qwerasdf4321
New Member
- Sep 18, 2019
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Where can I find a list of controls? Im confused with navigation and selection
All I know is WASD
All I know is WASD
File "AATOFLKeyboard layout.png" in the game directory.Where can I find a list of controls? Im confused with navigation and selection
Hello ,This game is stuck "walking forward and to the left", and I can't get it to stop... Any chance of a fix, so it is playable?
Started it up, all settings on high, full-screen. Went into the graphics options while it was running, essentially turned everything graphic-related to ON or TRUE or up to the highest settings for my 4K screen.
Hit START, got to the point where you could explore, before finding the base, and it instantly walked me into the ship wall and just keeps walking forward forever. I can WASD, but as soon as I let go of "S and D", it starts going forward and to the left again. Thus, it is impossible to actually play.
This was the MEGA download, which I patched with the other MEGA download, after it was already locked forward. The patch didn't resolve the "stuck walking forward forever" issue.
The log-file is full of ??? errors... multiple duplicate ones...
....
I restarted a new game, and the results are the same... Reloading, results are the same... No MODs are on or used. Everything-else was the default settings.
No sorry , this is not possible. It is hard coded in my script >_<Kerni, is there any way to rebind placing of objects? The Alt key doesn't seem to work in the Linux version when I try to place something (the lamp, the poker table etc) in the hangar.
This has nothing to do directly with the Game but with a memory bug/memory running full. I had this Bug acuring randomly multible times in some games. Generally some with high memory use. For me it resolved itself after some Seconds and hektic fidgeting with the WASD Keys. Propably by memory refresh or something. Sometimes it helps to open the main Menu.This game is stuck "walking forward and to the left", and I can't get it to stop... Any chance of a fix, so it is playable?
Started it up, all settings on high, full-screen. Went into the graphics options while it was running, essentially turned everything graphic-related to ON or TRUE or up to the highest settings for my 4K screen.
Hit START, got to the point where you could explore, before finding the base, and it instantly walked me into the ship wall and just keeps walking forward forever. I can WASD, but as soon as I let go of "S and D", it starts going forward and to the left again. Thus, it is impossible to actually play.
This was the MEGA download, which I patched with the other MEGA download, after it was already locked forward. The patch didn't resolve the "stuck walking forward forever" issue.
The log-file is full of ??? errors... multiple duplicate ones...
This is like 800+ with the number getting larger, every 5th entry. (The number is the same "0.02086945", for about 5 times.)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
0.02086945
Followed by this chunk...
The referenced script on this Behaviour (Game Object 'Horizontal_Doors_Kit') is missing!
(Filename: Line: 1656)
The referenced script on this Behaviour (Game Object 'screen_2') is missing!
(Filename: Line: 1656)
The referenced script on this Behaviour (Game Object 'listing_02') is missing!
(Filename: Line: 1656)
0.8795272
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
The referenced script on this Behaviour (Game Object 'Horizontal_Doors_Kit') is missing!
(Filename: Line: 1656)
The referenced script on this Behaviour (Game Object 'Screen') is missing!
(Filename: Line: 1656)
The referenced script on this Behaviour (Game Object 'Horizontal_Doors_Kit') is missing!
(Filename: Line: 1656)
It continues with more, about the same things, repeating about half a dozen times...
Followed by first set of repeating chunks, for about 100 more times...
Then this... before it repeats the missing things again, multiple times...
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 176730.
Total: 80.795601 ms (FindLiveObjects: 13.836801 ms CreateObjectMapping: 4.508400 ms MarkObjects: 62.250900 ms DeleteObjects: 0.189600 ms)
Followed by this... With the last few lines repeating about 200+ times...
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 125.164894 ms
Unloading 196 unused Assets to reduce memory usage. Loaded Objects now: 177784.
Total: 90.404305 ms (FindLiveObjects: 7.818500 ms CreateObjectMapping: 2.033900 ms MarkObjects: 56.728798 ms DeleteObjects: 23.822500 ms)
NO CAMERA FOUND!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NO CAMERA FOUND!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Ultimately ending with this...
Setting up 9 worker threads for Enlighten.
Thread -> id: 47f8 -> priority: 1
Thread -> id: 119c -> priority: 1
Thread -> id: 22f8 -> priority: 1
Thread -> id: 2a84 -> priority: 1
Thread -> id: 2ed0 -> priority: 1
Thread -> id: 345c -> priority: 1
Thread -> id: 12d4 -> priority: 1
Thread -> id: 968 -> priority: 1
Thread -> id: 2c4 -> priority: 1
NO SAVEGAME SCRIPT FOUND!
I restarted a new game, and the results are the same... Reloading, results are the same... No MODs are on or used. Everything-else was the default settings.
There should be a new talk option if you talk with Aemi. Under the "ask questions" submenu.hello,
sorry if this was asked already i didnt find anything, how can i trigger the crew quarter quest, i did everything i can until the hydroponic deck and am now in free roaming mode but nothing happend since then.
oh my, thank you i feel kind of stupid right nowThere should be a new talk option if you talk with Aemi. Under the "ask questions" submenu.
I don't know much about programming but even I know that this isn't very well thought through.Let's build my game in such a way that all assets need to be front loaded, what could possibly go wrong?
Who are you quoting there?I don't know much about programming but even I know that this isn't very well thought through.
The innermost thoughts of the dev, sure it might be a good idea depending on the circumstances but not if we're talking about 5gb+ of assets. There's no way that's necessary and just bloats up the RAM usage and makes the initial load take ages, modded sims 2 with all expansions on a HDD 'ages'.Who are you quoting there?
I do know a lot about programming, and sometimes that's the right thing to do.
The innermost thoughts of the dev, sure it might be a good idea depending on the circumstances but not if we're talking about 5gb+ of assets. There's no way that's necessary and just bloats up the RAM usage and makes the initial load take ages, modded sims 2 with all expansions on a HDD 'ages'.
Mhnn.. usually you can save by esc-save-> press a slot of your likingI am so upset right now... My 5 hours gameplay is gone cuz of this shitty save system. I just don't get how the fuck am I gonna save this shit
Dude it's not saving like normal way or quick save...Mhnn.. usually you can save by esc-save-> press a slot of your liking
Or you can use the quickkeys (F5 to F8 is quicksave and F9 to F12 is quickload)
if this does not work for you , you can also use the savegame workaround (ill save the data into a playerpref insteadt of a file)