
That's a nice perspective. Kind of opens your eyes to what's going on.
 
  • Like
Reactions: ghost1122

dan_roger69

Active Member
Donor
Dec 1, 2021
633
1,736
I'm new to Daz (maybe 30 total renders?) and even I know about multiple cameras in a scene. Lets say Sophia and Elizabeth are sitting on the couch talking. (transition scene to move plot along) camera 1 Sophia closeup face - cam 2 Ellie closeup face - cam 3 45 degrees offset over Ellie's shoulder both in frame - cam 4 long shot of both and room - simple - now repose actors and again re-shoot scene with same camera angles - should be enough renders to close scene. In editing bounce back and forth between both renders to make characters appear more lifelike while talking. Now are reused renders counted? If so great it adds to daily total and the total number.

I also don't have 7 plus years of DAZ experience with a hard drive of duf files with posing and pre-lit building assets to draw from - I get it, making a game is hard work and burnout is a real thing. But, to me he is doing something else with his time. I really think he is making another game or 2 while making this one. I don't think he's in a caravan on vacation and not working. He's working, just not all his time is spent on AWAM.

Now think about 5 different games with slow release time you play. Now just think, could this be another L&P's game under a different badge? In the end good for him and bad for us the fan.
Good point. "Jessica O’Neil Hard News" might be another game by L&P :ROFLMAO:. The dev of "Jessica O’Neil Hard News" also updated the model to gen 9 a month or two before AWAM :
 

OZtheW1ZARD

Member
Aug 24, 2021
187
452
That's the only thing you're responding to. The amount of renders he made in .201 (which was much easier than previous updates as Dr.SigmundFap pointed out, which you also ignored), and how quality takes time. You've not responded to or acknowledged anything I said in my previous posts. You just skip it and ask questions or change the topic entirely.

https://f95zone.to/threads/a-wife-and-mother-v0-201-lust-passion.5944/post-14018008
https://f95zone.to/threads/a-wife-and-mother-v0-201-lust-passion.5944/post-14018848
https://f95zone.to/threads/a-wife-and-mother-v0-201-lust-passion.5944/post-14019462
https://f95zone.to/threads/a-wife-and-mother-v0-201-lust-passion.5944/post-14019797
https://f95zone.to/threads/a-wife-and-mother-v0-201-lust-passion.5944/post-14020065

Nothing to say to any of this? Where exactly are your arguments?

But I guess we're making some kind of progress if you assume L&P is working 2.5hrs per day at max, which isn't even a part-time job. A fracture of what he himself claimed a while ago, which was 11 hours a day if I remember correctly. And yet he's still getting slower. Makes you wonder...doesn't it?

I've literally mentioned yesterday in the offtopic thread that I'd be surprised if he's working more than 20hrs a week at this point. So yeah, I would agree with what you said. lol
I said 2.5h a day on average.

None of the above points you quoted address my original point that I keep repeating. You deliberately choose to ignore it and pretend that it does not matter when it absolutely does.


1718481884514.png
This chart is useless in showing the speed of development as it does not show what actually goes into individual PD, Each PD have different amount of content in them, also as the game develops each PD will naturally get bigger as the game contains branching paths. Bigger PD requires more work, therefore it takes longer to create.


You don't have permission to view the spoiler content. Log in or register now.

This breakdown is way better because it shows average renders per day measure.
You can see in part 1 you get around 7 renders per day for most of the updates. Lowest value is 5 and the highest is 9.
Now for the part two, where the quality improved, renders per day is about 4 on average. Lowest is 3.42 while highest is 6ish.
Worth mentioning that updates with lower average contain animations or some reworks.

Overall you can see, that the updates are actually produced at a fairly constant rate and as the story progresses each day contains more events and their variations and therefore take more time. PD 1 & 2 contained 940 renders of low quality in total, PD13 alone contains 3533 renders (!) of high quality. That's 3.7 times more than PD 1 and 2 combined.
 
  • Like
Reactions: dribbler

Anteron

Well-Known Member
Jun 17, 2023
1,032
1,406
Good point. "Jessica O’Neil Hard News" might be another game by L&P :ROFLMAO:. The dev of "Jessica O’Neil Hard News" also updated the model to gen 9 a month or two before AWAM :
It's also another extreme blueballing over many years game...
 

palmtrees89

Well-Known Member
Jul 3, 2021
1,657
10,313
I said 2.5h a day on average.

None of the above points you quoted address my original point that I keep repeating. You deliberately choose to ignore it and pretend that it does not matter when it absolutely does.


View attachment 3739411
This chart is useless in showing the speed of development as it does not show what actually goes into individual PD, Each PD have different amount of content in them, also as the game develops each PD will naturally get bigger as the game contains branching paths. Bigger PD requires more work, therefore it takes longer to create.


You don't have permission to view the spoiler content. Log in or register now.

This breakdown is way better because it shows average renders per day measure.
You can see in part 1 you get around 7 renders per day for most of the updates. Lowest value is 5 and the highest is 9.
Now for the part two, where the quality improved, renders per day is about 4 on average. Lowest is 3.42 while highest is 6ish.
Worth mentioning that updates with lower average contain animations or some reworks.

Overall you can see, that the updates are actually produced at a fairly constant rate and as the story progresses each day contains more events and their variations and therefore take more time. PD 1 & 2 contained 940 renders of low quality in total, PD13 alone contains 3533 renders (!) of high quality. That's 3.7 times more than PD 1 and 2 combined.
The first graph was a simple showcase of how the story is progressing so slow that a finished game can at this point be expected in 50 years, partly because he's getting constantly slower, but also because as you said yourself, the amount of renders per PD is increasing.

As for the second part of your post involving the other graph; His lowest is actually 3.08 renders/day (.v200) not 3.42, which just shows that pretty much every year he's breaking his negative records. The render quality did not really improve in part 02 either. It is pretty consistent for years with the only difference being the use of AI (Topaz Labs) and possibly different photoshop settings/filters. Other than that, he's been pushing the limits of DAZ for years. And no, running his renders through this tool doesn't even add a single day of devtime per entire PD, so that argument of yours falls flat. That's why I keep telling you to look at renders from before part 02, for example 2020 or 2021. Years where he's still released 1/3rd PD updates with higher render/day counts in general. (This is exactly what's addressing your original point, and I said all of this before, but okay)

Yes, PD's contain more content and routes, but that's got nothing to do with renders/day and it's also pretty clear that this is not a sustainable way to develop the game if he ever wants to finish it (which can be seen in graph 01), which by the way he's lied multiple times about various things regarding this point in particular. You'd know that had you been here for some time. That's not your fault obviously.

As for your comparison between PD 1+2 and 13.... What even is your point? First off, the graph does not show PD 1+2 as it starts on PD3 (Edit: My bad, the first graph starts on PD3 and apparently you've been only talking about the amount of renders as can be seen in the second graph, not the time it took). We don't know how long PD1+2 took because well...it was the first release. Anyway, your numbers suggest you're talking about PD3+4... Also, you should absolutely consider the experience he's had when starting this project compared to now, 7 years later. You can't just come here saying "higher quality blah..." but then ignore everything else. A newbie will always work much slower compared to someone with 7 years experience. The newbie will also produce lower quality content for obvious reasons. With that in mind, the gap should not be this massive as the increased quality also comes with more experience and a massive DAZ library, thus much less new stuff to make for updates and yet he's still getting slower producing less renders per year.

As you can see in the 2nd graph, he even got faster during the early PD's and kept a somewhat decent pace until roughly 2020, and that is with constantly increasing quality. Quite the opposite of what you're talking about, no? The game's been in a constant downward spiral ever since. Which is funny because that's when he's massively upgraded his hardware aswell and his Patreon started to pop off.

Regarding lower renders/day for updates involving Animations&Co; It's funny you would mention it because according to L&P, animations would never cause delays. Not getting into this, but lots of people here had many good laughs at his several contradicting statements on that topic alone.

Anyway... There's been many people like you. They come and they eventually go...or they realize that shit's not right if they stay long enough. Some are still here and just take what they can get, others like me are more vocal about the bullshit. In the end we're all in the same boat. Glad you atleast made the effort to address my points.

Cheers
 
Last edited:

armion82

Message Maven
Mar 28, 2017
12,016
16,214
I said 2.5h a day on average.

None of the above points you quoted address my original point that I keep repeating. You deliberately choose to ignore it and pretend that it does not matter when it absolutely does.


View attachment 3739411
This chart is useless in showing the speed of development as it does not show what actually goes into individual PD, Each PD have different amount of content in them, also as the game develops each PD will naturally get bigger as the game contains branching paths. Bigger PD requires more work, therefore it takes longer to create.


You don't have permission to view the spoiler content. Log in or register now.

That's 3.7 times more than PD 1 and 2 combined.
Sadly the time to do PD13 was abysmal.
We are talking for 26 months just for one day of the game.
And no the number of renders are not even enough to make a plausible excuse.
 

Anteron

Well-Known Member
Jun 17, 2023
1,032
1,406
TBH what were great renders 7 years ago aren't as good compared to what comes out on the non-cartoon games now, plus apparently he fucked up her looks for some reason. Maybe her pussy was starting to rot from lack of use?
 
  • Like
  • Haha
Reactions: doccop63 and Ara-sH
3.20 star(s) 477 Votes