- Jan 9, 2018
- 460
- 578
You've definitely had more patience for sitting through playthrough after playthrough after playthrough to get all the scenes than me. Thanks for writing up the gist of a lot of them.After clearing the game about 7-15 times over, I've come to the conclusion that it would probably take about 40-60 hours for me to get through all CGs and small events, with every single party combination for each route. Too much reading and there's no log feature. After failing to trigger the "Separation" CG events for hopeless companions, I settled for a gallery save. That said, I did pay attention to some details and I'd like to share them to people in case they overlooked them. Some I think are worth thinking about, some are just trivial, and some you've probably already seen.
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The story isn't bad, but it's pretty messy when it comes to the lore. Even now I have no complete conclusion on the timeline of events. Some parts have been messed up for me due to the typsetting. For whatever reason, some CGs come with the white text displaying on a white background. Other times the text is cut off from the side. Unreadable. Going blind in this game without a walkthrough is a death sentence if you're trying to get certain endings, as some events can are difficult to avoid triggering. There are a lot of small frustrating features. The fact you need to do several playthroughs for small events and CGs is staggering. The time sink and repetition needed is probably one of the worse I've seen in visual novels. Still, I enjoyed my time playing Abaddon and I hope to see more horror games like this one. There's room for a sequel, but I doubt Sakuraprin will develop one after all these years.
I feel a lot of the same things for this game. I love stories like this where they give us the narrative and characters in bits and pieces, some pieces more subtle or less subtle than other pieces, and we have to put it all together like a puzzle. You don't often get stories like this in video games and I wish we got more.
I kinda don't want a sequel to this, though. I feel like the story for this game is pretty much over. It could be fleshed out more, just not enough for a sequel. So, I don't feel a sequel would be appropriate.
If we ever got an addition to Abaddon as a series, I'd rather seen a remaster with some rewrites (To clean up messiness) and some expansions. I still wish Yuki and True Yuki routes weren't so very, very short. I wish they had an actual third act to them like Normal End and True End both got.
Explore the origins of the mansion in greater depth. A battle system that isn't the odious RPG Lite system that's been obsoleted 4 times over in the last 25 years. Puzzles that actually change with each playthrough. Let Homura unlock mid-gameplay time-travel after getting all four endings to make scene acquisition much less repetitive and time-consuming.
Or, rather than a sequel or remaster, just a whole other game with a completely different setting, cast, and story. Just keep the puzzling nature of the narrative. We don't need more enjoyable stand-alone things to turn into disappointing franchises. :V