- Apr 14, 2018
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I'll follow up more on this when I'm off work, but it's actually really easy. The only difficult part of DAZ, (Or any other 3d modeling program for that matter), is in creating assets, characters & environments, That part can be very challenging, & has a pretty steep learning curve.Hi Slappy Kinkaid, thank you for all the provided details, and sorry to hear about the above challenge. If I would have been technically that sound with these tools I sure would have tried to help. But let me research and understand what exactly one need to do on this action 'pose the scenes in DAZ, not even rendering, just posing them, saving the scene as .duf files & sending them over for rendering'.
Is there any specific youtube or any other reference video/tutorial link that you can share me personally to understand this work 'pose the scenes in DAZ' what you exactly want for this game. Please advise.
However, in this case, pretty much all the environments, characters & assets are already established & in place, so, if anyone were to just help with posing the scenes, literally it's just a matter of loading the scene, then using the little directional arrows on the selected item & the sliders in the parameters tab to move & position their various parts. There's already a ton of preset poses in the content library, so you just select the character in the scene tab, double click the pose you want, then bam, it's applied. Say you need to adjust the position of the character's arm, just click the shoulder, or upper arm, lower arm, hand, fingers or whatever needed adjusting, then use the twist, bend & other sliders in the parameters tab to move them. So That part of it all is REALLY easy, it's just a bit time consuming, so I don't have the needed time for it. Though, once you get a good rhythm going, someone with a few hours of time could easily crank out 10 posed scenes within a couple hours.