- Jul 7, 2017
- 285
- 1,244
Angelica Origins - Chapter 2 (0.7.0)
Hi everyone.
I apologize, as always, for not keeping you informed for too long. I wanted to wait until I had enough important things to say and to have clear ideas before writing. But then, between one commitment and another, I started working on the precious little free time I had on updating and here I am writing months later. From the next update, my game will introduce Chapter 2: there will be a new protagonist, Sam, Angelica's first love; we will play in the summer where it all began; many backgrounds will be revealed and the story will start to reveal and explain many truths; most important and challenging for me, the game will introduce new mechanics and new styles.
Here are a couple of new things:
- New dialogue style:
Like the AO's first version, I'm reintroducing the "character's images." I have always liked visual novel-style games. Using this style for an RPG game's "only dialogue" scene is better. If needed, I'll eventually remove some useless previous images. This will reduce the game's size and allow me to add extra ones during the main scenes.
- New gameplay mechanics:
I will try to make you understand how Chapter 2 will work without getting too complicated in difficult explanations. You will find yourself playing as Samuel in his mission to find this mysterious girl (Angelica) and save her from the possession of the demoness Serafina. To do this, it will not be enough to follow the flow of the story and the requirements of the missions. You will play in a location, for example, Mario's pizzeria.
To make progress and achieve goals, you'll need to choose the proper interactions and do it in the correct order. ATTENTION: The interactions will be limited and you must use them carefully. The appropriate interactions will be, for example: choosing the correct dialogue topic; obtaining information and using it with another character; getting the correct item before doing something; improving a relationship with a character; satisfying someone's requests; and much more. This will allow you to unlock the main (...and secondary...) scenes or to obtain improvements that, once you return to that same "map," you will have more chances to make progress earlier and unlock the unblocked scenes. Nothing will be lost; it will only be postponed. You will switch from one map to another in the daily cycle: some locations will be available in the morning, others in the afternoon, evening, or night.
I hope I was clear and didn't confuse your ideas too much. I intend to make a small update soon with at least the introduction and the first "maps" where you can get familiar with the new mechanics. The following updates may be short and more frequent; I will introduce new maps and interactions during development.
I think that's enough. Please, be patient and help me however you can. Thanks for your patience. Please, even a like is important to me. Don't be afraid to ask me questions; I will answer as is possible.
Mike.
Hi everyone.
I apologize, as always, for not keeping you informed for too long. I wanted to wait until I had enough important things to say and to have clear ideas before writing. But then, between one commitment and another, I started working on the precious little free time I had on updating and here I am writing months later. From the next update, my game will introduce Chapter 2: there will be a new protagonist, Sam, Angelica's first love; we will play in the summer where it all began; many backgrounds will be revealed and the story will start to reveal and explain many truths; most important and challenging for me, the game will introduce new mechanics and new styles.
Here are a couple of new things:
- New dialogue style:
Like the AO's first version, I'm reintroducing the "character's images." I have always liked visual novel-style games. Using this style for an RPG game's "only dialogue" scene is better. If needed, I'll eventually remove some useless previous images. This will reduce the game's size and allow me to add extra ones during the main scenes.
- New gameplay mechanics:
I will try to make you understand how Chapter 2 will work without getting too complicated in difficult explanations. You will find yourself playing as Samuel in his mission to find this mysterious girl (Angelica) and save her from the possession of the demoness Serafina. To do this, it will not be enough to follow the flow of the story and the requirements of the missions. You will play in a location, for example, Mario's pizzeria.
To make progress and achieve goals, you'll need to choose the proper interactions and do it in the correct order. ATTENTION: The interactions will be limited and you must use them carefully. The appropriate interactions will be, for example: choosing the correct dialogue topic; obtaining information and using it with another character; getting the correct item before doing something; improving a relationship with a character; satisfying someone's requests; and much more. This will allow you to unlock the main (...and secondary...) scenes or to obtain improvements that, once you return to that same "map," you will have more chances to make progress earlier and unlock the unblocked scenes. Nothing will be lost; it will only be postponed. You will switch from one map to another in the daily cycle: some locations will be available in the morning, others in the afternoon, evening, or night.
I hope I was clear and didn't confuse your ideas too much. I intend to make a small update soon with at least the introduction and the first "maps" where you can get familiar with the new mechanics. The following updates may be short and more frequent; I will introduce new maps and interactions during development.
I think that's enough. Please, be patient and help me however you can. Thanks for your patience. Please, even a like is important to me. Don't be afraid to ask me questions; I will answer as is possible.
Mike.