WARNING: LONG BLOATED POST, I do appreciate your lengthy reply and discussion
The underlying fantasy of the game is that you and your wife have a strong relationship and you are enticed by the possibility of having sex with another woman. In order to accomplish this, you plant the seed in your wife's brain to open up your marriage to swinging. How you act depends on how much control you do or don't have in how things proceed. Your wife, although reluctant, can find that she enjoys this new lifestyle much more than you may be comfortable with. If this basic fantasy isn't also your fantasy then you are playing the wrong game and the problem is YOU and not the developer. You need to stop being so lazy yourself and do some of your own homework and recognize exactly what game you are playing.
Relevant text bolded. This is the core of so many discussions on this page.
This is a fundamentally NTR setup. To claim that this theme/setup governs the enter game, well, the cynic in me wouldn't neccesarily disagree with you - and that's exactly what all the hubbub is about.
I don't know what you're on about with this being lazy and homework business though.
You are NOT a top 20% "in demand" male that everyone complaining about cuckolding in games imagines that they are, or acknowledge that they aren't but want to fantasize about being one. There is dialogue in the bar that establishes that your wife is probably a little out of your league.
Depends on the path. That's the whole point of path diversity, on some paths it's intended you're in the 20%, on some paths it's intended you're on the bottom 20%. Do note that the "out of your league" dialogue only occurs on the low confidence path. For either men or women, all this comes down to boundaries.
1) Does each party clearly communicate their boundaries?
2) Does the other partner respect those boundaries?
3) If the other party doesn't respect those boundaries, does the original partner calmly communicate they can't be in a relationship where habitual overstep of those boundaries occurs?
Ask yourself how all of these questions are answered by the in-game characters.
For 1), the friday night bar talk is done fairly well with MC deciding (Based on player choice) what Steph's boundaries should be. Steph, for her part, doesn't do a great job of communicating her own boundaries on what she's comfortable with the MC doing with Tori, it immediately becomes a conversation full of attacks and defensiveness. It needn't be that, the answer should simply be Steph saying either "
Yes MC, I'm comfortable with you having a threesome with someone else under these conditions", or
"No MC, I'm not comfortable with that", or
"I'm not sure yet MC, let's talk about it more". This boundaries concept completely falls apart during the Tori house segment.
For 2), there's not much discussion on this other than the Sat midday talk where MC mentions he met Amber, and how Steph feels. Still, there's an overall unease of whether each party in the relationship is actually obeying the others boundaries (the whole "well if you do THAT then ill probably call donnie over" - it's not that she's wrong, it's that the whole tonality is off)
For 3), the game is a mess. From Steph's perspective, never is there a calm conversation about times she feels the MC is overstepping her boundaries of comfort. From MC's perspective, you simply aren't ever given the chance to interject, aside from perhaps the recently added "Safe word" fork.
While you're not wrong that many on this forum like to posture as MegaAlphaChadMcThunderCocks, I don't think those types are common in this thread, they're more often found spazzing out in ntr game threads. When people use words like "control" here, I interpret it as a synonym for "set boundaries and communicate overstep of those boundaries", which the MC rarely does.
She will also be meeting other men in this game and comparing them to you, and, depending on how you play, may discover that she likes traits she finds in these men that you don't have.
This refusal of NPC's to all have an underlying desire to be this fantasy fuck doll seems to infuriate a lot of players on this site and when they say there is "bad writing", this is usually what they are talking about.
Except curiously, all of that goes out the window for certain npc characters. Said another way, you're 50% correct that MC is written more realistically; with not all women tripping over themselves to take a ride. But then none of that nuance is applied to characters like Jason.
On what paths does Steph meet Jason and discover she DOESN'T like the traits he brings? On what paths does Steph NOT have an underlying desire to be this fantasy fuck dolll for Jason? There's no path where she's actively turned off, yet there are SEVERAL paths where MC's behavior can cause her to be turned off towards MC.
Again I'll bring up Evakiss, because it reminds me a lot of ORS-style writing. Lena and Ian's attraction is highly variable and very realistic. On the other hand, all the Lena hookup paths with other men (excluding Robert, he's well written) come down to either "fuck his brains out" or "laugh but politely decline". There's rarely active revulsion on her part, whereas many a real life Lena would respond to someone like Jeremy with "what the fuck are you doing trying to go behind your friends back?"
This is what makes a good cuckold game, that everyone has their own motivations that may or may not include you and you have to figure these out. I'm not going to lie, there is a LOT of shitty writing out there for cuckold games, but this game isn't one of them. The main problem I'm seeing here is that people are not understanding the character they are playing in this game and the dynamics between the NPC's. The main character is behaving in a way that, if her were in the relationship with this particular woman for as long as the game says he has been, he would be behaving. He would not be this alpha male asshole telling her what's what. How the game presents their relationship is the dynamic they would have fallen into. The game introduces an element that disrupts that stable dynamic, and dealing with that dynamic is the point of the game. Characters are going to act inconsistently later in the game than they did at the beginning. That is not bad writing, that is the ENTIRE POINT of the game. Dealing with these shifts and attempting to control (or choosing not to control) these shifts is the gameplay.
It's what makes a good cuckold game in 2 out of those 4 categories Grumpy posted above. (NTR; cuckolding; hotwifing; stag/vixen) The problem is many players who prefer the latter 2 subcategories leave feeling misled, because, well, they were. I've long said NTR and sharing are opposites, not bedfellows, and don't belong anywhere near each other, no closer than harem and swinging. The NTR player WANTS to see a betrayal, a story that starts off with a couple seemingly in love, then a flip where everything goes wrong.
In case I wasn't clear though, half of me agrees completely with what you've said, and that the entire point of the game is an ntr setup, and that's all by design from the dev - and should be enjoyed as such in that category. But the dev certainly hasn't marketed it in that way. Just read this game's description from the dev compared to the description for something like "A Promise Best Left Unkept". There's a stark difference.