Experimantal

Member
Feb 2, 2018
108
123
heres a few bugs i found in 1d just in case

-ive had two crashes during the infiltraition missions, these are the only two times the game has crashed for me, once during a fight, once on the path selection screen, i wish i could tell you more, but its just a straight close crash with no crash report.
-theres a bug with some of the street quest scenes where if you come from the wrong direction using the fast travel system, the scene bugs and the actors stand around forever. when i teleported to the fast food place and then went west to the weapon sho-arcade area to see the construction girl slaver scene, it did this bug, but when i reloaded and came from the east, the scene played out as intended
-theres a minor oversight with kiwi during the week after you beat the underground league but before you start your first bronze fight where she will still tell you your goal is to get an arena pass.
-during the bar drink mixing minigame the girl who swings her legs back and forth while sitting on the table clips into the drinks and it looks weird as fuck
All of these were fixed, reported by yours truly before 1.1 release !

For information, 1.1 that just released is getting a quick hotfix for a bug, uploading in progress, I'd recommand waiting an hour before sharing any link!

Hope you can all understand I am unable to share link myself, but since I know I cannot stop anyone from sharing, I'd at least like to ensure it is the best quality available!
 

Experimantal

Member
Feb 2, 2018
108
123
Curious about which fixes has been implemented, can someone share the changelog?
  • Upgraded NW.js to Version 0.72.0
  • Fixed Blackscreen during Amanthi's third quest
  • Fixed PC Style during Zalex CG Scene
  • Fixed Underground League Fights Round 2 not starting after the first fight
  • Fixed Hope Slots 2 and 3 being not usable
  • Fixed Nari's Velissa Delievery
  • Fixed Nove Lounge Gladiator Chill Events
  • Moved Armida's CQ Start to day 58 cause Nova Lounge's closed
  • Added an additional Plugin to make sure specific states are not removed
  • Fixed Escort Quest Percentage UI Element
  • Stress returns to its original value after boss rush
  • Wellz Special Inflitration (No Skills) now only applies to the Gladiator
  • Fixed Tentacle Beast Loop Bug for Normal Mode
  • Fixed Inflitration "Break Skip", now upgrades last item to a legendary
  • Fixed Fast Travel Bug (Erin Sidequest)
  • Fixed Fast Travel Bug (Karna Event)
  • Several States (Silence, Offbeat) are now removed after battle
  • Added wordwrap to some items that were missing it (Adam Module etc.)
  • Charger X-1 now does something, yay
  • Elona's Defense Modes have been boosted by 10%
  • Added new Starter Skill to Elona: Qimbat Defense
  • Fixed Slime Hunter Minigame (Now grants Tickets and no stuck image)
  • Ability is now Agility in the Training Screen
  • Fixed Optional Credit Node in Inflitration
  • Fixed Warden Skill Menu Appartment Transition
  • Battery no longer expires
  • Added UI Element to warn about Overworking mechanic
  • Fixed Missing GeynaFace2_8_Bust.png during main mission 2
  • Fixed Velissa's Heart Increase Event
  • Fixed Bloodaxe Base Entrance Event
  • Fixed Amanthi Discount
  • Fixed Gravity Grenade Damage
  • Fixed Energy Dust, now usable on the Warden
  • Fixed Elona's Energy spear
  • Fixed Nova Lounge Gremlin
  • Fixed PC noclip after Party Quest
  • Fixed Email being stuck on Screen after Bloodaxe mission
  • Fixed Last Training passive not unlocking
 

DeathW

New Member
Jul 27, 2018
6
4
please could someone tell me where do i find Amantha's son for her quest ? i fond the base then she tells me to look EVERYWHERE in the roads except that... well it's not super detailed
 

elg

Newbie
Feb 11, 2018
92
35
please could someone tell me where do i find Amantha's son for her quest ? i fond the base then she tells me to look EVERYWHERE in the roads except that... well it's not super detailed
7 blocks right from the base
 
Aug 6, 2016
85
95
Honestly the only real problem with the game is the speed/repetitiveness of the main gameplay loop. Sure I have complaints about the amount/variety of the content, but that's just 'I want more'. Aside from that, everything that makes the game annoying to play comes down to the speed with which you can do the main loop (without missing anything). Everything that annoys me (the lack of manual saving, hunting down the random events by going into shops, min/maxing credits by checking trashcans every day, etc) comes down to the fact that doing the 1-day loop takes like 5-20 minutes depending whether there's an infiltration and other stuff.

I think in general (with one exception) you can have a slow main gameplay loop as long as there's a lot of variety in it. If every day there was a new random shop event and different things happening on the streets or something like that, it wouldn't be as annoying to spend 10 minutes checking all the shops/trashcans every day.

The lack of manual saving is always going to be annoying if you have a slow gameplay loop, though. Fucking something up at the end of the day and having to re-do everything you just did is just unavoidably going to be annoying. I can understand wanting to make people's choices matter more by making it harder to save-scum, but you can do that well or you can do it badly. If you intentionally make the save-to-save loop long, you need to give people the information needed for them to make good choices. Using the infiltration system as an example - it incentivizes you to not rest (for better rewards) and to get to the end in one go (because it just resets to another infiltration next time). It also incentivizes you to retreat instead of losing. This is all fine, except that even normal fights vary wildly in difficulty based on sheer RNG. If I'm deciding 'do I do the next fight?' and all I know is 'there's like a 50% chance that the next fight is 4 mobs (which I will lose) and a 50% chance that it's 2 mobs (which I will win)' the choice isn't interesting, its just 'how much pain are you willing to go through for the chance of better rewards?'
 

Repreive

Member
Oct 19, 2019
290
255
Is there any non-tentacle "Bestiality"?
Just asking, because every time someone tags "tentacles" they also slap on "Bestiality"...

And it's basically made knowing if anything other than tentacles is actually in-game or not. It's a useless, bloody bait tag when included alongside 'tentacles'... And I hate never being sure.
 

Hauk

Newbie
Jan 14, 2021
47
28
Is there any non-tentacle "Bestiality"?
Just asking, because every time someone tags "tentacles" they also slap on "Bestiality"...

And it's basically made knowing if anything other than tentacles is actually in-game or not. It's a useless, bloody bait tag when included alongside 'tentacles'... And I hate never being sure.
the second boss fight is against a pair of wolves
 
3.20 star(s) 36 Votes