This game is stuck "walking forward and to the left", and I can't get it to stop... Any chance of a fix, so it is playable?
Started it up, all settings on high, full-screen. Went into the graphics options while it was running, essentially turned everything graphic-related to ON or TRUE or up to the highest settings for my 4K screen.
Hit START, got to the point where you could explore, before finding the base, and it instantly walked me into the ship wall and just keeps walking forward forever. I can WASD, but as soon as I let go of "S and D", it starts going forward and to the left again. Thus, it is impossible to actually play.
This was the MEGA download, which I patched with the other MEGA download, after it was already locked forward. The patch didn't resolve the "stuck walking forward forever" issue.
The log-file is full of ??? errors... multiple duplicate ones...
This is like 800+ with the number getting larger, every 5th entry. (The number is the same "0.02086945", for about 5 times.)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
0.02086945
Followed by this chunk...
The referenced script on this Behaviour (Game Object 'Horizontal_Doors_Kit') is missing!
(Filename: Line: 1656)
The referenced script on this Behaviour (Game Object 'screen_2') is missing!
(Filename: Line: 1656)
The referenced script on this Behaviour (Game Object 'listing_02') is missing!
(Filename: Line: 1656)
0.8795272
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
The referenced script on this Behaviour (Game Object 'Horizontal_Doors_Kit') is missing!
(Filename: Line: 1656)
The referenced script on this Behaviour (Game Object 'Screen') is missing!
(Filename: Line: 1656)
The referenced script on this Behaviour (Game Object 'Horizontal_Doors_Kit') is missing!
(Filename: Line: 1656)
It continues with more, about the same things, repeating about half a dozen times...
Followed by first set of repeating chunks, for about 100 more times...
Then this... before it repeats the missing things again, multiple times...
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 176730.
Total: 80.795601 ms (FindLiveObjects: 13.836801 ms CreateObjectMapping: 4.508400 ms MarkObjects: 62.250900 ms DeleteObjects: 0.189600 ms)
Followed by this... With the last few lines repeating about 200+ times...
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 125.164894 ms
Unloading 196 unused Assets to reduce memory usage. Loaded Objects now: 177784.
Total: 90.404305 ms (FindLiveObjects: 7.818500 ms CreateObjectMapping: 2.033900 ms MarkObjects: 56.728798 ms DeleteObjects: 23.822500 ms)
NO CAMERA FOUND!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
NO CAMERA FOUND!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Ultimately ending with this...
Setting up 9 worker threads for Enlighten.
Thread -> id: 47f8 -> priority: 1
Thread -> id: 119c -> priority: 1
Thread -> id: 22f8 -> priority: 1
Thread -> id: 2a84 -> priority: 1
Thread -> id: 2ed0 -> priority: 1
Thread -> id: 345c -> priority: 1
Thread -> id: 12d4 -> priority: 1
Thread -> id: 968 -> priority: 1
Thread -> id: 2c4 -> priority: 1
NO SAVEGAME SCRIPT FOUND!
I restarted a new game, and the results are the same... Reloading, results are the same... No MODs are on or used. Everything-else was the default settings.