No, there is a monster with tentacles in the first chapter, no Undergrowth in the game.Just started and gotta say I'm loving it so far. Noticed this game's tagged with tentacles and was wondering if it's related to the version of Sam when she's controlled by Undergrowth.
Well the new system is certainly better and more fun than the previous one, good job on the overhaul. Having multiple enemies also means we will be able to bring party members into the fray too? That would be a great addition.For those that want to see what we've already done with the new and improved combat system, feel free to check this demo out. It's not anything h-content-wise, but people were asking for us to improve the pretty "trash" battles and fighting.
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The first real great amount of critique and feedback on the new combat system. I'm passing on your thoughts to the lead battle designer, give him your suggestions. Thanks so much!Well the new system is certainly better and more fun than the previous one, good job on the overhaul. Having multiple enemies also means we will be able to bring party members into the fray too? That would be a great addition.
Some things I noticed that might become issues, the "lingering strike" ability works like a poison hit based on maxhp% of the enemy right? Seems a bit OP against some bosses, breezed the last fight with it, had a difficult time without. The focused ghost laser also seems pretty weak now compared to its previous incarnation, the spread version is simply better as an ace to use against multiple enemies if the focused version is kinda useless. Also, when the enemies use special attacks, like the dragon breath or the genie laser, their charging animation linger until the next turn, so its impossible to know if they will use the move again or not.
One thing that I think that could be added is a small window to show how long the buffs/debuffs will last. But again, good job, let's see how it is when the final version comes out.
i like it, it´s much more immersive, the combat remains challenging but it isn´t so stats driven, you actualy have to think what to use and upgrade, making strategy all the more important.For those that want to see what we've already done with the new and improved combat system, feel free to check this demo out. It's not anything h-content-wise, but people were asking for us to improve the pretty "trash" battles and fighting.
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Same hereSo I'm stuck. In chapter 4 I can't seem to figure out what to do next. Quest log says to get equipment from the lab but I can't find anything down there and I also need to visit the mystery shop to get spare parts but he has nothing for me... what exactly am I missing lol?
If you think the dragon is hard then you’re in for a treat when you get to the 4-armed bear. The fighting is so broken it doesn’t make any sense. I recommend using the orgone and health cheats soon otherwise you won’t be able to beat certain enemies.This dragon fight would be so much better if you could actually use the invisibility to dodge the fire attack. Instead, the fire just gets delayed by a turn, you get hit anyway, and you wasted EP on an invisibility that didn't do anything. Other than that, the game's pretty tight, but this is just frustrating.
Not really, when you consider they are making two games.One of the slowest devs on patreon...
See I would say you should only make two games only if you have 2 times the staff to make the two games like normal game companies. But I also know that there are core members sick and the likeNot really, when you consider they are making two games.
Or maybe they should do two games only if they feel like making two games because it's their game, their time, their hobby/work and they will do whatever they want with their life.See I would say you should only make two games only if you have 2 times the staff to make the two games like normal game companies. But I also know that there are core members sick and the like
I actually didn't have a problem with the bear. Tho, when I got home from Vlad's place, my game kinda fucked up. On Saturday night, I couldn't go to bed normally. My only option was the go back to the dance, so I went through that section again and then my game crashed.If you think the dragon is hard then you’re in for a treat when you get to the 4-armed bear. The fighting is so broken it doesn’t make any sense. I recommend using the orgone and health cheats soon otherwise you won’t be able to beat certain enemies.
For everyone wondering or discussing it, I'd like to throw this little tidbit out: I just remember when we were solely working on Amity Park when it was just me and GZone, in the late half of 2018 and the early part of 2019. It sucked. Two and a half updates in a row, trying to work on the same type of content and making sure it hit the standard we wanted to keep (at that time, at least). And I'm a person who loves the Danny Phantom IP as a game, but just trying to come up with something in that world without something else to help balance it all out, you get creatively bogged down.Or maybe they should do two games only if they feel like making two games because it's their game, their time, their hobby/work and they will do whatever they want with their life.
I mean, I understand that people want new updates but I don't think that any dev should work more/harder/faster only for others to jerk off sooner, as if they had no other porn to jerk off.