I don't currently have time to produce another video (which gets the point across much easier when all this screen information changes completely dependent on the player's actions and choice order) but let's wing it with a post to provide an example of the newest QuestGuide feature. There's so much more that it does but allow this one scenario to wet the appetite:
Here the player is in a Quest and has hovered the mouse over the "Bathroom". The MiniStat has automatically changed to provide all the pertinent info regarding the Quest goals, the player's current location, and steps to proceed amongst other details.
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The order that the player proceeds in the Quest is not relevant to the QuestGuide, it changes automatically so the data is always accurate. In this case the player has decided to fetch the Handle (or Manche). Note how all the info has changed from the above pic according to the player's current status/goals/actions:
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Here the player has traveled to the Restroom and the QuestGuide gives exact instructions on how to proceed if the player doesn't know or otherwise gets stuck and needs a hint:
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Here the player has accomplished the sub-goal. The QuestGuide has updated accordingly and completely changed what is now needed to be done with the Towel to proceed through the quest progression:
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This is just but a simple example of what has already been coded and what can be done. Obviously I'm currently going through all the events I had previously done and updating them to the latest code represented with the above event example (Bath Supply is done 100% & J's Bath is ~75% done).