Its complete and out on dlsite.Glad to hear you're also working on NoR, I'll have to check your mod once the game is completed
Oh.Its complete and out on dlsite.
Just to follow up, as i have a similar issue to Fazio. I think i've found out what the problem for me is.Just to verify:
- The other features of the mod work? (e.g. damaging enemy after H-Scene, regaining health after complete H-Scene)?
- Does the attacked monster have an H-Scene?
- When you attack the monster (spin or normal) while holding Left Shift, do you make damage (should not be; monsters without H-Scene just are not hit, with H-Scene starts the scene)
- Do you have a censored version without H-Scenes?
- Do you use the keyboard or a controller? (controller is L-Trigger + Attack, Keyboard is L-Shift + Attack; L-Trigger is the key you press for switching to Mana Potions when playing with XBox controller)
when will this be released?Since someone here want to know how is KMod doing now
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That explains that... Grabbing non-H-Scene monsters will do no damage in my mod.Just to follow up, as i have a similar issue to Fazio. I think i've found out what the problem for me is.
To describe the problem; for me every auto attack leads to the grab attack that initiates sex. all auto attacks go through non-H enemies and do no damage. I think the reason i have this issue is because i have joysticks/controllers plugged in that have constant inputs which are holding down the 'shift' key while im playing the game.
Any way to fix this? I'd love to play the mod but its unrealistic for me to unplug my joysticks for just this game.
Thanks.
Well im not sure what button "B" is mapped to but i pressed random buttons and infact only the blue pots got used.That explains that... Grabbing non-H-Scene monsters will do no damage in my mod.
I don't think that the controller/joysticks will send the same signal as left-shift. But maybe they send a Z-Axis as negative. This is what signals the L-Trigger.
But that would mean, you also cannot use the Heal potions with the controller, as "B" on controller uses Red Potions, and L-Trigger + "B" uses Blue Potions. Do you encounter that problem, too (the blue potions always glowing)? You can still use both potions on the keyboard with "1" and "2", however...
And you have a controller attached, but play using the keyboard. Is that correct? What type of controller do you have?
Ok, I see. That's a 4 axis joystick.Well im not sure what button "B" is mapped to but i pressed random buttons and infact only the blue pots got used.
I have dual
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And yes. I play on the keyboard and mouse with no issues otherwise.
Nah its not the slider. Its the throttle twist. Throttle needs to be twisted to the left to use pots, do damage. It also makes me spin attack constantly.Ok, I see. That's a 4 axis joystick.
I used a normal XBox controller, where the L/R Trigger are the Z-Axis. I think it should be the Throttle slider on yours. Try to put it exactely in the middle.
You can also check in the Windows Gamecontroller settings what the axis is (Hit Windowskey > enter "Gamecontroller" > go to "Properties" > "Test"). The Z-Axis must be in the middle (neutral / 100%) position.
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Hope this helps...
This is what I added for the grapple attack:Nah its not the slider. Its the throttle twist. Throttle needs to be twisted to the left to use pots, do damage. It also makes me spin attack constantly.
Trying to see if i can disable the input inside Assembly-CSharp.dll but its been a while since i did any sort of programming.
////////////////////////////////////////
// MODIFY Monster.OnTriggerStay2D:
////////////////////////////////////////
private void OnTriggerStay2D(Collider2D col)
{
// [...............SKIP Down to this part ~Line 260 in the method]
else if (col.tag == "Col_PC_Atk" && !this.isInvincible)
{
//////////////// ADD THIS
if (Input.GetAxis("L_Trigger") < 0f || Input.GetKey(KeyCode.LeftShift))
{
if (this.GM.Hscene_Num == 0)
{
base.SendMessage("Start_H_Single");
}
if (this.GM.Hscene_Num == 0)
{
base.SendMessage("Start_Hscene");
}
return;
}
//////////////// END ADD THIS
// [...............Rest unchanged]
Input.GetAxis("L_Trigger") < 0f
, it will stop reacting to the L-Trigger and only Left Shift will start the H-Scene.Yes, that works. Much appreciated!This is what I added for the grapple attack:
If you remove theC://////////////////////////////////////// // MODIFY Monster.OnTriggerStay2D: //////////////////////////////////////// private void OnTriggerStay2D(Collider2D col) { // [...............SKIP Down to this part ~Line 260 in the method] else if (col.tag == "Col_PC_Atk" && !this.isInvincible) { //////////////// ADD THIS if (Input.GetAxis("L_Trigger") < 0f || Input.GetKey(KeyCode.LeftShift)) { if (this.GM.Hscene_Num == 0) { base.SendMessage("Start_H_Single"); } if (this.GM.Hscene_Num == 0) { base.SendMessage("Start_Hscene"); } return; } //////////////// END ADD THIS // [...............Rest unchanged]
Input.GetAxis("L_Trigger") < 0f
, it will stop reacting to the L-Trigger and only Left Shift will start the H-Scene.
Hope this helps
Ehmmm....why would you want a 0.13 version when a full release is available for years now? It's not like there's some content cut from it so there's literally no reason to grab old demos.anybody have the 0.13 version? i kinda removed it by accident from my gahh dahmn storage
idk just wanna play the old versionEhmmm....why would you want a 0.13 version when a full release is available for years now? It's not like there's some content cut from it so there's literally no reason to grab old demos.
Can't you like, imagine that game ends in 1/4th? That's pretty much the scope of the demo 0.13. Literally nothing is different. Even enemies, powers, mechanics and animations stayed the same.idk just wanna play the old version
I thought the only difference was the face hugger animation was in the gallery for .13 and it got removed from the gallery in the full might be wrong thoCan't you like, imagine that game ends in 1/4th? That's pretty much the scope of the demo 0.13. Literally nothing is different. Even enemies, powers, mechanics and animations stayed the same.
As far as I can remember, facehugger was never in the gallery because it is something of a situational critter and the only gore in-game. Definitely there wasn't a full animation (aka birth), of that I am sure.I thought the only difference was the face hugger animation was in the gallery for .13 and it got removed from the gallery in the full might be wrong tho
"Im...preg...nate" sounds like the male is declaring he is pregnate with babby.Since someone here want to know how is KMod doing now
Here are some other newer sneak peek (older sneak peek)
Please note that thing(s) inside sneak peek may not be included in the release version
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Okay"Im...preg...nate" sounds like the male is declaring he is pregnate with babby.