TGafy

Active Member
May 14, 2020
876
999
Just started and gotta say I'm loving it so far. Noticed this game's tagged with tentacles and was wondering if it's related to the version of Sam when she's controlled by Undergrowth.
 

Adabelitoo

Well-Known Member
Jun 24, 2018
1,947
3,024
Just started and gotta say I'm loving it so far. Noticed this game's tagged with tentacles and was wondering if it's related to the version of Sam when she's controlled by Undergrowth.
No, there is a monster with tentacles in the first chapter, no Undergrowth in the game.
 

New Kid

Member
Apr 2, 2018
249
259
For those that want to see what we've already done with the new and improved combat system, feel free to check this demo out. It's not anything h-content-wise, but people were asking for us to improve the pretty "trash" battles and fighting.

Link:
Well the new system is certainly better and more fun than the previous one, good job on the overhaul. Having multiple enemies also means we will be able to bring party members into the fray too? That would be a great addition.
Some things I noticed that might become issues, the "lingering strike" ability works like a poison hit based on maxhp% of the enemy right? Seems a bit OP against some bosses, breezed the last fight with it, had a difficult time without. The focused ghost laser also seems pretty weak now compared to its previous incarnation, the spread version is simply better as an ace to use against multiple enemies if the focused version is kinda useless. Also, when the enemies use special attacks, like the dragon breath or the genie laser, their charging animation linger until the next turn, so its impossible to know if they will use the move again or not.
One thing that I think that could be added is a small window to show how long the buffs/debuffs will last. But again, good job, let's see how it is when the final version comes out.
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,014
5,521
Well the new system is certainly better and more fun than the previous one, good job on the overhaul. Having multiple enemies also means we will be able to bring party members into the fray too? That would be a great addition.
Some things I noticed that might become issues, the "lingering strike" ability works like a poison hit based on maxhp% of the enemy right? Seems a bit OP against some bosses, breezed the last fight with it, had a difficult time without. The focused ghost laser also seems pretty weak now compared to its previous incarnation, the spread version is simply better as an ace to use against multiple enemies if the focused version is kinda useless. Also, when the enemies use special attacks, like the dragon breath or the genie laser, their charging animation linger until the next turn, so its impossible to know if they will use the move again or not.
One thing that I think that could be added is a small window to show how long the buffs/debuffs will last. But again, good job, let's see how it is when the final version comes out.
The first real great amount of critique and feedback on the new combat system. I'm passing on your thoughts to the lead battle designer, give him your suggestions. Thanks so much!
 

Grex

Member
Mar 22, 2018
290
162
For those that want to see what we've already done with the new and improved combat system, feel free to check this demo out. It's not anything h-content-wise, but people were asking for us to improve the pretty "trash" battles and fighting.

Link:
i like it, it´s much more immersive, the combat remains challenging but it isn´t so stats driven, you actualy have to think what to use and upgrade, making strategy all the more important.
im eagerly awaiting for the party composition, depending of wich abilities each party member has, it may boost or hinder some builds.
 
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Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,014
5,521
Okay, my new computer came in, and it's nice, but still too slow to run OBS properly. So, I'm just going over to Twitch in the meantime until I find an improved replacement. Check you guys out there. No music or anything because of that, but I'll gladly talk to you guys about anything you wanna ask:
 

Nixi~

Active Member
Apr 25, 2018
550
978
Will the implementation of the new system result in our saves not being compatible?
 

Coren

Newbie
May 8, 2020
42
63
I put it down since it seemed I had no reliable source of the power-up juice. I thought it would be neat to tie erotic scenery to tactical advantage but it didn't work out that way. Maybe I had a bug?
 

ace62354

Newbie
Oct 8, 2017
44
14
I have a image that is stuck no mater what screen i am on or transition to it will not remove its self.
how do i fix this?
 

Filipe86

Member
Nov 4, 2016
179
49
So I'm stuck. In chapter 4 I can't seem to figure out what to do next. Quest log says to get equipment from the lab but I can't find anything down there and I also need to visit the mystery shop to get spare parts but he has nothing for me... what exactly am I missing lol?
Same here
 

Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,014
5,521
I've mentioned this in the streams already, but I'm sure not a lot of you have heard. I'm planning to not do "broken up" streams anymore. Meaning, I'm gonna stream, straight through, starting around the same-ish time throughout the week. If I get tired or I need to work on something else in the middle of the stream, I'll just stop, and you'll see me the next workday. I just want consistency, as it's less likely to bother or confuse people just trying to watch me sculpt. At least, that's the current plan, but things might change in my schedule *if* COVID makes things more reasonable for real-life events soonish.

But, the current plan is for a 1.5-3 hour stream Monday-Friday, scheduled starting somewhere between 1:00 and 2:00 PM Central. Hope you guys can make it. I've also mentioned that I want to get back to streaming on Picarto, once I have a better computer situation, but for now, it's strictly on So give me a follow if you want to know when I go live and see what we're working on. You see plenty of stuff for upcoming updates if you check my streams. Thanks much.

 

soundsofsatan

New Member
Jun 10, 2020
2
3
This dragon fight would be so much better if you could actually use the invisibility to dodge the fire attack. Instead, the fire just gets delayed by a turn, you get hit anyway, and you wasted EP on an invisibility that didn't do anything. Other than that, the game's pretty tight, but this is just frustrating.
 
Dec 29, 2018
398
644
This dragon fight would be so much better if you could actually use the invisibility to dodge the fire attack. Instead, the fire just gets delayed by a turn, you get hit anyway, and you wasted EP on an invisibility that didn't do anything. Other than that, the game's pretty tight, but this is just frustrating.
If you think the dragon is hard then you’re in for a treat when you get to the 4-armed bear. The fighting is so broken it doesn’t make any sense. I recommend using the orgone and health cheats soon otherwise you won’t be able to beat certain enemies.
 

Adabelitoo

Well-Known Member
Jun 24, 2018
1,947
3,024
See I would say you should only make two games only if you have 2 times the staff to make the two games like normal game companies. But I also know that there are core members sick and the like
Or maybe they should do two games only if they feel like making two games because it's their game, their time, their hobby/work and they will do whatever they want with their life.

I mean, I understand that people want new updates but I don't think that any dev should work more/harder/faster only for others to jerk off sooner, as if they had no other porn to jerk off.
 

soundsofsatan

New Member
Jun 10, 2020
2
3
If you think the dragon is hard then you’re in for a treat when you get to the 4-armed bear. The fighting is so broken it doesn’t make any sense. I recommend using the orgone and health cheats soon otherwise you won’t be able to beat certain enemies.
I actually didn't have a problem with the bear. Tho, when I got home from Vlad's place, my game kinda fucked up. On Saturday night, I couldn't go to bed normally. My only option was the go back to the dance, so I went through that section again and then my game crashed.
 
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Morah SDG

Development Consultant & Revision's Supervisor
Game Developer
Feb 10, 2018
2,014
5,521
Or maybe they should do two games only if they feel like making two games because it's their game, their time, their hobby/work and they will do whatever they want with their life.

I mean, I understand that people want new updates but I don't think that any dev should work more/harder/faster only for others to jerk off sooner, as if they had no other porn to jerk off.
For everyone wondering or discussing it, I'd like to throw this little tidbit out: I just remember when we were solely working on Amity Park when it was just me and GZone, in the late half of 2018 and the early part of 2019. It sucked. Two and a half updates in a row, trying to work on the same type of content and making sure it hit the standard we wanted to keep (at that time, at least). And I'm a person who loves the Danny Phantom IP as a game, but just trying to come up with something in that world without something else to help balance it all out, you get creatively bogged down.

Another game was GZone's idea at first, and I thought we might have worked on a separate but similar type of game to AP. But he thought it would be a better idea to just work on something thematically and functionally different. It was a good idea, and I'm proud of the progress we've made in the year or so on both games since we released BF.

I have to say, I'm going to be happy working on Amity Park and Breeding Farm for a long time. Not out of stretching the buck,(Believe me, what we've been gaining is fine, but it's ultimately pennies when divided amongst the other staff at the moment), but out of a desire to produce quality content in a job I love doing. So I hope that alleviates some of the fears some of you may have. If not, then I'd hope our actions will speak better than any words I can provide. :)
 
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