I know people get impression that this is 3D game but however it is completely 2D... This games are often called 2.5D cause they look alike 3D but they are not. Scenes are just clever background image with parallex scrolling... And about other part trying find places to go... yeah I know it may be "tricky" but I wanted create PnC adventure alike old ones (monkey island, Broken sword etc) but with adult content. And in those we always needed to check all screen for possible items or hints how to go further... So you may call it user "unfriendly" but it is how Point and click adventures usually are, challenge after challenge... Even Willy D is pretty simple PnC game![]()
I've been thinking about your reply, I remember playing Monkey Island and other such games (really nice games) but I must say I can't remember how the bit about moving around went.
Lately, I've been playing Pillars of Eternity 2 (you must have heard of it?) and seeing how their system works gave me an idea for your game;
Basically, all you do is provide a shortcut key, (in Pillars of Eternity it's TAB). When the player presses that key, all possible interactibles become highlighted. The lootables, the "information", and the exits to the scene, everything. As long as you hold down the key.
They all dissapear back to normal as soon as you let go the key.
It solves the problem without making those who prefer to play without that feature frustrated, since all they need to do is not use the key. I find it really useful in the games where this feature exists.
Anyway, my 2 cents, I'd really find it useful in Willy D's