Having a hard time reading anything. Do devs even playtest their stuff? Text blending with the background happens so damn often in these games. It's so frustrating. I would rather have a completely opaque text box than stuff most devs are doing. Pressing H is no big deal, but straining to read the text is a damn chore. Use a proper font. Add opacity slider to the text box.
Get a proofreader. The substance of the writing and world building is quite good. Don't waste that potential with grammar mistakes and amateur stuff like actually using "OMG" in the dialogue.
Single option choices are a real waste of time unless it's to emphasize a certain action that needs to be pointed out. "Analyze!" is fine as a single option choice. "Unpack your things" or "Take a shower" accomplishes absolutely nothing as a single option choice. Similarly, Game over from Peeking is such a dumb concept. Either make it lead to something or don't give the option to keep staring.
Renders and models look great. The intro news sequence was clever. The analyze window is a great concept merging possible gameplay with the narrative. Great job. It's quite blurry and hard to read for me though, especially the colored words.
I was prepared to play a typical hero MC since I just assumed that would be the angle for this game. The ending gave me quite the pleasant surprise if it's hinting at what I'm thinking. Maybe some corruption and power abusing path is in the works?
All in all, this could turn out really great with some polish. Good luck.
PS. Use a different pic of Aunty for the OP banner. I was quite confused what her deal was prior to playing the game. It looked like her skin is flaking off or something, but it's spilled coffee lol.