Yep, freezes began on the sixth day. Male Warden and Gladiator Armida. No cheats.
A little bit of criticism for the devs:
(I'm something of a game developer myself)
Please make at least some kind of notification that at any location there is a new NPC to interact / appeared a quest from the old NPCs. I understand that the secrets and Easter eggs is a holy thing, but run around every day all the locations, including the premises, it is too tedious.
Working in a bar is a very boring and time-consuming mini-game, considering that you have to complete it every day. I just passed the second boss in the bronze league, and I already hate this minigame. The flashing screen in the bar, showing the desired drinks is very annoying and just wastes the player's time. Why not make the screen always show the desired drinks, but instead give less time to collect them? That way the mini game would be much more active and not take so much time.
Talent "Software I" in the Warden training. The player must spend as much as 5 points in Warden training to have access to basic, numbers information, seriously? Come on, man. This talent should be at the beginning of the Warden training tree, and if not first, then at least second. For example, as a new player I do not understand what the parameter "Affection" and what it affects. I mean, do I have to learn the mentioned above talent to have at least an approximate idea of what it is?
In my experience, players are more interested in watching a gladiator's progress through the snowball system. Long-range planning of builds for the company run and all that sort of thing. Initially, I thought I would need to find a balance between work and gym training, or choose one thing while balancing the stress of the gladiator. But after the first week, after seeing the progress dropped, I said, "Screw it, I'll just make money." And with that tactic, not having a lot of cool stuff, I was quietly going through arena fights and other battles. Resetting the characteristics of a gladiator doesn't even look very believable. After all, it would make more sense if the characteristics were reduced due to the use of certain consumables and food/alcohol, for example. In general, I would like to see more of a manager element in the game.
No ability to buy/find new weapons for the Warden. Sad. Uncle's rifle blah blah blah. You put a bunch of cool guns on the gun store stand just to make the player jealous?
Overall, the game is not bad, but it seems rather empty. Perhaps there are few events, at least the first few weeks.
I also want to express my respect to the person who wrote the dialogues. The characters in the game feel alive and the text is really interesting to read.