Mr. Cofman
Active Member
- Apr 16, 2024
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Hmm...I actually wrote my thoughts about this game a while back, but never posted it because I'm too lazy to proofread since my grammar isn't the best. And the translation of the game are pretty messy, so it's hard to discern what's a typo and what's a fact.
But I was bored, so in short:
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Feel free to debate / provide your theory. After all mine is just speculation. And it's part of the fun of the game.
I was thinking it's a flashback to the point that would eventually set off the events of Abaddon, not that Homura turned into a kid again. I could get why someone would think this, because it's so sudden to place a flashback after getting that one ending and the credits.So what's about with the final Homura in Yuki's Ending? They're...
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Look:
This is more of a gameplay mechanic to curb difficulty and isn't plot-relevant. For starters, the characters never mention anything about how much stuff is already available. Some things don't warrant looking pass them. This is one of them. I feel like I've given someone the same example already in another thread. It's like the Resident Evil games. The protagonist can be bitten by zombies, even on the neck. Usually that much damage would kill them, but it doesn't. Game has a health system, and unless the playable character is at low health, getting bitten on the neck is just an injury. Plus, these are zombies. Characters get infected when bitten, but none of the protagonists do. Would that imply they're immune? No, they're actually not. It's just another moment of gameplay mechanics ignoring plot relevance. It's one of those "plot holes" players overlook because it's not part of the story.You don't have permission to view the spoiler content. Log in or register now.
The fuck? Did the translation change in a patch or are you playing a different version of the game? I specifically remember it being a boy that fell from the sky. It being a girl actually makes zero sense in the plot because that doesn't come up anywhere else, but it being a boy factors into the plot fine.Look:
Hmm... I suppose everything else I should take with a grain of salt now.You don't have permission to view the spoiler content. Log in or register now.
In the copy of the game from this website, and in the gameplay from the YouTube (which I have inserted), it says that the girl fell from the sky. It is what it is!The fuck? Did the translation change in a patch or are you playing a different version of the game? I specifically remember it being a boy that fell from the sky. It being a girl actually makes zero sense in the plot because that doesn't come up anywhere else, but it being a boy factors into the plot fine.
I feel like we need a screenshot of the raw Japanese text to get to the bottom of that.
I played through this section 8 different times when CG-hunting and it always said boy. You're the first person in this thread to mention it said girl. Everyone else said boy.
I was referring to one of the rooms on the third floor of the main hall. You can only find the note if you went through the east wing route iirc. You're thinking about another room. I checked again and there is no scream, but there is a SFX that plays and iirc it's the same one for when someone's life gets snuffed out. That's what probably what had me thinking someone could have been alive in that cabinet.You don't have permission to view the spoiler content. Log in or register now.
Edit:
I think this will surprise you.
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Oh, Black Souls. That explains everything. His type always comes from the video essay community, which the Soulsborne community has significant overlap with.Cofman's been told something similar over at the Black Souls II thread, so it's not that unusual.
The fuck? Did the translation change in a patch or are you playing a different version of the game? I specifically remember it being a boy that fell from the sky. It being a girl actually makes zero sense in the plot because that doesn't come up anywhere else, but it being a boy factors into the plot fine.
Some people get triggered when I ignore some of their messages, maybe because I agree with that parts and there is nothing for me to argue about or discuss?I was referring to one of the rooms on the third floor of the main hall. You can only find the note if you went through the east wing route iirc. You're thinking about another room. I checked again and there is no scream, but there is a SFX that plays and iirc it's the same one for when someone's life gets snuffed out. That's what probably what had me thinking someone could have been alive in that cabinet.
My example for Resident Evil is to showcase how story doesn't always extend to the gameplay. And that's not only fine, but it's something players may expect and not look further into. What I'm telling you is that your evidence doesn't back up your theory, because a character having the ability to isn't the same as knowing what they've been doing with that ability. If your theory was true, then there would be all sorts of questions, like how the inventory is never mentioned to be chock full of weapons, food, or items. That's a big one in a kill or be killed setting. Or how Homura remembers other information, but not that the inventory doesn't look the same. It's the same deal with the ID cards you can find at the beginning of the game. They're not canon to the story. Yuki doesn't create or leave them there. The developer has them there for the player's convenience.
Important items like keys are removed for story reasons. Having them there in the beginning would allow players to skip areas full of story content - which I wish the game would allow - and cause continuity errors in the story. If somehow, all the above was true for your Yuki theory, then what follows is a lack of foreshadowing for Yuki creating, removing, or leaving items for the player. And if there's a lack of, then I don't know how anyone could reach the correct conclusion you have without making leaps and bounds. It would be chalked up as another messy example of the devs' failing to write a cohesive plot point.