- Oct 16, 2018
- 60
- 73
that's a concept I'm not familiar withDude is probably already done with the game and move on lol
that's a concept I'm not familiar withDude is probably already done with the game and move on lol
Yes absolutely.You mean like put a .txt file into the mod file?
For the forum link, I did ask a permission from this game thread, as in tagging him, to put a link to my mod post on the first page of the thread, but so far, no response or anything, maybe you can help me with that if you want.
Alright alright, I will update the file, okay?Yes absolutely.
Anyone releasing a mod should have a txt file packed in with information inside.
What the mod is, version number, who made it, the features, how to install, where to go for more info.
Otherwise if you come back years later it's just a zipped dll with no description at all. You will not know what that is or how it's used. You won't know to come here to get info or help.
Some mods are literally just "Assembly-CSharp.zip". You'll immediately forget which mod that is. Even if you figure out what to do with the file, what are the controls? There's no information.
If there's no documentation then the file can't be passed around, the audience is just people who read this thread. The odds that someone is reading page 105 of 200 is kind of low. Some of the links go dead, etc. If there is documentation then the mod can be posted elsewhere with your information. A common practice. It gives a game a long lifespan.
I want to be clear here, I have in the last day or so downloaded all of the best mods and the game. This is a wide spread issue, even the game's creator doesn't include proper documentation. The game itself has no indication of its version number. There's no website listed.
I have not seen this scene, is it a mod? and which one is itIs there someone can tell me what different about mess file and sprite file and animation file, if i have a png file and try to animate it, which file i should make it to animate my png file?
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what difference does it have with the normal one?I've got a file that's just a bit before the MB fight. I don't really know how AQE stores save data so I copied both SaveData files into the zip added below. One of the SaveData files is backup from when I installed Kmod, don't know which one has the right save though though, could be either one or maybe even both. The save just before MB is on the third save slot. It's a no level up run I did a while back so you should have a lot of stat points to spend to get you started. Hope it works
If you don't speak English, what language do you speak? Mine is Spanish.English is not even my first language and you want me to translate to a language that I have no knowledge of other than curse words!?!
What game is this from, I would like to try itI remembered about grimhelm newest project,but is has been 2 years seen I remember this,here you go! And for now nothing new but this
I think the file that you replace is from the very old version of KMod, where there are no editing in art stuff.Is it just me or is Kmod + horny eve (yes i used the addins horny+kmod) breaking the eve model? (like in https://f95zone.to/threads/alien-quest-eve-v1-01-grimhelm.6016/post-10076462)
The models works with just the kmod but when replacing the Assembly-CSharp.dll for +horny it breaks.
Everything else seems to be working for now.
hello is there way to change boob size? i want to Make it bigger boobs? thanks for adding new mods to game. if you can do more mods add them here thanksView attachment 2497454
koros1954 - Brown Hair Mod v1.0
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Made by koros1954
March 26 2023
Description:
Changes player hair from blonde to brown.
Requirements:
Alien Quest Eve version 1.01
Install:
1. Backup game files.
2. Extract mod files to game folder.
This will overwrite files in the AlienQuest-Eve_Data folder.
File List:
Readme.txt
resources.assets
sharedassets0.assets
sharedassets1.assets
sharedassets2.assets
sharedassets5.assets
Various non-essential source files.
Source Files:
Source files are included so one could rather quickly color swap the hair to another color.
AssetsBundleExtractor tool for modifying unity assets files was used to pack this mod.
Distribution:
Feel free to modify, use, and distribute this mod and portions of this mod as you see fit.
For more information:
https://f95zone.to/threads/alien-quest-eve-v1-01-grimhelm.6016/page-210
-=-=-=-=-
Just giving back to the community.
View attachment 2497446
Mega
Sexual Enhancement #2 and Kmod change the same files, is it possible to use them together?Please go to here
It won't work because "it change the same file".Sexual Enhancement #2 and Kmod change the same files, is it possible to use them together?
I figured they wouldn't work together, was worth a try. Do you know any way to patch them?It won't work because "it change the same file".
Bonus:
I even go out all the way by replacing the asset files one-by-one manually and it still not work, which is kinda somewhat little bit sad because even though I kind of an "innie" fan, the "outtie" from that edit is kinda nice, but big areolas from that edit kinda turn me off.
From my last post, use a program called "UABE", Open the program, load the .assets file (recommend resources.assets), find the asset file that you want to replace, replace it with your own file, save, done.I figured they wouldn't work together, was worth a try. Do you know any way to patch them?
Very hard question indeed...Uhm, is there a way for Hardmode mod and KMod to coexist? I kinda wanna play with both mods on.